Powerplay - Really? - aka: The Fascinating Quest for Prismatic Shields

I probably should point out that I know just as much as any Newbie about Powerplay, as I really don't care much about this aspect of the game. However, those prismatic shields really look sexy and the benefit of using a one class smaller slot for the same shield power is really attractive (so 6A prismatic would equal 7A regular).

So, as a noob in Powerplay, I looked at what I needed to do to get them:

  1. Pledge to the blue-haired princess - OK
  2. Wait three weeks - well, WTH, whatever
  3. Gain 750 merits after the third cycle of PowerPlay to gain rank 3, allowing me to get my paws on those prismatic shields after week 4.

So three weeks have passed, I can finally do something (that helps with the shields)!

Options available:

  • Prepare - deliver "Aisling materials" to certain systems
  • Fortify - same as above
  • Undermine - destroy enemy faction ships in Undermined systems

Prepare and Fortify
  • What the heck were they thinking regarding "Aisling materials"? In the year 3,303 we are really distributing paper (plastic?) pamphlets by the metric tonne? 750 tonnes to be exact, to reach rank 3. Even more than 1,000 years earlier, almost all propaganda happened over electronic media. Cannot say that this does much for immersion.
  • Prepare and Fortify are exactly the same, not really intriguing gameplay
  • You get only 10 tonnes of that Aisling stuff free every 30 minutes - and I thought rares were bad with the 10 minute wait. Graciously, Miss Aisling allows me to buy additional propaganda packs of 10 units for a measly 100,000 CR each. To do this, exactly four clicks are needed. Then you do it again, for a total of 164 clicks to fill the hold of my Cutter. Watching paint dry is fascinating by comparison.
  • Now you fly to a destination system in the right state ("Fortify"). Most Aisling Systems are over-fortified several 100% with zero points on undermining from an opposing faction. Your contribution feels really special here. :rolleyes:

Undermine
  • Well, interesting option, if it was actually available. The powerplay map did not reveal a single Aisling system currently being undermined by somebody. A look at the forum section for Duval confirmed this: nothing is happening, it is as quiet as a graveyard for Aislings followers

So only option was to haul 750 tonnes of pamphlets, yeah! Everything else I did in game so far has been white-knuckle intense and riveting by comparison to my hour of Powerplay. I have no inkling how anybody could stand this grind up to level 5 and I do not want to imagine.

Good things is: next Thursday I can buy my Prismatic Shields, in any size and with spares - and happily unpledge, trying hard to forget about Powerplay as soon as I can.


Conclusions:
  • The lead designer responsible for Powerplay must have been a sadist, enjoying the agony of players being tortured to death by boredom and arthritis in their mouse-finger
  • How FDev ever thought that this adds anything to the game is beyond me
  • I cannot imagine a real newbie to the game being drawn in by this "dramatic" game play element, much more likely it would cause somebody to give up on Elite before giving it a real chance (which would be a pity, considering all the game elements that work and are fun)
  • At least Duval's power play faction appears to be almost dead, except for shield grabbers like me. Nothing happening, nothing going on. Some expansion candidates have been "prepared" to the tune of 23,697 tonnes of pamphlets (out of 50 needed), but will not be targeted for expansion as they are money-losing propositions. This indicates that either Aisling supporters are extremely bored or these pamphlet deliveries are made exclusively by guys that want the Prismatics and don't give a hoot about Powerplay otherwise. Same for the non-undermined systems with several hundred percent fortification.

Powerplay seems to me like something that is more likely to scare off new players than anything else. It either needs to be put out of its misery or reworked from the ground up.

Again, these are my observations as an experienced player (1000 hours+) trying Powerplay for the very first time. I may, of course, have missed something. But if that is the case, I suppose that any real newbie would miss it as well.

 
I probably should point out that I know just as much as any Newbie about Powerplay, as I really don't care much about this aspect of the game. However, those prismatic shields really look sexy and the benefit of using a one class smaller slot for the same shield power is really attractive (so 6A prismatic would equal 7A regular).

So, as a noob in Powerplay, I looked at what I needed to do to get them:

  1. Pledge to the blue-haired princess - OK
  2. Wait three weeks - well, WTH, whatever
  3. Gain 750 merits after the third cycle of PowerPlay to gain rank 3, allowing me to get my paws on those prismatic shields after week 4.

So three weeks have passed, I can finally do something (that helps with the shields)!

