And I've nothing against actively avoiding them. Actually I welcome that. Navigation would become fun. Right now it's meaningless.
That sounds good, actually. It would be a bit like *real* Anarchy systems, or like what Combat Zones thankfully already are: Only fly in these areas if you dare, otherwise avoid. As the Anarchy/else warnings should actually mean something, otherwise they are just garbage. Or Spam, better to speak.
And if these areas would move with a possible invasion, why not? providing GalNet or other ingame news would provide warnings and point to a path to get out of becoming-dangerous areas, this should be expected even from occasional/totally non-combat players.
Otherwise, as StiTch said, if the game as a whole becomes just too easy, it would become dull. It is not hard as it is, yet it is at least challenging from different angles, at least as such it feels for me (and I am thankful for it concerning fuel shortages -- squeak
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