Why isn't there an ingame galaxy wide market trader/track?

Just as the title really. If I'm in one system, don't you think that I should be able to check and compare prices with another station/system? I know about the third party tools/sites, but it would be nice to have an interface within the game. Alt Tabbing from the game for any reason I find can be immersion breaking.

While we're on that type of subject, would you like to see a stock market added?
 
This has been discussed about 50000 times, with the general points that arise are about the ingame world arrangement which is full of corporate control and greed preventing the free flow of information, and then you'll get gameplay and coding comments that it's already done better by outside elements like INARA so it's a potential waste of effort to include something half-donkeyed that's done far better elsewhere.

That said, personally I'd like ED to set up an internal data feed for API developers, so then at least your need to stay in the same screen would be satisfied. FD can already accomplish enough half-donkey features without trying to crappily replicate a good existing external feature.


Also, stocks in what? Are we talking local, regional, factional, galactic markets? Tied to which section of existing galactic finance or creating a new one? The scale of anything is what I find borks peoples' concepts and expectations in this game.



Originally I was hoping that there would be accumulative data connection, so that the further you went ingame with trading and smuggling the better your network became. I think that ship has sailed however permanently, once we put HERE IS THE CRIMESTORE on the galactic map. >__>
 
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Just as the title really. If I'm in one system, don't you think that I should be able to check and compare prices with another station/system?

Yes and the current system is stupid : hopefully FD will find a better trading gameplay when they rework the core game mechanics. To be fair to them, even EVE Online has the same problem (or rather "had" when I was still playing it) : everyone relied on the same old Internet websites / ALTs to consult local markets from afar.

This doesn't make any sense, it's gamey and cheap IMHO.
 

Deleted member 115407

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This has been discussed about 50000 times, with the general points that arise are about the ingame world arrangement which is full of corporate control and greed preventing the free flow of information...

Which is either just dumb lore, or an outright cop-out. The fact that there isn't bubble-wide market info is silly and unrealistic.

There should at least be bubble-wide EOD/SOD market reports published with the tick, with each station having real-time updated info for all markets within a smaller radius, say 50-100 Ly.

I mean, it's 2017 and we have Bloomberg for Christ's sake... https://en.wikipedia.org/wiki/Financial_data_vendor
 
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Which is either just dumb lore, or an outright cop-out. The fact that there isn't bubble-wide market info is silly an unrealistic.

And it makes the trading gameplay a snorefest.
Tons of great suggestions were made in the old days (DDF) and I'm sure FD has quite a few on its own. Now, will the devs implement them ?
That's the 1 billion credits question. Maybe they'll prefer prioritize another PP / CQC / non-NPC MultiCrew epic fail : who knows ?
 
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The UI really isn't suited to complex data display. If they did it, it would be unwieldy and get more complaints than nothing at all.
 

Deleted member 115407

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And it makes the trading gameplay a snorefest.
Tons of great suggestions were made in the old days (DDF) and I'm sure FD has quite a few on its own. Now, will the devs implement them ?
That's the 1 billion credits question. Maybe they'll prefer prioritize another PP / CQC / non-NPC MultiCrew epic fail : who knows ?

The markets are just another one of those "so much potential" features that are currently in-game. I hope with 3.x+ they get a massive overhaul.

Originally I was hoping that there would be accumulative data connection, so that the further you went ingame with trading and smuggling the better your network became. I think that ship has sailed however permanently, once we put HERE IS THE CRIMESTORE on the galactic map. >__>

HA HA HA... that made me lol, literally :D
 
Which is either just dumb lore, or an outright cop-out. The fact that there isn't bubble-wide market info is silly an unrealistic.

It's probably a cop-out, because I can find ten thousand examples of pointless-yet-widespread corporate control right here on Earth with only one planet of them. That part is extremely realistic. Go look at the Apple connection cords if you need a quick example of proprietary data and even simple power feed tech; those things don't even scale with themselves anymore let alone work with most other items made by the rest of the planet. I always imagine Gutamaya being permanently incensed that they're beholden to run the same pilot HUD software as a grubby Sidewinder.

I'm not saying better trading tools shouldn't exist because trading could be waaaaaaay cooler, but as a lore reason for our Pirates of the Caribbean data transfer system it's a fairly solid beatstick. It's definitely superseded by the actual level of available technology, but again, I look out in my driveway and I do not see a hovercraft powered by the sun because people who sell fossil fuels and gas-powered engines don't want me to have a cheap and affordable hovercraft, not because it's impossible to achieve theoretically.
 
Just as the title really. If I'm in one system, don't you think that I should be able to check and compare prices with another station/system? I know about the third party tools/sites, but it would be nice to have an interface within the game. Alt Tabbing from the game for any reason I find can be immersion breaking.

While we're on that type of subject, would you like to see a stock market added?

Because the market prices are calculated when you enter a system...there is no market data base where prices and changes are stored. Basically, if they shared the galactic data for markets...everyone would know, with certainty, which markets were always the ones with the highest probability for profit....this price never changes...the listed price is a % off the base price....
Watch the video section about transactions.

[video=youtube;EvJPyjmfdz0]https://www.youtube.com/watch?v=EvJPyjmfdz0&list=FL5FaQ-mxWMccj11H8Kw-oAQ&index=1[/video]
 
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That said, personally I'd like ED to set up an internal data feed for API developers, so then at least your need to stay in the same screen would be satisfied.

