Star Citizen Thread v6

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Dear <name>

Thank you for joining the <product> family. It's great to have another pair of hands on deck, so welcome. In this unparalleled best-damn-everything we all work together, providing the optimum experience unrivalled in any form of 'openness[SIZE=1]tm[/SIZE]'

Your support and vision enables us to provide <words> of the utmost fidelity and <buzzphrase>, and your personal support of our joint vision is <words> and singles you out as an amazing and astute special [snowflake|weiner|whale] and we would love to rub your tummy.

Of course you are clever so you know that a promise is an aspiration, and a goal is a hope. Similarly you are clever and astute enough to know that time-scales are infinitely malleable when producing the <mega-word> experience. Indeed it is only your amazing cleverness and brilliance that can see that anything we promise is only an aspiration, and that is not the same as us actually wanting to do something, and certainly not a suggestion that we can or will ever do anything vaguely resembling what we've not ever implied - as hopes/aspirations/speculation are not deliverables.

Buy an Idris.

We love you.

p.s. please note that a 'verse' may indeed only comprise one star with a couple of planets and a handful of tiny moons, and is not to be confused with a universe, nor even a galaxy of let's say, 400Bn stars.
 

JohnMice

Banned
Imagine Skyrim/Witcher, without the incredibly stable companies that put them out with the hundreds of professionals and their decades of experience working together to actually release games. Imagine Skyrim/Witcher staffed with hasbeens and kids out of college working in perpetual crunch mode under a confused man who is easily distracted, constantly making scripted demos to raise money on every single year as actual production grinds to a standstill. Imagine Skyrim/Witcher having to fund production with perpetual sales of player homes and weapons for half a decade. Imagine Skyrim/Witcher with no gameplay, but thousands of hours of charisma-free fools babbling into cameras instead. Just imagine!

You don't get to be Skyrim or Witcher 3 level without actually accomplishing it first. Ripping off Larry Niven decades ago isn't QUITE the same thing. You have to actually do the work, not just raise money on dreams and deliver raw sewage. Having a dopey dream doesn't equal achieving it.

You're actually on to something there. An interesting something If I may say so...


Skyrim and Witcher were indeed both made by long and steady companies alright...

Companies with established studios, equipped offices with hardware, experienced manpower and funding out of the bat.
Dev's who had been working together god know's for how many years doing the same style of game for many many iterations.
Their success is the culmination of decades of hard work and experience doing things again and again.

Skyrim
and Witcher 3 came from established franchises, with lore, assets, engines tailored to do massive world RPG.
They were literally the culmination of more than 10 years of prior work and experience.
Even with all the previous know how, established studios, corporate funding and hundreds of experienced staff they still took about 5 years to make with multiple delays...

By now it should be clear where I'm getting at, but there's more...

These are single-player games we are talking about, Star Citizen is being developed as a MMORPG...

How much time Elder Scrolls Online development took with an established studio, franchise, funding and hundreds of experience devs right of the bat? Seven years... 7 years of development witch ofc multiple delays...

Doesn't that put in perspective the massive undertaking that CIG is doing here?

Starting completely from scratch? No established studios, no known franchise, no funding, no staff....Making a Single Player campaign with Hollywood level's of production that ties a Space opera story into a Massive Online Universe for millions of players to play together AT the same time...
WHILE simultaneously providing weekly detailed video-updates of it's development, monthly reports and showcasing the strides in development with live played demo's in special events.

Yeah it's a massive undertaking that nobody in their wildest dreams could believe possible, but Chris Roberts, CIG and us backers are making it so.

This ended up being a bit of a rant but it's not about "spreading gospel" or "luring backers", I don't care if you don't pledge for Star Citizen or ask for refunds.

If you ask me or any other supporter of Star Citizen if you should buy it now we will say to wait until 3.0 and try a Free-Fly Week, or if it's a polished experience to wait a couple of more years. There's no malice here, just a strange difficulty in comprehend what seems a "blind hate" towards Star Citizen and CIG when they are doing something so extraordinary while being out in the open embracing the line of fire.

