Hello FD,
Are there any plans too improve immersion in VR?
Some things that need to be added are:
By no means is this an exhaustive list. Feel free to add features you think are necessary to increase immersion.
Are there any plans too improve immersion in VR?
Some things that need to be added are:
- Hand and foot tracking - Along with this, we need the ability to adjust the foot stand to match our feet and adjustment of the in-game hotas to match our real hotas.
- Finger tracking - This goes hand in hand with hand tracking. I don't mean to repeat myself. :-D Finger tracking is necessary for the next point.
- Pushable buttons - Hot keys and mapped keys are one thing, but with hand tracking we should be able to push buttons in-game to enable functions. Just what are all those buttons in the cockpit for, anyway?
- Head tracking - Our virtual head should move when our RL head moves
- Eye tracking - With the new eye tracking peripheral released for the VIVE, ED VR should implement foviated rendering to improve framerates. Along with this, when we get space legs, facial expressions would be awesome when meeting another commander. It will put the human element into the game.
- Facial expression tracking - This technology doesn't exist yet. I'm guessing it will be implement by some type of face mask before your put on the VR headset to register muscle electrical impulses when you make expressions with the face. Plan on it becoming a thing.
- Force feedback. It would be nice to provide feedback to all our senses. Currently, the only feedback we have is for sight and sound. We need touch, taste, and smell. Imagine smelling the smoke as your ship burns up around you, or the heat on your skin as some dirty stinkin' pirate targets you with a heat weapon to disable your ship; awesome!
By no means is this an exhaustive list. Feel free to add features you think are necessary to increase immersion.