Do you want the Thargoids to hit hard and be actually a threat to the Bubble?

I want them to be a total war effort anything less would be a insult to Thargoids everywhere ;)

They should expand out from the starting system slowly attacking more and more till as other's have said they get heavy losses then a battle line will be drawn.
 

Deleted member 115407

D
Not only do I want the Bubble to go up like the Hindenburg, but I would be extremely happy if, for a time, our weapons were completely useless against them except in large doses - forcing wings of CMDRs to die trying. Then, after some time of us running from them, have some event that unlocks our first glimmer of hope, some weapons that increase our fighting ability a little bit... and another over time, and so on and so forth.

I want FD to disrupt everyone's game with it. Cowards can flee to Colonia.

Thinking once we all retreat there and need to massively colonize we'll build an army of robots to assist in construction which will be taken over by an evil AI and our own ships eject us out into space. Since they're non organic they will have largely no resource quarrel with the Thargoids, so they each just sort of pretend the other isn't there. End of human race.

Nice! I like it!
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I would love to see all hell break loose.
 
I'm going to take off my staff hat and put on my player hat for a second...

This would be immeeeeeense. I know it's not for everyone, but if the Thargoid invasion return (they've been here before!) is one of violence, I want to see everything being subject to it. If they attack, turn everything on the edges of the bubble into rubble (hey, look! rhyming happened...) and then moving inexorably toward the seats of power within each of the major ruling factions. Like I say, it's not for everyone. It'd still be frickin' cool though.

*staff hat back on*

Err... you'll know more soon! Not going to spoil anything though :p

The ironic thing about this post is...Dale KNOWS what is going to happen!!! [big grin]
 
I'm all for one side safe, one side dangerous. It's the people who want literally everywhere to be a random chance of death in your Haulers that annoy me.

I actually encourage what you're saying, as long as it means there's also space for the more passive members of the community.

For the record, I'm not saying haulers are gonna get insta-gibbed btw. I have said multiple times, if you're passive you need to RUN. I'm not advocating random destruction of player vessels. But if you get hyperdicted in your hauler and you turn and fight? Yeah, kaboom. Woulda been the same outcome if it was a pirate lord in an Anaconda, no?

I'm not saying passive/casual players need to be PUNISHED in the process, I'm just saying they should be interacted with. How you decide to play that interaction is up to you as the pilot.
 

Deleted member 110222

D
Exactly, I'd love for there to be total chaos galaxy wide, with no hiding from it. but that's just what I consider fun, and I'm equipped to deal with it.

What about a newbie? Spawns in LHS 3447, makes their first jump, and murdered by aliens in the middle of it. That's not fun for a newbie. That would actually be really bad for the game.
I'm happy with the Maia region, and that side of the bubble being a danger zone though.

Thargoid Danger Zones should be made very clear, much like an Anarchy System, when jumping in. Or each system could have a "Thargoid Threat Rating" attached to it. The higher it is, the more likely to meet one.

Its tough poop if your home system happens to be invaded though. Either defend it or leave, there's no point crying about it, you've got 22,000~ other populated systems to pick from. :p

CMDR Cosmic Spacehead

I think too many players see this as something that can be implemented with a hammer. That is to say, smack it on the head... Boom! Aliens everywhere. That's not going to go down well with a sizable number of the community. (Note how I refrain from claiming majority or half)

The Thargoid update needs not a hammer, but a scalpel. They need to be implemented surgically, and with respect to all players, so all play styles are accommodated. By all means alter the way people play. But the lobbying by some for the outright removal of passive play through Thargoids, utterly disgusts me. It's incredibly selfish, and short-sighted.
 
Less than .00001% of the community is going to be down with the former, and the balance will opt for the latter. I pray that we don't just end up with alien CZ's, but we all know that's where this is going. I'll do a happy dance if I'm wrong, though.

This man speaks the truth. I expect an implementation that tries its very best not to upset the status quo, so nothing brave or game shaping - replace pirates with Thargoids and flagships with bigger Thargoids.
 

