Immersion improvement in VR

Hello FD,

Are there any plans too improve immersion in VR?

Some things that need to be added are:

  • Hand and foot tracking - Along with this, we need the ability to adjust the foot stand to match our feet and adjustment of the in-game hotas to match our real hotas.
  • Finger tracking - This goes hand in hand with hand tracking. I don't mean to repeat myself. :-D Finger tracking is necessary for the next point.
  • Pushable buttons - Hot keys and mapped keys are one thing, but with hand tracking we should be able to push buttons in-game to enable functions. Just what are all those buttons in the cockpit for, anyway?
  • Head tracking - Our virtual head should move when our RL head moves
  • Eye tracking - With the new eye tracking peripheral released for the VIVE, ED VR should implement foviated rendering to improve framerates. Along with this, when we get space legs, facial expressions would be awesome when meeting another commander. It will put the human element into the game.
  • Facial expression tracking - This technology doesn't exist yet. I'm guessing it will be implement by some type of face mask before your put on the VR headset to register muscle electrical impulses when you make expressions with the face. Plan on it becoming a thing.
  • Force feedback. It would be nice to provide feedback to all our senses. Currently, the only feedback we have is for sight and sound. We need touch, taste, and smell. Imagine smelling the smoke as your ship burns up around you, or the heat on your skin as some dirty stinkin' pirate targets you with a heat weapon to disable your ship; awesome!

By no means is this an exhaustive list. Feel free to add features you think are necessary to increase immersion.
 
Hello FD,

Are there any plans too improve immersion in VR?

Some things that need to be added are:

  • Hand and foot tracking - Along with this, we need the ability to adjust the foot stand to match our feet and adjustment of the in-game hotas to match our real hotas.
  • Finger tracking - This goes hand in hand with hand tracking. I don't mean to repeat myself. :-D Finger tracking is necessary for the next point.
  • Pushable buttons - Hot keys and mapped keys are one thing, but with hand tracking we should be able to push buttons in-game to enable functions. Just what are all those buttons in the cockpit for, anyway?
  • Head tracking - Our virtual head should move when our RL head moves
  • Eye tracking - With the new eye tracking peripheral released for the VIVE, ED VR should implement foviated rendering to improve framerates. Along with this, when we get space legs, facial expressions would be awesome when meeting another commander. It will put the human element into the game.
  • Facial expression tracking - This technology doesn't exist yet. I'm guessing it will be implement by some type of face mask before your put on the VR headset to register muscle electrical impulses when you make expressions with the face. Plan on it becoming a thing.
  • Force feedback. It would be nice to provide feedback to all our senses. Currently, the only feedback we have is for sight and sound. We need touch, taste, and smell. Imagine smelling the smoke as your ship burns up around you, or the heat on your skin as some dirty stinkin' pirate targets you with a heat weapon to disable your ship; awesome!

By no means is this an exhaustive list. Feel free to add features you think are necessary to increase immersion.

The feeling of presence in the virtual world is key to the perfect experience. I guess, we will see lots of improvements, especially in device-less tracking. Oculus has demonstrated gloves recently, that offered excellent tracking, for example. And they were thin enough and free of cables and thingies, so you could use them to actually grab your cockpit-controllers f.e.

Take a look here: https://uploadvr.com/oculus-video-shows-advanced-hand-tracking-gloves/
 
Feet tracking if one is using a rudder pedals would be for me priority one. This is really helping in fsx p3d
 
A little exaggerated?

THIS
IS
VR!

We need these improvements to really feel that we're there. If you forget that you're in a simulated world then vr has succeeded.
 
I think calling such functionality out as necessary is a little exaggerated...

I agree, that they are not absolutely neccessary. The current experience is already quite awesome. But i see more and more of this technology being developed and made available to both developers and customers in the future. VR is definitely something and lots of companies see a future for this. I bet the coming years will bring great improvements in both quality and immersion.
 
Honestly, I'd be happy if we could just disable the hand-stretching animations. I don't mind the smaller fidgets though.
 
  • Pushable buttons - Hot keys and mapped keys are one thing, but with hand tracking we should be able to push buttons in-game to enable functions. Just what are all those buttons in the cockpit for, anyway?
not this. at least not for anything critical. fine if it's an optional gimmick to wade through menus and auxiliary functions. for anything important that requires fast response time and sensitivity, anything less than real hands on a real device won't cut it.
 
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also would need redesign of all cockpits. since you're supposed to be strapped to your chair none of all these controls is actually accessible. it's just decoration :D
 
I'd be happy if they took the Engineer and Tactical roles from Star Trek Bridge Crew and made EDs crew work like that.. :)
 
not this. at least not for anything critical. fine if it's an optional gimmick to wade through menus and auxiliary functions. for anything important that requires fast response time and sensitivity, anything less than real hands on a real device won't cut it.

