Do we think passenger mission payouts will get nerfed in 2.4?

Maybe it's just me but they do seem extraordinarily high compared to other avenues of credit earning?

If not nerfing, then the pay for......everything else needs a big rise.

I'm doing some edge-of-the-bubble trading now but not for the money. If i wanted that I'd be Ubering passengers for 2M+ per trip.
 
I hope not, considering the distances you are often asked to travel, if they don't pay well then what the hell is the point in doing them? Every time the devs nerf credit earning, I wonder what kind of mushrooms they are consuming, and where I can get some!
 
I don't think the long range ones are excessive, the exploration ones I mean. Haven't really done enough of the short range ones to have an opinion, I don't even look at them on the mission board usually.

I banked 7 million from three wartime planetary data scan missions tonight, on the board at Van Royen in HIP 10716 and were to scan the next moon over which is about 5 LS away. Took about 10 minutes. *shrugs*

Edit: To answer the question though which was 'do we think they will' not 'do we think they should' I'd say yes but not drastically.
 
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Hard to tell : there are many different passengers missions (and some really don't pay that well). Care to share a few examples ?

This.

Some are actually a joke for where they want you to go, and I generally avoid the really long ones, because for the time invested they're just not worth it. Transports are my favourite, especially for grinding faction ranks. But the pay is reasonable in my opinion, particularly when you factor in just how expensive ships and outfitting can get.

If we nerf credit earning any more, then the new guys are going to leave, and I honestly wouldn't blame them. This isn't a F2P game, so why are the devs so set on giving it a F2P grind?
 
The range of balance on Passenger missions seems very broad, sometimes.

Sometimes, they'll want to travel a long distance for a lower pay. Others, just a jump or two for millions. Last night I took two Transport VIP missions. They both left my home station, and their destinations were at the same station, barely 60LY away. Two jumps in my Dolphin. Each mission paid $3.5 million... Together, they paid almost as much as my entire Dolphin is worth. Then I took another VIP Transport mission at that destination, he wanted to travel like 70LY, and paid $1 million. To finish, I think I carried another passenger about 30LY for $300k or so.

Just my opinion, yea, some of these are paying absurdly high to fit sensibly within the other aspects of economics.

But the real issue seems to be that there is not any connected sense of economy in Elite, when it comes to missions. Why does X cost what it does? Why does Z cost a proportion of that? Mission payouts seem to be disconnected from the value of other commodities and services, somehow. As though the mission payouts are arbitrarily chosen, rather than coming from a chart on the wall somewhere, that dictates the law and order of economic scaling, across all avenues within the bubble.

I'm not saying that an exploration VIP shouldn't pay $25+ million for a trip to SagA. That's a fair price, you couldn't even begin to buy your own ship for that price. But paying millions just take a 50LY bus ride, one way... and the Passengers not even be Wanted, or hunted, or anything... just doesn't really seem to fit/scale coherently.
 
Interesting - I never choose passengers based on CR, always on rep+++ / inf+++ Vs distance

Before they nurf anything they should fix the mission dedupe imho
 
Missions in general need rebalance. The super-profitable ones really should be brought down. And WHY does it offer me dinky little missions that aren't even worth undocking for?

Let players pick what type of mission they want, and then slowly populate a list by station/system mission rules. The pickier you are, the slower the missions accrue. So if you leave it for a while, you can get a set of nice missions, all for one system. But if you want missions faster, you get worse sets.
 
Shussh! Every time for the last three years developing this game someone figures out a way to make a decent profit in the game, posts it on the Forum and it gets nerfed. I hated it when they nerfed the cargo missions making a Python who excelled at this obsolete. Silence is golden in ED. Let the players who have figured what works for them have fun and don't post it on the Forum. Too much of a good thing usually means a nerf is coming soon.
 
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Once they introduce high paying Thargoid missions, all others will be massively nerfed, then it will "fixed" in a couple months.:rolleyes:
 
I sincerely hope not. They already nerfed passenger missions in 2.3, some by as much as 300% (my estimate).

"Go 1000 Ly over there and then 1000 Ly back, and here's a few mill for your trouble!"

The only decent paying ones left are the short range transport missions, and occasionally a sightseeing one under 100 Ly, everything else scales up in time and distance, but with a pathetic payout for your investment.
 
Perhaps it's just me but they are already "nerfed" enough that I am NOT going to do them. There is no way that I'm going dang near to the center of the galaxy and back for 20-30 million... I think the highest paying mission going that distance was maybe 50 million and I still wouldn't do it... If they were more like 100+ million to go that far maybe, but you won't find me doing it until then... lol...
 
Perhaps it's just me but they are already "nerfed" enough that I am NOT going to do them. There is no way that I'm going dang near to the center of the galaxy and back for 20-30 million... I think the highest paying mission going that distance was maybe 50 million and I still wouldn't do it... If they were more like 100+ million to go that far maybe, but you won't find me doing it until then... lol...
You can fit six of those in a Conda, which is the reason they're constantly reducing their values. :)
You get paid handsomely for scan data on that trip, too. Doing it for profits, you'll make 500,000 cr per jump, scanning on average one planet per jump.
 
Once upon a time, in a Sidewinder far, far away, I use to choose my missions based on their credit values.
Then I discovered that making credits, even extraordinary amounts of credits, was not that hard, and did not require mission-stacking, mode-switching, or any of those things that make forumites cry. It just took a little effort and a pinch of brain power, and before I even realized it, I owned a fleet of 39 ships (and still growing), a billion credits in my pocket, and was essentially free to do whatever, where ever, whenever I liked.

As it stands, I think the mission payouts are fine, and we've got some new things coming in 2.4, like Science and Salvage contacts that will likely pay us for.. well, who knows really. I've heard Wreckage and Occupied Escape Pods - hopefully better than (black) market values, so we'll see what comes. Then we can go back to complaining about not making a billion credits an hour.
 
Many are certainly not over paying; saw one last night for 40Mcr oooh! I think... huh! 43,000ly trip....86,000ly + round trip without taking hull damage or being scanned and a demanding passenger to be completed in just over three weeks. Yeah! Needless to say I didn't take it. There are a few local ones that pay well but in order to make ridiculous money you would have to board log....but you can do that with anything. Planetary scans probably pay better in my opinion.

I have an Orca but my money maker is my Dolphin taking VIP passengers or planetary scans.
 
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