Deleted member 110222

D
For the record, I'm not saying haulers are gonna get insta-gibbed btw. I have said multiple times, if you're passive you need to RUN. I'm not advocating random destruction of player vessels. But if you get hyperdicted in your hauler and you turn and fight? Yeah, kaboom. Woulda been the same outcome if it was a pirate lord in an Anaconda, no?

I'm not saying passive/casual players need to be PUNISHED in the process, I'm just saying they should be interacted with. How you decide to play that interaction is up to you as the pilot.

What worries me is the so-far implied power of Thargoids. Remember, so far they auto-shutdpwn your ship.

One has to think of what we have seen. From that, my concerns for passive players are warranted.
 
I think too many players see this as something that can be implemented with a hammer. That is to say, smack it on the head... Boom! Aliens everywhere. That's not going to go down well with a sizable number of the community. (Note how I refrain from claiming majority or half)

The Thargoid update needs not a hammer, but a scalpel. They need to be implemented surgically, and with respect to all players, so all play styles are accommodated. By all means alter the way people play. But the lobbying by some for the outright removal of passive play through Thargoids, utterly disgusts me. It's incredibly selfish, and short-sighted.

That happens all the time, sizable chunks of the community are always unhappy. It just might be your turn with this patch.
 
They'll be whatever they will be.
To this point, my involvement has been cursory at most. I've seen one of the facilities, made a star map appear, and done one mission for Palin.
Never went looking for crashed artichokes, never been hyperdicted. I'm content to leave them alone so long as they do the same to me.

Now, if they need something hauled and have a means to pay....
 
i love that thargoids will be in the game, and i fully expect them to be tough... .but lets not over egg them in the 1st 3 games.

they were TOUGH, by far the hardest npc ship to fight in the game, but they WERE beatable.

i am hoping for something similar (once we get the weapons) i have no issue with them being something we have to brave sir robin from initially without the right gear, (because the other thing about thargoids iirc, you could out run them)
 

Deleted member 110222

D
i love that thargoids will be in the game, and i fully expect them to be tough... .but lets not over egg them in the 1st 3 games.

they were TOUGH, by far the hardest npc ship to fight in the game, but they WERE beatable.

i am hoping for something similar (once we get the weapons) i have no issue with them being something we have to brave sir robin from initially without the right gear, (because the other thing about thargoids iirc, you could out run them)

I'm fine with Sir Robin. As long as a trade/exploration ship can survive... I'm NOT demanding my Hauler can kill them.

I just want a fair chance to survive.
 
What worries me is the so-far implied power of Thargoids. Remember, so far they auto-shutdpwn your ship.

One has to think of what we have seen. From that, my concerns for passive players are warranted.

Yes, I assume we're going to get modules/equipment to deal with that, or else hauler, anaconda, or corvette, trade/battle/tank will make no difference. The current state of hyperdictions and our inability to defend can't last from a playability point of view, because those of us that will seek combat with them wouldn't be able to fight at all either.
 
I'm fine with Sir Robin. As long as a trade/exploration ship can survive... I'm NOT demanding my Hauler can kill them.

I just want a fair chance to survive.

Also, when I was hyperdicted I had an empty cargo hold but others have said they had UAs stolen out of their holds. Maybe that's the interaction traders suffer, something like the thargoids want specific materials (which we are not specifically made aware of), and if you have a hull load they might hyperdict you and steal your cargo, rather than violent confrontation. And then eventually as the anti-thargoid content rolls out you get some way of protecting yourself against the theft beam. You see where I'm going?
 
I'm going to take off my staff hat and put on my player hat for a second...

This would be immeeeeeense. I know it's not for everyone, but if the Thargoid invasion return (they've been here before!) is one of violence, I want to see everything being subject to it. If they attack, turn everything on the edges of the bubble into rubble (hey, look! rhyming happened...) and then moving inexorably toward the seats of power within each of the major ruling factions. Like I say, it's not for everyone. It'd still be frickin' cool though.

*staff hat back on*

Err... you'll know more soon! Not going to spoil anything though :p

Your post returned a little sliver of my normally optimistic self. Thanks for chiming in with that.
 
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