Lights
Landing gear
Cargo scoop
System/Galaxy map
Speed 0 +-(25 50 75 100)
etc

Anything critical is mapped to the controller.

And it would be nice if they could actually render the hotas we have. This is obviously for the PC and not the XBroke of PS. How would it look flying with a hand held controller?!
 
Just keep in mind this is not a dedicated VR game - there is no way Fdev are going to allocate much needed time away from other game 'things' to concentrate on things only a small percentage of their userbase will ever use. For a tacked on VR experience, I think they've done a pretty good job. Sure, it would be great to refine it some more. I can't see that happening though, as it wouldn't lose them any sales if they didn't.
 
Don't assume what FD will or will not do. They've put a lot of hype and effort about the game in VR and there's strong support for it.

Devs, can we get some input as to the state of VR in the game? Will it be expanded? Will it be forgotten?

CMDR's, how many of you use VR in Elite: Dangerous?
 
Just keep in mind this is not a dedicated VR game - there is no way Fdev are going to allocate much needed time away from other game 'things' to concentrate on things only a small percentage of their userbase will ever use. For a tacked on VR experience, I think they've done a pretty good job. Sure, it would be great to refine it some more. I can't see that happening though, as it wouldn't lose them any sales if they didn't.

I'm not so sure, the idea of playing the game in VR is why I bought it originally, even though I wouldn't actually have VR for another 2 years. Once made for VR games start overtaking elite (bridge commander is already better than multicrew), FD will start losing players.

'So what?' you may say. VR won't be a niche for long. Once the next headsets come out in a year or two, there will be economy versions of the originals that come out with them most likely. Either that, or the originals will be available at a much more reasonable price. That combined with 'VR ready' becoming more of a mid to low end PC by that point, means a massive increase in VR interest, and therefore potential sales.

That said, FD have burned me so much before I just don't want to dream anymore...
 
Just keep in mind this is not a dedicated VR game - there is no way Fdev are going to allocate much needed time away from other game 'things' to concentrate on things only a small percentage of their userbase will ever use. For a tacked on VR experience, I think they've done a pretty good job. Sure, it would be great to refine it some more. I can't see that happening though, as it wouldn't lose them any sales if they didn't.

As a player who only EVER plays ED in VR and who would have walked away ages ago with out it, it pains me to say it but........ I agree.

FD have done really well by us VR gamers so far, but ultimately ED is a flat monitor game, esp now it is on xbox and ps4 sans VR. this will always be their priority.

rather than thinking of what FD should be doing to improve the cockpit game which essentially works really well, i am actually just hoping they come up with a way to service "us" if we ever get out of our ship.

i am not a small man...... and in my custom made flight seat its hard to get in and out of it quickly esp in VR. with a wheel, throttle and stick wedging me in. rather than spending time on little vr things, my hope is they are instead working on a way of accomadating us with space legs

the obvious answer is optional settings so when we get out of our ship and go on foot we have the option to swap out of VR for that mode. i cant imagine playing fps module whilst stuck in a VR flight seat.
 
I'm not so sure, the idea of playing the game in VR is why I bought it originally, even though I wouldn't actually have VR for another 2 years. Once made for VR games start overtaking elite (bridge commander is already better than multicrew), FD will start losing players.

'So what?' you may say. VR won't be a niche for long. Once the next headsets come out in a year or two, there will be economy versions of the originals that come out with them most likely. Either that, or the originals will be available at a much more reasonable price. That combined with 'VR ready' becoming more of a mid to low end PC by that point, means a massive increase in VR interest, and therefore potential sales.

That said, FD have burned me so much before I just don't want to dream anymore...

Unfortunately, Frontier are subject to shareholders, which means a board. Who care diddly squat about what the minority of users want and really just look at the immediate profit margins on sales vs development costs. This is why the gaming industry is stagnating in general - too many suits and not enough innovation and risk-taking in order to move things forward.
 
Hello FD,

Are there any plans too improve immersion in VR?

Some things that need to be added are:

  • Facial expression tracking - This technology doesn't exist yet. I'm guessing it will be implement by some type of face mask before your put on the VR headset to register muscle electrical impulses when you make expressions with the face. Plan on it becoming a thing.


Mapped 'oh <choose expletive>' to engines 0% in voice attack in lieu of this feature.
 
They still need to get rid of the unnecessary HUD crap around the planets and those two info bars up high and the 2 stupid lights on the ASPX and i will be immersed.
 
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