This. FD promised this a couple of years ago, and even started discussions on what we want from an API. Then they went quiet and nothing happened...

I would like to be able to read all the data that I collect as I travel (e.g. all trade data from the space station I'm docked at), so that I can use it for my personal use (i.e. find good trades on routes that I commonly take). I know that there are some third-party tools that offer this, but I'd rather write my own that does exactly what I want.
 

Deleted member 115407

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It's probably a cop-out, because I can find ten thousand examples of pointless-yet-widespread corporate control right here on Earth with only one planet of them. That part is extremely realistic. Go look at the Apple connection cords if you need a quick example of proprietary data and even simple power feed tech; those things don't even scale with themselves anymore let alone work with most other items made by the rest of the planet. I always imagine Gutamaya being permanently incensed that they're beholden to run the same pilot HUD software as a grubby Sidewinder.

I'm not saying better trading tools shouldn't exist because trading could be waaaaaaay cooler, but as a lore reason for our Pirates of the Caribbean data transfer system it's a fairly solid beatstick. It's definitely superseded by the actual level of available technology, but again, I look out in my driveway and I do not see a hovercraft powered by the sun because people who sell fossil fuels and gas-powered engines don't want me to have a cheap and affordable hovercraft, not because it's impossible to achieve theoretically.

Dude, I'm just simply talking data brokering - an enterprise that collects and shares market data for a price. If anyone who lands at a market in a spaceship can see price and supply/demand data, and if spaceships can go from one end of the bubble to the other in a matter of minutes, then there would certainly be Bloombergs and ICE's and Thomson Reuters' in the 34th century.
 
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I think the main issue is that DBOBE doesn't want trading to be guaranteed profits, so any system that is implemented in-game will always be less up-to-date than the 3rd-party tools.
 
Just as the title really. If I'm in one system, don't you think that I should be able to check and compare prices with another station/system? I know about the third party tools/sites, but it would be nice to have an interface within the game. Alt Tabbing from the game for any reason I find can be immersion breaking.

While we're on that type of subject, would you like to see a stock market added?
The current trade route system allows to see you where things are being sold/bought from, and then encourages you to go there and find the price on your own, but you can see where it might or might not be profit, just not details on how much.

Yes and the current system is stupid : hopefully FD will find a better trading gameplay when they rework the core game mechanics. To be fair to them, even EVE Online has the same problem (or rather "had" when I was still playing it) : everyone relied on the same old Internet websites / ALTs to consult local markets from afar.

This doesn't make any sense, it's gamey and cheap IMHO.

I gather you are upset because it doesn't show exact details of which, and while I agree it could be improved, we all know what happens, people min/max, they won't take certain routes unless they are most profitable, and some are upset because they can't see with current system if route a or b is most profitable.
The whole economy system could use a bit of a retool, though not that much honestly, just the way players are given information, because the information itself is there..
 
There ought to be.


If 'ifs' and 'buts' were soups and nuts every day would be Christmas.

This game is not designed with a real market in mind...knowing the prices within any given system would mean that there would be no sense of trading...just fly to the most profitable systems and drain them...wait, rinse, repeat.
 

Deleted member 115407

D
If 'ifs' and 'buts' were soups and nuts every day would be Christmas.

This game is not designed with a real market in mind...knowing the prices within any given system would mean that there would be no sense of trading...just fly to the most profitable systems and drain them...wait, rinse, repeat.

Ah, 'but' 'if' we had better dynamic market pricing, then trading our soups and nuts, even with semi real-time market data, would be much more risky and engaging.
 
This game is not designed with a real market in mind...knowing the prices within any given system would mean that there would be no sense of trading...just fly to the most profitable systems and drain them...wait, rinse, repeat.

Real life trading disagrees with you. Common sense game design as well. There are MANY ways to make trading much more interesting.
 
If 'ifs' and 'buts' were soups and nuts every day would be Christmas.

nice saying, never heard it and i love these. thanks! :D

This game is not designed with a real market in mind...knowing the prices within any given system would mean that there would be no sense of trading...just fly to the most profitable systems and drain them...wait, rinse, repeat.

well, this is a real argument: it's by design. however there are market (average?) prices for other systems displayed in the commodities market screen. they're just limited and cumbersome to use. all in all, more than a design decision it seems like an underdeveloped feature to me.
 
nice saying, never heard it and i love these. thanks! :D



well, this is a real argument: it's by design. however there are market (average?) prices for other systems displayed in the commodities market screen. they're just limited and cumbersome to use. all in all, more than a design decision it seems like an underdeveloped feature to me.


Everything about this game is a simulation...the market included....unlike games like WoW and GW2 where the markets are actually real.

Watch the video above somewhere around 20-30 minutes IIRC. Every system in the game has 1 number for each item in that system....the 'price'. Each trade (not pieces bought!) is tallied and at the end of the day, causes a numeric 'tightening' against this galactic average, thus reducing the price range...and the profits....until the average is met and profits wrung out of the system. Over the next few days, with no trading the 'price' is relaxed again to its original position. This works the same way for all markets...and each market is an island unto itself...basically, what people desire...does not exist within the design of the game.

This is a 'decent' simulation of a market....but is not really a market.
 
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