Please Close Down the Kashigaut Money-pit

I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.

Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)

Point is, these money pits ruin game play in multiple ways. Please close them down.
 
You Say theoretically speaking:
This gives griefers the ability to make huge amounts of money in the shortest time possible,
and lots of time on their hands to fly around and blow people up simply for the LOLZ
instead of spending time playing the game the legit way to make money.

I say WHAT???:eek:

Flying around blowing pirates up, Griefers are Pirates (Wanted) are they not?
SO making 100+ million just killing pirates in a single day is NOT a legit way to make money?

I do not agree with that.[woah]

Please step down from your lofty Self rightous Pedistial and Play Your Game.
As the lack of Oxygen where you are standing, seems to have effected your reasoning.
Please leave the rest of Us to Play the Game without your Censorship.
 
Some of these places do need toning down slightly. They actually harm the longevity of the game IMHO.

Not saying earning money should be a soul destroying grind. Just balanced.
Some legitimate forms of income pay really really badly, like piracy. And others pay too well, like some missions, particularly in certain places.

IMHO, they either need to add the risk to the reward, or rebalance the reward to match the low/no risk.
(Risk can also be replaced with time investment)

CMDR Cosmic Spacehead
 
The best risk/reward ratio was Robigo smuggling. It got nerfed. Leave the very last vestiges for those who want to be able to just play the game without having to worry about credits anymore bloody well alone.
 
Balanced is the key word here.
Less Grind, less need for these places.

Time to Balance Real Time Invested = Payouts Given = Less Need for Exploits or Other perceived advantages
 
Please step down from your lofty Self rightous Pedistial and Play Your Game.
As the lack of Oxygen where you are standing, seems to have effected your reasoning.
Please leave the rest of Us to Play the Game without your Censorship.

I'd say calm down a little yourself.
Of course hunting pirates is a legit way of making money.
I guess the OP is addressing the fact that you can stack multiple missions, fulfill ONE of them but nonetheless receive the reward and rep for ALL of them.
If so, I have to agree. I found this outright stupid from the beginning.
When stacking scanning missions, the idiocy of this is even emphasized by the stacked geometries of the data points...
Massacre missions – a faction assigns you to kill a bunch of ships in a CZ and then they assign you to kill the same ships a few more times, multiplying their expenses? How stupid are they supposed to be?
Yes, they reduced some of the mission types to a max of 3 at a time but in Quince for instance you're apparently still able to stack 10+ scanning missions.
Imho if you stack missions you actually should have to fulfill every single one of them.
Rewards certainly could be higher for certain mission types.

The best risk/reward ratio was Robigo smuggling. It got nerfed. Leave the very last vestiges for those who want to be able to just play the game without having to worry about credits anymore bloody well alone.

Wow!
Why bother about credits at all then? Why not give every player infinite credits from the start? And on top of that every available ship in the game and triple elite status, while we're at it?
So everyone is able to just play the game.
 
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I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.

Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)

Point is, these money pits ruin game play in multiple ways. Please close them down.

Who spilled biowaste in your food cartridges? It's not ruining the game at all. Frontier already closed down several of the most lucrative rewarding ways to make money and rank. Will you be happy if every missions gave out pennies? You "end-gamers" would be pleased that no one would be able to come close to your "prestige".

Please. Whining is all your doing.

If anything, I call it time well spent. Save some time by completing several missions at once. Work smarter, not harder.
 
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Wow!
Why bother about credits at all then? Why not give every player infinite credits from the start? And on top of that every available ship in the game and triple elite status, while we're at it?
So everyone is able to just play the game.

Hyperbole much ? In the beginning there was only the money grind. Meanwhile we have engineers. That is bad enough. Noone here asks for FD to just give out money. If anything I'd ask them to un-nerf smuggling. When I dedicate full 5-8 hours to a marathon playing hide and seek with a ton of interdictors, always in danger of getting either shot up or losing it all due to one scan I could not evade, then that's worth the 80-100 mil I get out of it. That was the best gameplay I ever had in ED. High risk, high reward, great fun.
 
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I believe money-pits ruin the game. I've seen players stack 20 pirate missions from Kippax Base in the system COL 285 SECTOR SO-P C6-11, fly to the compromised nav beacon next door in the system Kashigaut and make 100+ million just killing pirates in a single day. You can also grind Fed rank there. I've seen people earn enough money in a few weeks there to buy a Anaconda and a few weeks later with enough Fed rank to buy a Corvette. These are end game ships and were never meant to be obtained in less than a month of game play. Same issue with Quince babies getting Cutters and Elite Exploration rank in Quince in 2-3 weeks of gameplay.
Another issue I see with money-pits is that they give griefers the ability to make huge amounts of money in the shortest time possible. What this gives them is a lot of money for rebuys and lots of time on their hands to fly around and blow people up simply for the LOLZ instead of spending time playing the game the legit way to make money. If all the money-pits are closed than they're not likely to have the money to do what they do. If they get blown up enough times by griefer hunters and they don't have the money for rebuys they're less likely to risk losing their ships, theoretically speaking. Think of it as a way to defund the terrorist. ;)
Point is, these money pits ruin game play in multiple ways. Please close them down.

