is there enough hook to keep veteran players after 2.4, Sandro?

Who said anything about scanning? I'm talking about *experiencing* it. Haven't you just taken off in a direction on a whim just to see what was out there?

In fact I do that. But I do it in Space Engine, not in E:D. The Universe itself is shallow in E:D, I mean, VY Canis Majoris is just an upscaled red dwarf that you wouldn't even recognise as being a hypergiant if there was no "distance to center" indicator.
 
I have 12 weeks game time, started 10 month ago. Elite Explorer. Just did one passenger mission which counted towards exploration rank. When I found out, I stopped the passenger missions. Exploring is like flying a real plane. 95% boredom, 4% excitement and 1% panic. It is still my favorite part of ED.


Competent in combat rank. Comes mainly from interdictions. Most of the interdictions I ran. Not anymore. Not with a 3 GJ shielded Conda. ;)


Atm I am in the rift on my way back to Colonia, looking for mysteries. I am not certain I will find any. It looks like mysteries are put into the game after an update. Then 10,000 CMDR’s run for it and solve it.


IMHO we should have just one rank. Like it was in the ’84 Elite. Then we would not have thousands of Elite CMDR’s. Especially after that passenger mission disaster.




Fly/land safe.




Cmdr Steyla
 
In fact I do that. But I do it in Space Engine, not in E:D. The Universe itself is shallow in E:D, I mean, VY Canis Majoris is just an upscaled red dwarf that you wouldn't even recognise as being a hypergiant if there was no "distance to center" indicator.

I think you need to pay a visit to that system in VR, absolutely stunning mate, the sheer scale and sense of mass is unlike any other star, even though the drop out distance is much further away. Betelgeuse almost trumps it, purely because you have a landable planet in close prox.

With all that being said, I'd be more than happy if the devs allowed us to get so close that stars appear as one massive ocean of plasma stretching off into the distance.
 
I envy you. Exploring for me holds zero interest, and I really want it to. I just get really bored of looking at the (seemingly) same spheres over and over again, and not actually doing.... anything, at all. It's like watching an advanced screen saver for hours, to me.

Try looking at your system map and reading the info about the stars and other stellar bodies you're visiting. Some have compositions and mass (or lack of mass for their size) that you don't immediately pick up on when looking at them. Seeing the universe up close and trying to figure out what made it that way is one of my favorite things to do.

Try thinking about the formation of Sol. How it's strong rotation brought all the space dust and debris into a relatively level orbital plane. How the formation of Jupiter, Saturn, and the other gas giants cleared out the stellar neighborhood and protected the inner worlds long enough to form with atmospheres, and in the case of Earth, (and possibly Mars before it was kicked out of the habitable zone and stripped of it's magnetosphere,) even develop life.

Now think of some of the solar systems we've found in Elite: Dangerous. As I said already, there are over 400 billion star systems in the game, and each one has a grand story to tell. Trying to get them to tell me their stories is quite literally the most fascinating thing in the universe to me.

If anything, it makes me appreciate Sol even more. Of all the systems I've visited in E:D, none of them seem quite as ordered as Sol. I haven't found another system like it.
 
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I mean, considering the Alliance has effectively declared war against the Federation this week, I'll be hooked for a while.


And it has absolutely nothing to do with multi-crew, thargoids, or any of the other half-finished mechanics and piece-meal cut-scene stories.


100% player driven content.
 
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Agreed, although I tend to just load up a huge amount of music when doing long sequences. The Beatles and Radiohead Anthology got me to Colonia. I find my BKGamer helps the situation a lot, feeling the rumble of the ship keeps me a lot more connected to the game, it feels very empty and lifeless without it, combined with voice attack and VR, my tolerance for long range trips is quite high. I've also programmed Astra to auto jump for me.

Well, yes however it must be something that tipped me over, I find myself going back to FSX and IL-2 more and more and even though I got some pretty long leg routes, i enjoy the AP in these "sims". I guess you can program VA to navigate and there is also a small app you can get to do the job for you, still I would like it to be vanilla FD in game options and not something you tape/bolt on the game. We already got a lot of addons ED is becoming a franken game soon :D
 
Betelgeuse almost trumps it, purely because you have a landable planet in close prox.

Betelgeuse was actually one of the first destinations I'd been headed for back then in the Sidewinder - I aborted the trip because Powerplay was released and caught my intention. I might still do that trip, though, since Betelgeuse is pretty close to the bubble. Seeing this one as a calm star in the 34. century is a bit immersion-breaking, though. In reality it will be most likely a black hole with a (hopefully beautiful) nebula around it, by then.
Well, and Space Engine is gonna get an update for VR support soon as well, so the sights will still be more amazing there :p
 
I gave up waiting for the game to give me any kind of hook. The "hook" for me is simply flying around and doing stuff. Some weeks I do 15 hours, other times I may not play for weeks at a time. Still managed to blow 1k hours on this game since PB. Today, I just decide on something to do, and do that for a few days, then go do something else when I tire of it. I trade, bounty hunt, mine, and do a ton of missions. Occasionally go farming in a combat zone. Occasionally go engineering.