Options available:

  • Prepare - deliver "Aisling materials" to certain systems
  • Fortify - same as above
  • Undermine - destroy enemy faction ships in Undermined systems

Prepare and Fortify
  • What the heck were they thinking regarding "Aisling materials"? In the year 3,303 we are really distributing paper (plastic?) pamphlets by the metric tonne? 750 tonnes to be exact, to reach rank 3. Even more than 1,000 years earlier, almost all propaganda happened over electronic media. Cannot say that this does much for immersion.
  • Prepare and Fortify are exactly the same, not really intriguing gameplay
  • You get only 10 tonnes of that Aisling stuff free every 30 minutes - and I thought rares were bad with the 10 minute wait. Graciously, Miss Aisling allows me to buy additional propaganda packs of 10 units for a measly 100,000 CR each. To do this, exactly four clicks are needed. Then you do it again, for a total of 164 clicks to fill the hold of my Cutter. Watching paint dry is fascinating by comparison.
  • Now you fly to a destination system in the right state ("Fortify"). Most Aisling Systems are over-fortified several 100% with zero points on undermining from an opposing faction. Your contribution feels really special here. :rolleyes:

Undermine
  • Well, interesting option, if it was actually available. The powerplay map did not reveal a single Aisling system currently being undermined by somebody. A look at the forum section for Duval confirmed this: nothing is happening, it is as quiet as a graveyard for Aislings followers

So only option was to haul 750 tonnes of pamphlets, yeah! Everything else I did in game so far has been white-knuckle intense and riveting by comparison to my hour of Powerplay. I have no inkling how anybody could stand this grind up to level 5 and I do not want to imagine.

Good things is: next Thursday I can buy my Prismatic Shields, in any size and with spares - and happily unpledge, trying hard to forget about Powerplay as soon as I can.


Conclusions:
  • The lead designer responsible for Powerplay must have been a sadist, enjoying the agony of players being tortured to death by boredom and arthritis in their mouse-finger
  • How FDev ever thought that this adds anything to the game is beyond me
  • I cannot imagine a real newbie to the game being drawn in by this "dramatic" game play element, much more likely it would cause somebody to give up on Elite before giving it a real chance (which would be a pity, considering all the game elements that work and are fun)
  • At least Duval's power play faction appears to be almost dead, except for shield grabbers like me. Nothing happening, nothing going on. Some expansion candidates have been "prepared" to the tune of 23,697 tonnes of pamphlets (out of 50 needed), but will not be targeted for expansion as they are money-losing propositions. This indicates that either Aisling supporters are extremely bored or these pamphlet deliveries are made exclusively by guys that want the Prismatics and don't give a hoot about Powerplay otherwise. Same for the non-undermined systems with several hundred percent fortification.

Powerplay seems to me like something that is more likely to scare off new players than anything else. It either needs to be put out of its misery or reworked from the ground up.

Again, these are my observations as an experienced player (1000 hours+) trying Powerplay for the very first time. I may, of course, have missed something. But if that is the case, I suppose that any real newbie would miss it as well.


Cant believe you even tried.
 
I dont think you have missed anything, powerplay as a concept is fine but the implementation of it wasnt thought through too well with the activities around it. Hopefully after 2.4 when FD work on the core gameplay that they can actually make pp fun rather than a dull chore which is only really used for 4 week bursts to snag the pp mods.
 
I too would like to obtain the Prismatics but I can't bring myself to re-join PP. I pledged to Hudson when I first started, but it became such a grind to maintain merits that when I went on vacation for a coupe of weeks, my merits came down and I couldn't bring myself to even try PP to build back up.

The concept is good, but, to me, the mechanics left me cold.

What could have been.
 
Also I would have thought all of the power weapons would have been hacked or copied by Rngineers by now. The plans distributed by missions and made available galaxy wide.

Did they ever fix Mahon's cooking laser?
 
You don't need to find Aisling systems that are being undermined in order to undermine. You need to find opposing power control systems and kill that power's ships. You'll get 30 merits per kill. You'll have 750 before you know it.

But don't stop at exactly 750. You need to be above 750. So 751 would do it. I killed a few extra just to be sure when I did it.

Doing this in an anarchy system has the advantage of no bounties placed on your head. You can go to WW Piscis Austrini and kill Hudson ships with impunity. Then go to an Aisling controlled system and turn those merits in.
 
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Welcome to PowerPlay!

Here what I did,
1) Fly to Bunda. (Hopefully)
2) Drop in to nav beacon.
3) Murder PowerPlay rival NPC's,
until none left. (Winters)
4) Float around supercruise, murder more.
5) If no targets, go to 2.
6) Cash in. (Somewhere)
7) Buy as many prismatic shields as you can afford and store.
8) Leave PowerPlay.
9) Win.

Bunda is an Anarchy, so zero consequences for your crimes.

That's what I did anyway. I may have to revisit her once I unlock the Corvette for another shield. I'm sure she won't mind. Lol
 
You don't need to find Aisling systems that are being undermined in order to undermine. You need to find opposing power control systems and kill that power's ships. You'll get 30 merits per kill. You'll have 750 before you know it.