It's astonishing how hard people try to pretend they are having fun in a buggy game with such depressing gameplay :)
3.0 better be fantastic because this is utterly horrible.

What can I say, People have the strangest hobbies.

This is the last thing you seem to be doing though, which is why people are incredulous. It's pretty much a copy-pasta of the CIG marketing material and total unquestioning faith even when people carefully explain the issues.
From the view over here this is part of a recurring cycle - a new patch approaches, people express doubts. A few new members suddenly turn up in this thread and tell us all our doubts are silly and the Jesus Patch will show us and solve all the world's problems. It gets delayed, we're told we don't know anything about games development etc and that CR will always deliver on his promises due to his commitment to quality. People differ, someone gets banned after getting irate at being unable to get anything that vague resembles critical and analytical conversation out of the new proponents.

But I am being critical and analytical... I've pointed out multiple flaws in arguments that have no point in being (mini map - 8 players instances, Star Citizen = VR Game just recently).

I provide sources as much as possible while explaining things as thoroughly as I can within my English language limitations.

What "people"?What are they "incredulous" about? What "issues"?

- Delays?
- Changes?
- Refactoring's?


Why Is it that hard to understand that these are integral part of EVERY game in development?

Just because CIG open's up it's schedule report's doesn't mean it's immune to the inherent problems and difficulties of game development.
These are estimates directly from the source, not set dates as clearly explained by cig:
XMNw83t.png

Can you point to other game who's going for the kind of Macro>Micro scope with detailed playable characters where you can go from planet to space seamlessly back and forth in a living breathing universe using procedural generation tech together with highly detailed handcrafted items to produce a large universe?

No need to search because there's only one demo shown to public that came "close", and that was the tech engine demo of BeyondGood And Evil 2:
<strong>[video=youtube;HWmiALbzT9s]https://www.youtube.com/watch?v=HWmiALbzT9s[/video]
A game from a established multi-million dollar publisher, with established teams, offices and experience.

BGE2 has been reported to be in development back in 2007 and has no release date as of yet. The demo showed very little to nothing of gameplay, not "gameplay loop" whatsoever, but it did showcased the technology they have been working on. Food for thought.
That's why I felt kotaku (uk) deserved a lot of praise for the investigative piece they did. Would be nice if they followed it up with a 5 year anniversary piece or something. I seem to remember that CIG forced the escapist to remove their pieces as well, perhaps the pending legal action has warded off other media outlets from covering the debacle?

Kotaku does a lot of interesting pieces about game development who I think provide an excellent public service to the gaming community.
Some more worth sharing and pertinent to the thread:

- http://kotaku.com/why-video-games-are-delayed-so-often-1795473828
- http://kotaku.com/five-things-i-didn-t-get-about-making-video-games-unti-1687510871
- http://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577

Good one from Vice: https://waypoint.vice.com/en_us/article/4w33ed/why-its-so-hard-to-make-a-video-game

So, you're basically saying, nobody can prove that 8v8 is possible? :O
Well, that took some searching. Didn't find any 8 vs 8 scenarios for SC.
Oh, can you post a vid of 8 vs 8 please?

10 min's in:
FO7aWt1.png
[video=youtube;H2__kAc_rjs]https://www.youtube.com/watch?v=H2__kAc_rjs[/video]

https://www.youtube.com/watch?v=MLZAXXejrNw
https://www.youtube.com/watch?v=XJ3rLc16gXw
https://www.youtube.com/watch?v=vPBAcwP1rlU
https://www.youtube.com/watch?v=1_zP2_nAnUA

Chaotic so it's best to just pay attention to the radar to count the dots.

Indie Helion game already does FPS, EVA better than SC

You can’t really mean that. Don't see how they are even comparable.

Food for thought. Two thirds of Star Citizen's income has come from its macrotransactions/dlc. That's just over $100 million from its P2W/Pay-to-be-lazy bullcrap. The oft-repeated line from lots of SC backers is how the industry is being screwed over with the abuse of microtransactions/dlc....