100 million in a day is chicken-feed. When Ceos-Sothis was a thing an Anaconda could earn about 50-60 million per hour.
 
If anything I'd ask them to un-nerf smuggling. When I dedicate full 5-8 hours to a marathon playing hide and seek with a ton of interdictors, always in danger of getting either shot up or losing it all due to one scan I could not evade, then that's worth the 80-100 mil I get out of it. That was the best gameplay I ever had in ED. High risk, high reward, great fun.

No objections there. But you delivered every shipment you got paid for (and had fun with it) rather than being paid 20 times for delivering just one. That's my only concern, I'm not saying missions shouldn't pay off appropriately.
 
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100 million in a day is chicken-feed. When Ceos-Sothis was a thing an Anaconda could earn about 50-60 million per hour.

True and back in the day I was having a large portion of this and made myself a billionaire pretty rapidly but in hindsight I wish I hadn't done it. The reason being is that in reality the game is devoid of things to do and with credits coming out of my butt I unwittingly took away one of the few incentives to play the game. The novelty of cruising around in Vettes, Cutters etc soon wares off.

I haven't played in months and am waiting patiently in hope that FD actually put something in the game to make it interesting.
 
True and back in the day I was having a large portion of this and made myself a billionaire pretty rapidly but in hindsight I wish I hadn't done it. The reason being is that in reality the game is devoid of things to do and with credits coming out of my butt I unwittingly took away one of the few incentives to play the game. The novelty of cruising around in Vettes, Cutters etc soon wares off.

I haven't played in months and am waiting patiently in hope that FD actually put something in the game to make it interesting.

Well, endgame currently consists of 4 possible things:

1. Get involved with the BGS, preferably in a player wing and nurse a faction
2. Get involved with powerplay, preferably in a coordinated way
3. PvP
4. Grind and engineer all your ships to godlike stats.

I have yet to find any sandbox game though that offers more than things similar to that.
 
Let me post DAMMIT!

Edit. Thank you. Twice it's failed to post. Lol

*Sigh* typing once more.

I just checked out Kippax Base, it's not that bigger deal.
Firstly, it's a planetary outpost. So you gotta deal with the skimmer rain. Lol
Secondly, you need good rep to get big money.
Thirdly, it requires effort. Each batch of missions can take over an hour.

I was only there two hours, and i only made around 20~mil, which is less than some good passenger missions.

I'd imagine, once repped up, you can take in quite a lot.

So, my only real suggestion is that when accepting a kill pirate mission, any "mission targets" that scan you, immediately attack you, because they know you're after them.
That'd make that CNB incredibly dangerous.

On top of that, I'd love it if the 4+ wings returned. Ahh, the good old days of being pecked to death by 11 sidewinders. Lol


CMDR Cosmic Spacehead
 
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Kashigaut is not lucrative. The OP is just feeling insecure about his status as an "end-gamer".

The highest payout I received for 1 mssions was 10 million creds. BUT, it called me to kill 70+ ships of ONE faction. Took me several days to complete just that one mission, because the faction I needed just wasn't spawning at a consistent rate.

Yes you can stack missions, but seriously, it still takes alot of effort and time for it to be worth it, and you need to actually be GOOD at combat or it'll take you even longer. Better if your shipped is engineered.

OP needs to stop whining, as clearly he doesn't know what he is talking about.
 
You obviously have yet to learn how things work in the game...
100mil a day is as already been said, peanuts, so is 100mil an hour...

more to my point though, explore a bit, see for yourself that this is everywhere and much more.
Rather than joining the ranks of the in-experienced whiners..learn something from these places. Learn how to either participate and earn for yourself, or maybe something clever like learn how to control these places...where if you understand the mechanics, you can actually shut it down yourself, or if you are in need or whatever reason, create such places..far more of a challenge as opposed to posting a please shut it down thread....of which..what is the count on these types of threads to date?......many many dozens....
It only affects you because you are either not able to participate, or you think the cash is the endgame or leads to the endgame...FYI there is no endgame yet, not until Fdev is finished adding to the game, and because there are so many paths to take in the game...who determines that an end is ever reached...so far it is up to each player to determine that for themselves. having a 1,000 vettes and cutters, is meaningless to that end...even more meaningless if you don't know what to do with any of them.
This game isn't about getting rich and having the biggest ship and the biggest blasters, its more about the journey to where ever it is Fdev is taking us and what you do to participate in it.
If all you see is a set of goal posts to get to, you will most likely never reach the endgame, whatever it might be.
And in the mean time, being concerned about what making hundreds of millions or billions per day might do to others is less than silly..if tons of people stop playing because they made too much money, I say great, they were not playing the game to its fullest anyway, and I for one won't miss them.
 
