Nonsense, we cannot allow them (or not allow them) to do anything because they have the money and they don't answer to anyone. They could say "we're done, enjoy 2.6 as final" and there is actually nothing that can be done about it at this point.
Nevertheless they did not promise to make the best damn sim ever, they did however launch a crowd funding campaign to make a single player game and a persistent universe which did not include planet landings but did include lots of space sim related activities and 100s of systems.
Right now they are making something so grossly unrelated to that campaign that it ought to be completely renamed.
It's great that you backed star citizen while magically knowing what CIG would one day decide to build instead of SQ42 and SC and thus are perfectly happy with the change in scope, but many of us have been completely scammed out of our money.
That's not an opinion by the way, that's a fact. When you back a project and they decide to take the money and provide something else that's a scam. By your logic, Playdek taking the kickstarter money for Unsung Story and completely ignoring the single player game they were supposed to be building to make some PVP multiplayer thing was totally okay. It was, afterall, them deciding to build the "best damn tactical rpg" that they could with the money the community provided.
Nobody forced anyone to back into a crowdfunding video game venture, there's always a risk inherent to it, ask for a refund if you are not happy with it's direction, simple. The community absolutely had a say in the increased scope and the continuity of the crowdfunding campaign, the addition of new features etc. The majority won, simple. The continuous increased funding throughout the 2014 year and onward clearly show's that.
You backed a Chris Roberts game with everything that it entails, his history in video-game developing history is well known for being highly ambitious and delay prone, but you backed anyway so how's that's anyone fault but you?
Chris is just doing what he always tried to do in all of it's career. To make the all encompassing living breathing universe space game and a LOT of people share this vision with him. That's why the game keeps on going and will keep on going.
Pretty much all video-game's change during development, kickstarter or crowdfunding projects even more. It's nothing new. It's the norm actually in game development, it's a horse beaten to death by now. If one is not ready to accept changes in scope, direction, gameplay, release dates they should stay far far away from video-game crowdfunding and even pre-ordering. Stick to sure bet's and only pay for a game you know you like and can run well.
The community has no control over the direction the game is being taken in. At most few tens of thousand of backers with nothing else to spend money on can provide enough funding even if the majority of community stopped paying a dime. And it doesn't change a fact that CIG wastes time on doing something they weren't asked to do.
The community is not supposed to have control over the direction of the game that's Chris Roberts task, the community allows for CIG to keep going in the direction they decided to go. By voting for it, engaging in forum, pledging money, watching it's video-report's and so on.
It's a vocal minority that are keeping paying and trying to drown out and shut down any discussion to the contrary - these gamers are called whales and it's a very well established thing. The majority are not happy and are not playing as evidenced by countless threads with commandos saying they're not paying anything more and will not be bothered with 3.0 if it doesn't improve framerates and player numbers.
The majority of the backers have no problem waiting for Star Citizen, only the hard-core minority follows it's development closely, most gamers aren't interested in being guinea pigs and test broken builds BUT they will surely log-in when the game reaches a more polished state. Star Citizen interest is not even peaked, I'd say it's only in it's infancy.
That's not relevant in any way to the question - as a reminder it was "Could you explain how exactly supporting 1st and 3rd person views requires magical new asset streaming technology?"
Rather than showing me some irrelevant graphical pretty could you explain how exactly supporting 1st and 3rd person views requires magical new asset streaming technology? As a starter you could begin with what is different about how you stream assets between a 1st and 3rd person view
Well to I never talked about "magical new asset streaming technology" or even think I understand what that means, those are your words. But to make it simple just look at how in Star Citizen the tech allow's for players to use 3rd Person Camera mode view freely while quantum jumping while in ED you have to be locked into the cockpit 1st person view loading animation.
This tech not only allows for this but also is integral part of allowing players to share other players ship's and move independently while they travel.
Just a few examples, it gets complex in terms of animations when you have to make good looking believable animations for both 1st person and 3rd person or showcasing said animations in real-time to a large amount of players in the same network.
Yes, who paid for the originally advertised product should be upset about the shift that happened over time.
I'm very happy with the project and absolutely love that they shifted the project accordingly with the possibilities that we backers gave them. The reason me and many others backed Star Citizen was to make something truly groundbreaking , not something "basic". It's exactly for being ambitious and the expanding the scope that Star Citizen is still going strong. There's no question about that.