(900,000 backers * $60 box price = $54 million)

So... does my Squadron42 t-shirt, Aegis Mousepad and SC Cap fall under macrotransactions or DLC category?

Focus was increased? I don't think people are unhappy with the promises, heck i'm a backer I was fine with "Freelancer / Pioneer but better" but now they keep adding features, features take time, suddenly we need to be able to land and walk around on planets rather then cinematic landings to cities? suddenly there needs to be gameplay in all that area too? its fine as a concept, but as new games come out, you can't just keep adding features that they make great and wanting your features to be just as great, you'll get a game that will be in endless development but never actually 'get' anywhere, finish what you got, then make new stuff, basically the concept most mmo's and such are working by, finish part a, then go to part b, maybe go back and revisit later, but get something out there, even if it isn't perfect.

Yes, focus increased in making highly detailed playable areas instead of spreading thin content into a barren universe.
Stretch goals stopped at the 65$million dollar mark, so that's ~90$millions ago.
We've known since 2014 that procedural tech was a thing for Star Citizen as it was part of a Stretch goal. The German Office came online in 2015 and some months later they demoed a planetary landing and the opening of scope of Star Citizen, it was suddent 2 years ago.
Making the foundations takes time, large map, physics grids, networking, assets, animations etc etc, rushing it out the door won't make it a better game.

I don't see CGI as been responsible for people's wallets.
I said it myself that I might have bitten off more than I can chew with the investment into a Polaris. If you put more into it than you can realistically afford, then downgrade. If you don't want to make a large investment, then get the starter package.
CIG didn't twist arms or hold people at gun point for the money invested.
A lot of you folks need to take a good look in the mirror.

That’s exactly how I see it!
 
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Dear <name>

Thank you for joining the <product> family. It's great to have another pair of hands on deck, so welcome. In this unparalleled best-damn-everything we all work together, providing the optimum experience unrivalled in any form of 'openness[SIZE=1]tm[/SIZE]'

Your support and vision enables us to provide <words> of the utmost fidelity and <buzzphrase>, and your personal support of our joint vision is <words> and singles you out as an amazing and astute special [snowflake|weiner|whale] and we would love to rub your tummy.

Of course you are clever so you know that a promise is an aspiration, and a goal is a hope. Similarly you are clever and astute enough to know that time-scales are infinitely malleable when producing the <mega-word> experience. Indeed it is only your amazing cleverness and brilliance that can see that anything we promise is only an aspiration, and that is not the same as us actually wanting to do something, and certainly not a suggestion that we can or will ever do anything vaguely resembling what we've not ever implied - as hopes/aspirations/speculation are not deliverables.

Buy an Idris.

We love you.

p.s. please note that a 'verse' may indeed only comprise one star with a couple of planets and a handful of tiny moons, and is not to be confused with a universe, nor even a galaxy of let's say, 400Bn stars.

I'm not sure whether to laugh or cry, but that pretty much nails it.
 
Quite! If you are adamant about free press and protecting innocents through the media, then the Escapist should have stood firm in support of what was presented.

They didn't.

This is the page where the article should have been. http://www.escapistmagazine.com/art...ns-Its-Star-Citizen-Sources-Vetting-and-Respo

The article was retracted. The Escapist ate crow. The article was either false and/or the sources were unreliable. There wasn't enough there for the Escapist to back in a court of law. If it were a money issue, I'm sure the Escapist could have appealed to all the angry SC supporters who don't think things are progressing fast enough, for funds.

But they didn't.

Doubt forbes because they took down an article for any number of reasons, do not down CIG ever because I'm not a fanatic.

Come on, seriously, you are being incredibly transparent, not to mention quite insulting to individuals who disagree with you right down to name calling. (I reported a number of your posts already, and I am glad to see them gone.)

CIG is doing nothing out of the ordinary, all they are doing is trying (and failing) to make a space game in a non-space-game engine and floundering helplessly as it refuses to come together. The only contribution to future of gaming amounts to a "this is how you don't dev."
 