True and back in the day I was having a large portion of this and made myself a billionaire pretty rapidly but in hindsight I wish I hadn't done it. The reason being is that in reality the game is devoid of things to do and with credits coming out of my butt I unwittingly took away one of the few incentives to play the game. The novelty of cruising around in Vettes, Cutters etc soon wares off.
I haven't played in months and am waiting patiently in hope that FD actually put something in the game to make it interesting.

Agreed, about the gameplay and wanting something interesting to happen in the universe however, I am glad I have the big ships and rank if needed.
 
You obviously have yet to learn how things work in the game...
100mil a day is as already been said, peanuts, so is 100mil an hour...

more to my point though, explore a bit, see for yourself that this is everywhere and much more.
Rather than joining the ranks of the in-experienced whiners..learn something from these places. Learn how to either participate and earn for yourself, or maybe something clever like learn how to control these places...where if you understand the mechanics, you can actually shut it down yourself, or if you are in need or whatever reason, create such places..far more of a challenge as opposed to posting a please shut it down thread....of which..what is the count on these types of threads to date?......many many dozens....
It only affects you because you are either not able to participate, or you think the cash is the endgame or leads to the endgame...FYI there is no endgame yet, not until Fdev is finished adding to the game, and because there are so many paths to take in the game...who determines that an end is ever reached...so far it is up to each player to determine that for themselves. having a 1,000 vettes and cutters, is meaningless to that end...even more meaningless if you don't know what to do with any of them.
This game isn't about getting rich and having the biggest ship and the biggest blasters, its more about the journey to where ever it is Fdev is taking us and what you do to participate in it.
If all you see is a set of goal posts to get to, you will most likely never reach the endgame, whatever it might be.
And in the mean time, being concerned about what making hundreds of millions or billions per day might do to others is less than silly..if tons of people stop playing because they made too much money, I say great, they were not playing the game to its fullest anyway, and I for one won't miss them.

This.
There are two kinds of people in the universe: goal-oriented people and process-oriented people. Goal-oriented people like to bake cookies because they want to eat the cookie. Process-oriented people bake cookies because they like to bake things and enjoy the bakery process.
If you are a speed-boat person, someone who likes to "get there" fast and do stuff once you get there, you're probably goal-oriented. If you like sailing a boat and do not care if you ever get "there", then you are probably process-oriented.
Generally (and not all the time) men tend to be more goal-oriented (hunters) while women tend to be process-oriented (teachers). This is a generalization and not always true.
Elite Dangerous is a very process-oriented game. If you get hung up on an "end-game" goal, when you reach that goal (whatever it is, say, a Gutamaya Cutter) you might find there is nothing you want to do with that shiny, new Cutter.
Try to be more process-oriented. If you just play the game, trade, go mining, run passenger & cargo missions, piracy, bounty-hunting, engineers, etc. the RANK, the REP, the ships and credits will all flow. o7
 
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Also, self-control, and how some people obviously do not have it.

Me? I have MORE than enough to buy and fit an Anaconda. I am instead using a Python/AspX/smaller ships. Working on Cutter funtimes, eventually a Corvette. I won't be bored anytime soon, I don't even have many engineers yet.

I've gained the ability to pace myself. Even If the game glitched and gave me infinite credits right now, I would still be able to think of things to do.

Some people cannot do that, they need someone else to artificially hold them back. Or else they meet some goal, shrug, and wander off. Because they have no control over themselves, but they want someone else to control them so they can have that time stretched out.
 
I'd say calm down a little yourself.
Of course hunting pirates is a legit way of making money.
I guess the OP is addressing the fact that you can stack multiple missions, fulfill ONE of them but nonetheless receive the reward and rep for ALL of them.
If so, I have to agree. I found this outright stupid from the beginning.
When stacking scanning missions, the idiocy of this is even emphasized by the stacked geometries of the data points...
Massacre missions – a faction assigns you to kill a bunch of ships in a CZ and then they assign you to kill the same ships a few more times, multiplying their expenses? How stupid are they supposed to be?
Yes, they reduced some of the mission types to a max of 3 at a time but in Quince for instance you're apparently still able to stack 10+ scanning missions.
Imho if you stack missions you actually should have to fulfill every single one of them.
Rewards certainly could be higher for certain mission types.



....

I agree with you, but, honestly, this one's on the devs, not the players. It's a pretty huge oversight to screw that bit of code up. Players will do it while it's there, and you can't stop the missions, short of removing all massacre/kill/scan missions period.

Personally, I don't care about the money, I just want the final 30% of my rank so I can buy a Corvette...

Z...
 
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