I've even started doing criminal acts, because, why the heck not? It adds more flavor to the universe.

I may even go back to exploring someday, even after my trip to the Horsehead Nebulae bored me to tears. Of course, that was pre-VR for me, so maybe it'll be more interesting...I'm sure I'll see at some point.

If 2.4 adds some kind of interaction with Thargoids, great. If it's more than just shoot-em-up, even better. But I hold no hope that it'll be any "deeper" than anything else to date. Just more things to do. In many ways, it's a lot like Car Mechanic Simulator. Do I do a brake job today? Tune up? Body work? :D
 
I mean, considering the Alliance has effectively declared war against the Federation this week, I'll be hooked for a while.


And it has absolutely nothing to do with multi-crew, thargoids, or any of the other half-finished mechanics and piece-meal cut-scene stories.


100% player driven content.

I'm reminded of a scene in Star Trek: Deep Space 9, A Time To Stand.

Joseph: You know, there's something I just don't understand. You're always telling me that space is big, that it's an endless frontier filled with infinite wonders.

Ben: It's true.

Joseph: Well if that's the case, you would think it would be more than enough room to allow people to leave each other alone.

Ben: It just doesn't work that way. It should, but it doesn't.
 
Main thing I wonder about is whether they've got anything planned aside from Thargoids?

Not that I actually mind just pottering around in the ED universe as it stands but (I dunno if I'm alone in this) I actually like the gradual way FDev evolves the lore and I'd like to see that progress continually.
 
Been playing since beta, lot of hours racked up and I spent the entire day working on my Lance.

Ive owned Lances since the dawn of time and I still enjoy outfitting and testing and now with the addition of engineers its awesome.

I still love trading and blasting things and the thrill of PvP never gets old.

Most important is the Rift which basically transforms the experience into a whole new dimension of immersion.

So 2.4 and beyond, not too fussed to be honest, I'm sure the game will continue to evolve but I'm happy with it as it stands.
 
I'm just past two years play, now. The biggest hook in Elite is when I'm engaged with whatever task I'm working on in-game. I'm testing something with a ship outfitting, I'm planning/taking an exploration trip, I'm goofing with the BGS in some system.

No amount of ranks, locks, or level-up meters will ever matter to me, draw me in, or appeal to me. I never have cared a bit for this stuff, never aim to complete any of it, in fact I don't even see these as actual gameplay elements at all, in any game that relies on them (and today that's a dang lot of games). Any game content (ships, etc) locked off behind the taller walls is stuff that I will very possibly *never* play. You'd think that approaching 2,000 hours in Elite, I'd have higher than CPO/Master super power ranks. But playing as an independent type CMDR, I tend to do my play for systems and factions who are unaffiliated. And my spending hours in the SRV exploring planet surfaces doesn't advance any ranks or progress bars.

However, those activities are the very things that have kept me interested and involved this long.

What might appeal to me during/after 2.4 would be some type of campaign play format vs. the Thargoids. This could be all three superpowers, via some naval career system. Conflict zones or missions in-game that are only accessible to CMDRs who pledge to do combat/recon/support at the battle front for one of the superpowers. Intense battle sites with close support from NPC and capital ships, with a few perks for me (lower/no rebuy or ammo costs during Military CZ service, for example). And it'd be so cool if this type of massive war actually MOVED, like Power Play, depending on how well players had fought.

I could see myself digging into something like that, even though I've played as a (relatively, ranked "Novice") non-combat CMDR thus far.

Anyway, time will tell what Frontier have planned. I'm interested to see.
 
I have been playing since January 2015. I admit that I take a break now and then (either too much work or other things to play), but I always come back to ED and expect I will for a while. For 2.4, the hook might be the Thargoids. If that content is not my thing, I will do the Colonia run.
 
I've also programmed Astra to auto jump for me.

Teach me mighty grasshopper for your kung fu is strong, picked VA and Astra a few days ago and had a potter around.



Oh and hats solve most problems these days....

1373436-beerhat.jpg
 
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Agreed, although I tend to just load up a huge amount of music when doing long sequences. The Beatles and Radiohead Anthology got me to Colonia. I find my BKGamer helps the situation a lot, feeling the rumble of the ship keeps me a lot more connected to the game, it feels very empty and lifeless without it, combined with voice attack and VR, my tolerance for long range trips is quite high. I've also programmed Astra to auto jump for me.

Yes, the Docking Computer is Just Plain Wrong, if players can do this. :)

Not an exploit. Really. :)
 
Bite the bullet and wipe your save. I have, several times. I wipe it after most major updates or if I feel my new CMDR is unlucky/dies too easily/too often.

Setting out from Trevithic in a Freewinder with nothing to lose and everything to gain - it's refreshing.
 
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