Companies with established studios, equipped offices with hardware, experienced manpower and funding out of the bat.
Dev's who had been working together god know's for how many years doing the same style of game for many many iterations.

Yeah because Star Citizen sure lacks funding...
These are single-player games we are talking about, Star Citizen is being developed as a MMORPG...

How much time Elder Scrolls Online development took with an established studio, franchise, funding and hundreds of experience devs right of the bat? Seven years... 7 years of development witch ofc multiple delays...

Doesn't that put in perspective the massive undertaking that CIG is doing here?

It sure does, it shows how utterly inept CIG and Roberts are that they thought they could make Star Citizen in about two years. How they thought they had a "pretty much finished 3.0" when they didn't even have a schedule for finishing 3.0. "Oh but scope creep..." And? It's their inability to manage a project then. I'm sorry but all evidence points to CIG being grossly inept in every single category from development to planning to communication...

Starting completely from scratch? No established studios, no known franchise, no funding, no staff....Making a Single Player campaign with Hollywood level's of production that ties a Space opera story into a Massive Online Universe for millions of players to play together AT the same time...
WHILE simultaneously providing weekly detailed video-updates of it's development, monthly reports and showcasing the strides in development with live played demo's in special events.

Yeah it's a massive undertaking that nobody in their wildest dreams could believe possible, but Chris Roberts, CIG and us backers are making it so.

Nope, because none of that is true right now. Right now they've taken the massive six year journey of making a buggy clunky slogging tech demo of a bad flight mechanic coupled with wonky physics and bad team deathmatch FPS. We can prop up all the hollywood grade super fidelity whatever when it exists Not before.

But I am being critical and analytical... I've pointed out multiple flaws in arguments that have no point in being (mini map - 8 players instances, Star Citizen = VR Game just recently).

I provide sources as much as possible while explaining things as thoroughly as I can within my English language limitations.

Which part, the part where you said "They never said it'd be a VR game, they said it'd have VR support?" Please... games with VR support are VR games. Literally, it's the definition. THUMPER has VR support, it's a VR game. It's also a non VR game. It's both, thanks to it's VR and monitor support.
Just because CIG open's up it's schedule report's doesn't mean it's immune to the inherent problems and difficulties of game development.
These are estimates directly from the source, not set dates as clearly explained by cig:

So open that they blatantly lied about when 3.0 would release and what would be in it. Sorry, but "it'll release before the end of the year, it's pretty much finished" is a flat out lie, not a simple mistake due to changes in game development.

Can you point to other game who's going for the kind of Macro>Micro scope with detailed playable characters where you can go from planet to space seamlessly back and forth in a living breathing universe using procedural generation tech together with highly detailed handcrafted items to produce a large universe?

Yeah actually. Elite Dangerous uses procedural tech along with highly detailed hand crafted items where I can go from space to planet seamlessly (no, i don't count glide as a seam, but I know some people do because nit pick) and I see plenty of detailed player characters when I multicrew. No Man's Sky also has (even more) seamless transitions and also detailed hand crafted items along with procedural generated ones. Both these games also have more than 5 to 10 systems. Space Engine is even larger in scope and only lacks the hand crafted content and gameplay but makes anyone elses proc gen look like a hilarious joke by comparison and will only be better when 9.8.1 comes out.

I can tell you a game I cannot point to, Star Citizen. I can say this because Star Citizen currently does not have any of the features you listed except for the hand crafted content. The proc tech is MIA, the large universe is scaled down to extremely small levels, and there's no seamless space to planet transactions. Until Star Citizen has these features, we don't get to use them to wave away criticism of CIG who continue to push sales on non-game-non-assets for their non-game to keep money flowing in so they can talk about all the great reasons the game got delayed again.

BGE2 has been reported to be in development back in 2007 and has no release date as of yet. The demo showed very little to nothing of gameplay, not "gameplay loop" whatsoever, but it did showcased the technology they have been working on. Food for thought.

