Barely back in the saddle (seat) a week and idiots strike

...I've been interdicted many times and defended myself comfortably from players and NPCs alike but when there's no purpose to it but, as you said, for the 'lols' it's just a sad reminder how many children play this still...

I'll just correct you quickly here; it's not about being a child or even childish. My son and most of his friends despise lulz kills as well. Depending on the game of course.

Some people just need to transfer their own grief in order to feel less alone. It's quite normal really. ;) A game such as Elite: Dangerous, where one can destroy hours of progress for other players without any consequence is a perfect vessel for such individuals. :)

In this sense Elite: Dangerous caters to all kinds. However, once the blocking tool becomes more common knowledge in the community, the lack of seals to club will send these burdened players on to other games.

TL; DR: Open is as Open does. If you don't like it, choose a different mode.
 
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Do not abuse the report feature like this...

Attacking and killing a player or following them from system to system is not a reportable offence.

Who said anything about attacking and killing a player? This thread is specifically about chain interdicting somebody without attacking them.

Only Frontier can make the call as to where legitimate hostile interaction crosses the line and becomes harassment, which is exactly why we have a report function. In my opinion, persistently chain interdicting somebody while (and only while) following them from system to system is very likely to cross that line.

I would encourage anybody who feels genuinely bullied or harassed to utilise the in-game report function, as filing a report in good faith can not be abuse.
 
I also decided to play mostly in open..

Why? Genuine question. You start the entire thing with "why did people in a multiplayer game, of which includes combat, shoot at me?" - because they can. So you can either moan about being unable to force everyone else to just ignore you, which seems to be the goal, or you could just shoot (lul, english is such a weird language) into PG/ Solo whilst getting your feet wet or in a paper thin ship.

Doubly so given you'll be roaming around in Anarchy systems to get meta-alloys. So they, straight up, need zero reason. So I'm not sure which is the idiot, in this situation, to be fair. No offence. Perhaps just a bit rusty instead? Seems a reasonable thing to consider. :)

Also, if people are being a pest; use the ingame blocking feature to de-prioritize them into oblivion. Fly safe (and remember to check the system security level; particularly if it's anarchy).

--

Nobody is holding a gun to anyone's head and screaming they must play in open. Pick a mode that works, and move on. It's less stress and everyone involved will be happier.
 
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Yay! Another of those threads! And yeah, I am even contributing again... Idiot players are the pest in this game. Seeing them as Reavers can make it a bit better, but knowing that there are real people behind this, getting joy from shooting down non-combat ships sickens me a bit. Also the fact (in many cases) that those people might have a Sh**y real life doesn't make it better, because I am not really interested in their lives, and, if I knew them better, would rather pity them I guess. In the game they just spoil my experience because their nonsense most of the time doesn't fit into the Universe we are playing. Yes. It's immersion again. Actually what I play the game for.

Also, for the records: This does not apply to "honest" player piracy. Those Anaconda's might have been mean, but maybe, just maybe, they just wanted your Meta Alloys and would have let you go. That's a pretty valid job to be honest.
 
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Why must every player who gets interdicted come to the forums and moan like a child with the same old mantra...

Why they ruin me game... Dems is idyots!

News flash CMDR, they are playing the same game, you chose open plus you ruined their playtime by not dying making this also seem like an ego stroke fest of a thread.

My word for today is pathetic. Very appropriate for this thread.


Yes Bran is in a very bad mood today. :D
 
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So, I hadn't been back into this big ol universe for months until about a week ago, and I decided to play on PC instead of Xbox One for a change.

I also decided to play mostly in open and was building myself a pretty sweet Asp Explorer to spend a bit of time exploring. No sooner had I grabbed a couple of meta-alloys to boost my FSD when a couple of goons in anacondas decide to repeatedly interdict me. One even reassured me they weren't going to attack me.

They may have been telling the truth because they didn't even manage to scratch me either time but why do other players insist on completely ruining the experience for others? I am flying a completely defenceless (albeit fast and manouverable) ASP X, was carrying no cargo and was purely looking to upgrade my FSD. In simple terms, I am of no interest to anyone in my current state.

As I said, barely a week back and I'll be steering clear of open from now on.. moan, moan, moan.

Because:-
1) After two years of mediocre progress some players see little entertainment to be had other than to destroy other CMDRs.
2) After two years there is little/no orchestrated PvP gameplay offered in ED. If you wish to fight another player probably easier just to interdict/attack at random.
3) Some players simply enjoy causing grief/aggravation to others.
4) The game does next to nothing to deter (2) & (3)

The toxic activity I witnessed all too often in areas (eg: exploration based sites) actually made me after two+ years sign up to Mobius.
 
I want to give a sad fact I've learned over the years of gaming, childish behaviour does not mean someone is a child unfortunately, adults and children alike behave like this.

