Would you pay to unlock Cutter/Corvette?

And none of that affects anyone else in any appreciable way. So yeah.... I'd be fine with it.

Besides, that's all hypothetical. OP is talking about a very specific case.
It's not about how it affects other players, it's about how it affects you.

Many people don't like the idea of being able to buy progression. It's not a matter of "oh no some rich kid will buy a Vette and bully me with it!"

It's a matter of knowing that there is the option to skip part of the game, i.e. knowing another viable gameplay option, and as such having to consider it, with all that implies (the ideas about "merit", etc).

In many aspects it's very much like "money exploits". Do you use them because you "need" the money? Or do you play the game the "fun" way? Most people would just prefer that those exploits didn't exist in the fisrst place.
 
All these people with tons of free time in favor of time sink to win, but opposed to cash sink to win...

News flash: both require a time investment. Why is spending it grinding through repetitve content in a game you arent actually, fiscally supporting that way, ok, while paying to unlock a ship and supportimg the game, isnt it? Its not as if you overcame any sort of challenge to get a big ship. You just repeated simple tassks more than someone else.

Theres no personal story there. No narrative. Just a bunch of back and forth while watching Netflix.

So why is paying cash less valid than paying time?

I dont frankly care at all. Im just curious.
 
All these people with tons of free time in favor of time sink to win, but opposed to cash sink to win...

News flash: both require a time investment. Why is spending it grinding through repetitve content in a game you arent actually, fiscally supporting that way, ok, while paying to unlock a ship and supportimg the game, isnt it? Its not as if you overcame any sort of challenge to get a big ship. You just repeated simple tassks more than someone else.

Theres no personal story there. No narrative. Just a bunch of back and forth while watching Netflix.

So why is paying cash less valid than paying time?

I dont frankly care at all. Im just curious.

not everyone makes the same money in the same amount of time.

there is also a big differance in playing the game, or paying the game.
and for people to spend RL money on ships, there is allways that other space game with 15000 dollar ships :)
 
All these people with tons of free time in favor of time sink to win, but opposed to cash sink to win...

News flash: both require a time investment. Why is spending it grinding through repetitve content in a game you arent actually, fiscally supporting that way, ok, while paying to unlock a ship and supportimg the game, isnt it? Its not as if you overcame any sort of challenge to get a big ship. You just repeated simple tassks more than someone else.

Theres no personal story there. No narrative. Just a bunch of back and forth while watching Netflix.

So why is paying cash less valid than paying time?

I dont frankly care at all. Im just curious.

Depends on what you prefer, I guess. I agree that time is more valuable the money, the current way to unlock rank and ships is pretty terrible in a lot of ways.

My preferred list:

1. Unlocking rank and ships through completing a campaign (story).
2. The way it is now (time sink).
3. Pay to win (money).

Could probably stick some other ones in between.
 
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As many have said unlocking military rank should be by doing some quests, story, mini campaign - something meaningful and engaging. Not by spamming "donate missions", or making boom data delivery for two weeks, right now is working like some basic placeholder, no wonder few commanders would rather pay rl money to skip it. Does not require skill, it only require time... lots and lots of time of repeating boring tasks.
 
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Play the game as intended, it is both fun and doable.

Elite............."a select group that is superior in terms of ability or qualities to the rest of a group or society." By Professor Google, go look see.

CMIV
 
All these people with tons of free time in favor of time sink to win, but opposed to cash sink to win...

News flash: both require a time investment. Why is spending it grinding through repetitve content in a game you arent actually, fiscally supporting that way, ok, while paying to unlock a ship and supportimg the game, isnt it? Its not as if you overcame any sort of challenge to get a big ship. You just repeated simple tassks more than someone else.

Theres no personal story there. No narrative. Just a bunch of back and forth while watching Netflix.

So why is paying cash less valid than paying time?

I dont frankly care at all. Im just curious.

It has nothing to do with validity, it's about the type of development one can expect after the precedent has been set.

Cash for items that affect gameplay is never a good idea. Go find and play a P2W game for a while and see for yourself. There's plenty of them. There would be no need to ruin this game to find out.
 