Yes, focus increased in making highly detailed playable areas instead of spreading thin content into a barren universe.

Because nothing makes backers happier than constantly delaying the foundations to shift goals and focus to things people didn't back the game for in the first place, at the cost of features and timelines that they DID.

Making the foundations takes time, large map, physics grids, networking, assets, animations etc etc, rushing it out the door won't make it a better game.

That’s exactly how I see it!

Maybe if they focused on the foundations instead of shifting focus, ramping up scope, and using mass psychic powers to predict what we really wanted the whole time maybe they'd have a decent playable game to show and not a half baked tech demo and concept art (and ship sales).

Also, in the future try not to jam 18 quintillion points into a single post, the gish gallop is annoying and considered dishonest.
 
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The article was not retracted - a retraction was not posted. The article was taken down and a message posted that it was a mutual agreement.

CIG could have asked them to post a retraction but didn't, which gives me the impression they knew full well the validity of the sources.

They settled it behind closed doors and no retraction was posted by the Escapist. That's all that can be said if we're being honest about it.

Also it won a Kunkel prize for video game journalism

I was about to ask for proof but I found it myself. http://www.oneangrygamer.net/2017/0...zen-articles-removed-from-the-escapist/27419/

So I believe you. Now I'm a bit more intrigued as to the settlement/agreement and will research further. I'll also see about bringing this article to the attention of a CIG representative and looking into the validity of One Angry Gamer.

People here still need to take a good look in the mirror though.
 
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I'm not sure if the Star Citizen story so far hasn't further cemented what publishers (anecdotally) may have thought post Freelancer. That the genre is niche' (difficult to break 2M units) with gamers having unrealistic expectations around what can be delivered.

A city based car stealing game has a fairly definable scope, something with sexy wizards doing side quests maybe? Gamers kind of know where those games might begin and end.

Space games? Space games should have all of the above and make it configurable. The very definition of space is un-grounded. It's literally everything above you.

Star Citizen has promised the AAA budget space game of unlimited scope. Why would any publisher bother to pony up competing cash when Star Citizen has demonstrated what can't be done with $150m and counting? For what? 2M unit sales? The fans literally go out and review bomb anything else in the genre that isn't blessed with the marketing friendly name of Chris Roberts anyway, a hang-over of some clever marketing by Origin systems some thirty years before. The genre seems to be stuck in rose tinted glasses mode.

In that case they can go to hell and I'd be delighted... Not everything has to follow the masses, let me keep my precious space sims, flight sims, crpgs, rts, tbs, isometric games etc free from AAA hole.
 
3.0 is still a few months off seeing as CIG are going to the trouble of making a whole new "Burn Down" segment for ATV.
 
At least CR has noticed that things aren't all rose flavoured tea and scones amongst the backers. For him to address the issue at all in an ATV episode is something. It remains to be seen if it puts a rocket up his nethers and curbs his propensity toward adding more pointless nonsense rather than getting the damned patch out.

Still predicting 3.0 to be an end of year release with Gamescom pointing it's focus on Sqn 42 (hinted in the ATV). Personally, I'm looking at Gamescom being about Sqn 42 and Citizencon being the live release of the 3.0 PU rather than the other way around....as usual, we'll see what occurs.
 
I find Roberts' reaction to that article to be the best piece of evidence for it being true. And removing it is quite understandable if you remember that Escapist loses money all the time.

I would also like some assurance that backer money wasn't used in the process. I backed in order to help enable the development of a game which I could play (yeah, I know, but it was 2012 and we were all wide-eyed and hopeful back then), not so that Chris Roberts could bully media outlets that failed to pander to his ridiculous ego.

So I look forward to CIG publishing their full accounts in 2015, as promised in the TOS, in the spirit of openness and transparency for which they're renowned.
 

JohnMice

Banned
Yeah because Star Citizen sure lacks funding...
It lacked when the project was just an idea, hence the Crowdfunding. It's completely different to plan a project with a huge budget from the get go than starting with nothing and working your way up.