But don't stop at exactly 750. You need to be above 750. So 751 would do it. I killed a few extra just to be sure when I did it.

Doing this in an anarchy system has the advantage of no bounties placed on your head. You can go to WW Piscis Austrini and kill Hudson ships with impunity. Then go to an Aisling controlled system and turn those merits in.

That I did not know. If I should every be crazy enough to do Powerplay again, I will certainly remember this. Virtual +Rep, as I cannot rep you "before spreading it around" a bit more.
 
FDev missed a real chance with PP to get some player ownership of what was occurring. Expansion should have been a deliberate FDev chosen CG based on player preparation choices.
 
You've experienced what many have, powerplay is mechanically poor. And even worse, due to the cost of expansion it seems to have reached a near stalemate.

The potential of powerplay is to provide some much needed context and structure to the galaxy, a reason to fight, a reason to flip systems. That stuff can actually be quite fun.
 
I don't quite understand why the level 3 odds and ends 'grind' bothers people?

Pledge before heading out exploring to dodge some/all of the 3 weeks.

When back buy two anaconda loads of pamphlets. The small amount of money is irrelevant at end game.
A jump or two for each load to deliver and you're done.

They are no good for combat rank grinding and not needed for PVP. They are good for traders, miners, GC Blockade runners only.
 
The undermine thing requires you to undermine control systems of other powers, not yours.



What the heck were they thinking regarding "Aisling materials"? In the year 3,303 we are really distributing paper (plastic?) pamphlets by the metric tonne? 750 tonnes to be exact, to reach rank 3. Even more than 1,000 years earlier, almost all propaganda happened over electronic media. Cannot say that this does much for immersion.
Because one thousand years ago, we had Internet and just one planet.

At least Duval's power play faction appears to be almost dead, except for shield grabbers like me. Nothing happening, nothing going on.

Aisling's faction has an active community on Slack with more than 900 members. It has probably the biggest playerbase out of all the powers.

Some expansion candidates have been "prepared" to the tune of 23,697 tonnes of pamphlets (out of 50 needed), but will not be targeted for expansion as they are money-losing propositions. This indicates that either Aisling supporters are extremely bored or these pamphlet deliveries are made exclusively by guys that want the Prismatics and don't give a hoot about Powerplay otherwise. Same for the non-undermined systems with several hundred percent fortification.

There are people on the Slack who always watch the map and see what systems are dropped. For several months, no profit-making system has been available, which is why they're probably not making a push for any system. When a profitable system does drop, there is a huge battle with several hundred thousand materials delivered between both sides and big PvP battles. At the times like that, you can see what Powerplay should have been from the beginning.
 
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Im gonna get into it hard. So much so, that I'm working to get a cutter and outfit it only with imperial powerplay items. Should be savage. Prismatic shields, hammers and advanced plasma accelerators. Dont want mining lance. Then go back full time with arissa. Honestly, power play players control elite. They shape the galaxy. I wanna be part of that.

Actually I'm gonna be in the latest crime sweep making sweet merits.
 
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You can undermine simply by going to any opposing faction's system and hanging out in SC with an interdictor and shooting down that faction's ships. This does not include system defense forces, I mean like Alliance Enforcers, etc for each faction. You'll get undermine vouchers or something. Its been a while since I did PP but this method was actually pretty fun once I found a decent traffic system. If you have the firepower you can interdict wings and try to kill them all before system police show up, and you can even do this in a wing.
 
PowerPlay is an attempt to make BGS more PvP-friendly. Let you see who you're playing against and have bigger common goals for the eternal expansion and control game.
Its biggest problem is probably that it relies too much on third party info for it to make sense. You need to hang on places like reddit and discord to keep up with where the fun is. What I hope will be the most substantial change in the next season is moving more info directly into the game. Not only PowerPlay, but things like bounties, heat maps, boards for interacting with other players and such.
 
Honestly, power play players control elite. They shape the galaxy.

Really? Apart from determining where I can get my LYR 15% discount how does power play affect my game? I'd genuinely like to know because the great game of political influence is a strong concept but I see nothing to indicate that power play delivers on that promise.
 
It's odd that a player in a galaxy where you can do anything you want, or so they say, has to be pledged to someone, have a rank in this or that Navy, etc... to unlock game goodies. Why can't a person just be a rogue trader/hunter/pirate or whatever and get access to these items via the black market? Why funnel everyone to the same point?
 
CQC, Power Play and RNGineers. If the same person was responsible for all of those, there should be a penthouse reserved in their name somewhere excessively hot and smelling of brimstone. :D

Wait - CQC is actually fun, unlike the others. The problem with CQC is that it is separate tot he main game. I'd love to pop in to CQC whilst doing a 500k LS SC to a distant star whilst 57k LY from Sol...

Z...
 
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