The thing is, sometimes it's hard to tell the children apart, or which side the children are on. :)
 
4) The game does next to nothing to deter (2) & (3)

I hate to break it to you, but Frontier just don't care. They simply do not care. If they actually cared, C&P would be more than Sandy's occasional ruminations over Karma or whatever other random idea to solve 'the problem' happens to be any other week. The bright sparks decided that random combat was a valid game function, and have rudimentary in-game sanctions in place. C&P is simplistic, borderline lip service.

PVP is part of the fabric of the game, as is combat. One can be allergic to one or both, and that's fine; but it's going to be there, regardless, unless one picks PG or Solo (and in particular, Solo).

Frontier advertised "or just hunt commanders" in their literature; and that's something they are ultimately fine with; folks are not required to have reason or justification, because Frontier is cool with them "just hunting commanders". There will always be outliers and extreme elements in any game; and building it to try and manage them, is almost always an exercise in futility. Pick a mode. Move on.

The odds that Frontier will actually have a relevant, contextual crime and punishment system is loosely located between some-and-none.
 
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My first involvement in one of these threads so here goes...

For me 95% of the fun in this game is the chance that a hostile commander might attack me. His reasons don't concern me. I don't care one little bit why someone destroyed my ship, the result is the same whether or not he is role playing a reaver, or an imperial targetting feds, or is from a rival bgs group or whatever, whatever, whatever. Either way my ship was destroyed.

I get a kick out of planning my ships to be able to stand a chance in these situations - I wouldn't fly one that I felt couldn't... or if I did I certainly wouldn't whine when it was destroyed, I knew there was an outside chance of that when I left the station.

Lightning fast Orcas for CGs, heavily-modified shielding on freighters, fast or cold ships for populated CZs. This, for me, is how the game was supposed to be played.

Take that away and you might as well just wait a few hours everyday and write a slightly higher number on a piece of paper. This can be your credits, or shield strength or whatever. Doesn't matter really, without the risk of other players there was no achievement in earning it, it was simply a matter of time and I could never play a game like that.

In my opinion you're not a good pilot if you can only kill NPCs - that's child's play, you're not a good pilot if you can't escape an interdiction or design and build a ship that can make fools of gankers.

But that's just me. I get that other people are different and, while I disagree completely with it, I accept that there are game modes that cater to them. Game modes that let players hide while attacking my PMF, or fly in super-weak T9s loaded with enough cargo to get them an utterly undeserved top position in a CG while I carry out dangerous blockade runs time and time again in my Orca. I don't agree with it. But it is what it is. I made my choice and they've made theirs, we both have our reasons.

What I don't understand is people willingly clicking on 'open', flying weak ships and then complaining when they are attacked. You knew this could happen, you chose to do it anyway, the 'why' is utterly irrelevant.

Like I said, I just don't get it.
 
There's very little conversation on internet forums that will actually change people's minds about things, but I'll share something that was helpful to me, and maybe it'll be helpful to OP, if not, oh well just throw it on the pile of unhelpful stuff with the rest...

Drew Wagar once shared his attitude to being ganked, and it helped change the opinion I had grown to have about Open. He said he was initially incredulous about the ordeal - why did this person see fit to attack me with no warning? Why should I be consumable content for this upstart? Etc... But at some thought he decided that, whether the player thinks so or not, as soon as you play this game, you're role-playing. Those CMDRs who just act like murder hobos are playing the part of the murderous psycho, and that makes the galaxy more realistic, diverse and vibrant. The Galaxy is fraught with danger in solo or private group from NPC's, but that danger is brought alive by the unpredictability of human players in Open.

Thankfully, they're also few and far between, most CMDRs live their game lives without antagonising others, but when you get the odd one intent on being the equivalent of the NPCs who shout "I was looking for my next victim as it's YOU, Commander!"... Well it certainly adds some variety to the game.

Drew came to accept that, and it helped him plan and write Elite Premonition, and the book really does benefit for having been influenced heavily by player actions.

Like I said, that outlook helped me to go back into Open and accept the risks of playing in the same space with other unpredictable humans. And actually, I've not yet found a single hostile CMDR.

It's honestly not worth complaining about, if you can accept that it's part of the game, then you start to treat it as such in your mind and in how you do your operations - is this haul worth me going shield less? Maybe I can make it back home with a paper thin hull, or should I take preventative measures? You start to think tactically about what other CMDRs might do, and if you choose to accept the risk, and it goes horribly wrong, then you chalk it up to experience and move on.
 
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Here's what im thinking. You paid money for Elite to play the way you want within the rules of the game. You have several modes available but you CHOSE open.
These "Idiots", paid money for Elite to play the way they want within the rules of the game. They have several modes available to them but CHOSE to play in open.

Im not sure they are the idiots...
 
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