It sure does, it shows how utterly inept CIG and Roberts are that they thought they could make Star Citizen in about two years. How they thought they had a "pretty much finished 3.0" when they didn't even have a schedule for finishing 3.0. "Oh but scope creep..." And? It's their inability to manage a project then. I'm sorry but all evidence points to CIG being grossly inept in every single category from development to planning to communication...

It's quite the opposite. If they were inept they would have collapsed and given up by now. Show me another company doing a game like Star Citizen and I'll back them up too. Unfortunately there's a lot of inherent risk in this endeavors so big publishers shy away from it.
The earlier the project the harder is to make estimates.

See KingdomeCome:Deliverance made by ex-Mafia1-2/Arma Dev's. Another crowdfunded game.
Single-Player story mode only, due to release December of 2015 and now with a release date in February of 2018. Normal in game development, nothing to do with capability to manage projects.


Nope, because none of that is true right now. Right now they've taken the massive six year journey of making a buggy clunky slogging tech demo of a bad flight mechanic coupled with wonky physics and bad team deathmatch FPS. We can prop up all the hollywood grade super fidelity whatever when it exists Not before.

So none of the 4 Studios across the world are "true"? The 430~ Developers working on the game are not "true"? A game in development has bugs? Really? Gameplay is not ironed out yet? Does that come as a surprise because..?

Well the "hollywood grade super fideility" clearly exists as in it's in the making:

[video=youtube;UTuhr_vzTEE]https://www.youtube.com/watch?v=UTuhr_vzTEE[/video]
[video=youtube;5vqB5lD73dw]https://www.youtube.com/watch?v=5vqB5lD73dw[/video]

Which part, the part where you said "They never said it'd be a VR game, they said it'd have VR support?" Please... games with VR support are VR games. Literally, it's the definition. THUMPER has VR support, it's a VR game. It's also a non VR game. It's both, thanks to it's VR and monitor support.

Again, Star Citizen was never advertised as being a VR Game, it was never it's main focus. But it will support VR, which means that you will be play it with a VR set in some form or another.

So open that they blatantly lied about when 3.0 would release and what would be in it. Sorry, but "it'll release before the end of the year, it's pretty much finished" is a flat out lie, not a simple mistake due to changes in game development.

Estimates are not lies. Dev speech is based on assumptions and it's not gospel. Not set in stone, 3.0 was never "promised" to release in any set date. You forgot the rest of the quote, "but don't hold me up on that",

Yeah actually. Elite Dangerous uses procedural tech along with highly detailed hand crafted items where I can go from space to planet seamlessly (no, i don't count glide as a seam, but I know some people do because nit pick) and I see plenty of detailed player characters when I multicrew. No Man's Sky also has (even more) seamless transitions and also detailed hand crafted items along with procedural generated ones. Both these games also have more than 5 to 10 systems. Space Engine is even larger in scope and only lacks the hand crafted content and gameplay but makes anyone elses proc gen look like a hilarious joke by comparison and will only be better when 9.8.1 comes out.

Not really comparable because the games are not going for the same type of experience. ED doesn't have legs so it doesn't need to be highly detailed on a micro scale. As if you get closer in firs-person-view you see the blurriness of some textures, specially on space stations and some ship cockpits it's noticeable that the scale is way off which breaks a bit of the immersion. NMS is a more cartoony style and despite the seamless transitions and colorful universe there's no life in it, it's repetitive and gameplay roughly bland.

I can tell you a game I cannot point to, Star Citizen. I can say this because Star Citizen currently does not have any of the features you listed except for the hand crafted content. The proc tech is MIA, the large universe is scaled down to extremely small levels, and there's no seamless space to planet transactions. Until Star Citizen has these features, we don't get to use them to wave away criticism of CIG who continue to push sales on non-game-non-assets for their non-game to keep money flowing in so they can talk about all the great reasons the game got delayed again.