All these people with tons of free time in favor of time sink to win, but opposed to cash sink to win...
.

i DONT have tons of free time! (wish i did).

why i could tolerate a real cash shop.....

because imo it is a "way out" for those who are whining to get one of the last remaining long term goals in the game reduced to triviality....... given a choice of speed up military progression or remove the rank lock - which some want OR a cash shop i will take the cash shop, because it is an out of game feature so does not affect my game in any major way.

Also, it gives more money to FD to make more content.
IF I considered ED a primarily direct player conflict game like COD or BF, then i guess i would feel differently, but to me ED is more either a solo or PwP game.

I respect those who feel differently about a cash shop, i just do not share the view and dont see it as would be the end of ED as we know it and it a F2P P2W title.

indeed anyone who backed at KSer did so knowing that a cash for credits shop was always on the cards... so how would this be different?... not much point of one now mind you given the joke that is money earning in ED.

now if it was stuff that was practically impossible to earn in game, or something that was a continual ingame drain such as "golden ammo" i would also be more uncomfortable.

its a grey area imo and i think both sides have merit.

TLDR I dont care if there is no cash shop for ships but if there was one it would hopefully mean FD may stop making a mockery out of everything in the game which takes time to get and make long term content STAY long term content in game.
 
not everyone makes the same money in the same amount of time.
You talkin' ingame or RL? ;)

I always think its a bad idea to have micro-transactions. I tolerate them when they are limited to cosmetic purposes but that's only because I don't consider the "bling factor" to be part of the game (it's part of the experience, but not part of the game).

Truth be told, it's all just a matter of verisimilitude. The game has rules and you can't just bypass them by throwing actual money. Imagine a Monopoly game where you could buy some Monopoly money using real cash. Yeah that'd probably be bonkers.

But then again, it's FD's game. They'll do what they think is right. And I'll either follow, or quit. It's not like we're lacking in the good games department nowadays :p
 

Robert Maynard

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indeed anyone who backed at KSer did so knowing that a cash for credits shop was always on the cards...

From the Kickstarter FAQ: "We will probably allow the supplemental purchase of Credits with real money, for those who want to accelerate their progress through the game."

So, not definitely, no.

.... and Frontier seemed to move away from selling credits early on, around the time that they ran the polls on cosmetics, if I remember correctly.
 
"Would you pay money to unlock these ships? You'd still have to pay for them in-game and you wouldn't have the rank associated... just unlock the ships. If so, how much would you pay?"

long story short: NO!
 
no it is easy to get them and after you have earn them and have explore much not much to do anymore in this game so paying to unlock them will make you stop playing sooner.
 
Saw a news report on some recent research that said money officially doesn't buy happiness but in general those who can afford to pay others to do their chores are happier than those who cannot, thus indicating free time is more important than stuff to moost people who can choose from either.

I'd agree with that from my own experiences and it leads me to wonder if I'd be happier paying some one else to do the grinding (effectively buying a ship for cash) and just playing the interesting bits of the game myself.
 
Saw a news report on some recent research that said money officially doesn't buy happiness but in general those who can afford to pay others to do their chores are happier than those who cannot, thus indicating free time is more important than stuff to moost people who can choose from either.

This is exactly why I don't work.

I live quite modestly...well, relative to people in upper-middle class neighborhoods that are married to PhDs, which is probably the lap of luxury relative to 96% of the human population...but I'm still largely willfully unemployed cause I can't think of any skills I have that would command the sort of absurd wages (say...five-thousand dollars an hour) needed to convince me that my time is better spent gathering money I don't really need than playing video games, reading, walking my dog, or blowing stuff up in my back yard with improvised explosives.

As someone famous once said, “They deem me mad because I will not sell my days for gold; and I deem them mad because they think my days have a price.”

As for the Cutter, I sold it. It's fat and slow (acceleration wise) and doesn't do the things I like to do, mainly turning, very well.
 
If you find a job you love doing, you'll never "work" a day in your life. If you approach an occupation with money as the primary goal, you'll never see the value in your skills.

I doubt you want advice, but there it is anyway, fwiw.
 
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