Powerplay Faction: Aisling Duval Weekly Objectives for Cycle 114

Good morning Commanders!

Although we as an individual Power have had no exciting opportunities last cycle, we have achieved an impressive amount of fortification, which is always pleasing.

We shall see if any interesting systems open up to us this week.

Start as usual, by fortifying and voting for Consolidation.

If you want to get an early start then as usual a few fortification targets are encouraged, for example Wulwula, Undines, Blod, Chankates, Rutujil or HIP 105391.

The finalised objectives will be posted on Reddit and copied here when ready once the numbers wizards have done their magic dance.

Never ever fortify: Tsanla, Chnumar, Daibo, Grebegus, HIP 10786, Kuki An, Kaukamal, Panganau. You will make baby Aisling cry.

To find out more about the primary Aisling Duval communication hub, our community Slack (including how to join), read the FAQ:
https://www.reddit.com/r/AislingDuval/comments/4f36wq/the_official_aisling_duval_slack_community/

Also, to keep an eye on our dynamic objectives list, which changes as the cycle progresses, please visit the webpage at https://trello.com/b/HBY3rRZR/aisling-duval

Fly safe, commanders!
 
From Reddit:

Weekly Objectives for Cycle 114

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Hail, CMDRS!

Sorry to bore you all to tears, but with no new opportunities having opened up to allow for profitable expansion it seems we're forced to Consolidate again this week to avoid deficit system. Fortunately for our cargo haulers our need for Fortification never subsides, and for our combat pilots we have a high-priority mission that needs your assistance, so there's plenty to be done this week even without preparations.
If you believe you have located a system which would be profitable to expand into, please leave a comment on this thread detailing its name and distance from Cubeo. Bear in mind that (save for contested systems that overlap with other powers) there is no way to increase the CC value of a control system, so it's literally impossible for a system to be "unprofitable right now, but could be made profitable later on." We've heard that argument made hundreds of times from people that have suggested systems for Expansion, and it's just not consistent with the mechanics that are in place. If it's not good now, it won't be good later either.
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Click here to be taken to the Aisling Duval trello page where all of the cycle objectives are tracked and updated frequently as objectives are completed.
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[h=1]PREPARATION[/h]
Target SystemPad TypeNearest Control System
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[h=1]VOTE CONSOLIDATION[/h]
We have no potential profitable expansions to make at this point in time, so please vote for Consolidation and focus on Fortification or undermining for this cycle.
Systems are prepared by collecting Preparation Materials from any Aisling Duval Control System and delivering them to the target system.
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[h=1]EXPANSION[/h]
Target SystemPad TypeNearest Control System
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We successfully Consolidated last cycle, and have no Expansions as a result.

Systems are Expanded by collecting Expansion Materials from the system that is being Expanded, and delivering them to any Aisling Duval Control System.
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[h=1]FORTIFICATION[/h]Click here to be taken to the Aisling Duval trello page where fortification and other cycle objectives are tracked and routinely updated by members of the community to ensure their accuracy.
If you do not wish to use the Trello, a static list of targets to fortify is provided below. Bear in mind that this list will not be updated routinely, and it is best to consult either the Trello or in-game to ensure that these systems have not already reached their fortification totals.

Target SystemPad TypeNotes
WulwulaLargeTo 100%
UndinesPlanetary Large / OutpostTo 100%
KherthajePlanetary Large / OutpostTo 100%
ChankatesPlanetary Large / OutpostTo 100%
RutujilLargeTo 100%
BlodLargeTo 100%
KalanaLargeTo 100%
HIP 105391LargeTo 100%
HIP 95256LargeTo 100%
HIP 116045LargeTo 100%
HIP 35246LargeTo 100%
AurawalaOutpost MEDTo 100%
BellaungLargeTo 100%
CartoiLargeTo 100%
PardisLargeTo 100%
HotototoLargeTo 100%
HIP 114709LargeTo 100%
MoolLargeTo 100%
CailliPlanetary Large / Outpost MEDTo 100%
ConiiOutpost MEDTo 100%
Yan MusuLargeTo 100%

DO NOT FORTIFY ANY OTHER SYSTEMS UNLESS THESE OBJECTIVES ARE UPDATED TO SHOW OTHERWISE.
Systems are fortified by collecting Program (fortification) materials from Cubeo only and delivering them to the target system.
Do not fortify any systems that are already at 100% fortification. Remember the One-Ton Test: Drop 1t of fortification materials at the station first, and check to see if the trigger has already been met. If it has, please find another system to fortify instead!
Please report your contributions to fortification values in the Reports field of the Aisling Duval Slack. __________________________________________________
[h=1]UNDERMINING/SCRAP/Opposition[/h]Please consult the AD Slack to see if there are any systems that are appropriate for Undermining/Opposing.
The rest of the Empire is taking the fight to Winters this cycle. You are welcome to do as you wish, but if you would like to get involved the following targets have been provided through Imperial channels:
Opposition/Undermining TargetNearest Control SystemNotes
HR 24655HIP 35246Winters Expansion
The Federation is only pushing one Expansion this cycle, so there's only one system we need to knock down; Winters expansion into HR 24655. It's a bit of a trip to get there, but it's a cause worth fighting for, so if you need some combat merits please consider heading that way and unloading with everything you've got!
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If you wish to be a part of the team that makes the decisions that affect our power, please register on the Aisling Duval Slack and verify your account to be invited into the channels where these conversations take place.
Go forth with honour and integrity, CMDRs. Let the will of the people continue to drive the Empire forward to a better tomorrow!
o7
-The Voice of Aisling's Angels
 
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