Seamless Multicrew, FPS, EVA etc etc. Moot point, Game is in development and features being developed can't be ignored because they are not released to the public.
Because nothing makes backers happier than constantly delaying the foundations to shift goals and focus to things people didn't back the game for in the first place, at the cost of features and timelines that they DID.

Maybe if they focused on the foundations instead of shifting focus, ramping up scope, and using mass psychic powers to predict what we really wanted the whole time maybe they'd have a decent playable game to show and not a half baked tech demo and concept art (and ship sales).

Also, in the future try not to jam 18 quintillion points into a single post, the gish gallop is annoying and considered dishonest.

I'd say that the 155$million are a undisputed proof of how backers are happy with CIG decisions concerning scope increase.

Feel free to ignore my "18 quintillion points into a single post" if it causes so much trouble.

actor Ben Mendelsohn confirmed on Squadron42!
RosK6RL.png
 
People here still need to take a good look in the mirror though.

Why? About what?

Oh btw can you even explain to us, exactly how combat stealth mechanics is going to work in SC? Any proof on such mechanics in the game? Don't give us answer from CIG spoke person theory crafting about wat they want to do, tell us exactly how and elaborate on it, step by step, in game ship against ship stealth mechanics.

Tell us exactly how the space exploration mechanics actually be in the game, how?

Don't give us theory crafting, tell us wich hotkey to press, which mfd button to press, what parameters in the HUD to look for, etc, the same process with the combat stealth question above. (in fact, tell us breakdown about the gameplay design on such mechanic)

Why do such basic space sim gameplay is generally being absent from CIG coverage despite them selling supposedly stealth and/or exploration ship since 2013?

They hyped about how you explore those ever shrinking 3.0 moons, but I'm yet to see complete design breakdown on how exactly are we going to explore.

Explore, not, sight seeing, lol, landing on a moon and riding a buggy on the surface is not exploration, that's sight seeing.

Don't you realize that CIG hasn't even managed to develop proper ship to ship radar/tracking/detection system?
 
.........I'd say that the 155$million are a undisputed proof of how backers are happy with CIG decisions concerning scope increase.

I wouldn't say backers were happy at all, John and the current displeasure is becoming more of an issue. I'm speaking as a backer and subscriber and make that comment from viewing current discussion trends on Spectrum alone. Folks are starting to question...and the answers we're getting from CiG aren't smoothing over the cracks.
 
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Why? About what?

Oh btw can you even explain to us, exactly how combat stealth mechanics is going to work in SC? Any proof on such mechanics in the game? Don't give us answer from CIG spoke person theory crafting about wat they want to do, tell us exactly how and elaborate on it, step by step, in game ship against ship stealth mechanics.

Tell us exactly how the space exploration mechanics actually be in the game, how?

Don't give us theory crafting, tell us wich hotkey to press, which mfd button to press, what parameters in the HUD to look for, etc, the same process with the combat stealth question above. (in fact, tell us breakdown about the gameplay design on such mechanic)

Why do such basic space sim gameplay is generally being absent from CIG coverage despite them selling supposedly stealth and/or exploration ship since 2013?

They hyped about how you explore those ever shrinking 3.0 moons, but I'm yet to see complete design breakdown on how exactly are we going to explore.

Explore, not, sight seeing, lol, landing on a moon and riding a buggy on the surface is not exploration, that's sight seeing.

Don't you realize that CIG hasn't even managed to develop proper ship to ship radar/tracking/detection system?

Lol!

No. ;)
 
I can't wait for something to be released, anything. Right now the continual arguments against dreams can't win. I can't wait for the SC backers to see some reality. As Christian Bale says "You can't kill an idea".
 
I can't wait for something to be released, anything. Right now the continual arguments against dreams can't win. I can't wait for the SC backers to see some reality. As Christian Bale says "You can't kill an idea".

Get Back! He's going to blow! :D

[video=youtube;kuET3gO9pTc]https://www.youtube.com/watch?v=kuET3gO9pTc[/video]

[video=youtube;nZ5d6EXIOHE]https://www.youtube.com/watch?v=nZ5d6EXIOHE[/video]
 
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