Like I mentioned earlier, the game's development seems to be going in reverse lately, things that are working in the current PU are now severely broken by adding item 2.0. By adding the new burndown section into ATV, it merely shows how currently broken 3.0 is and still realistically months away from release.
Which is exactly what you expect to see when each big chunk of a new feature (eg planetary landings, surface gameplay) is developed as standalone r&d tech, shown to press, used in videos - and then an attempt is made to fold it into a live build which isn't anywhere capable of housing it.
IF they pull off the superhuman feat of merging the planetary stuff into the PU the next big task is to retrofit the entire thing with new networking (which according to Erin Roberts was due to be started in 2016).
Square peg, round hole - except there are 16,000 square pegs being rearranged dynamically according to what the new hot thing in gaming is this month, the people who drilled the hole vanished long ago, and each peg has already been promised, advertised and sold.
Ilfonic's slick and promising looking set of square pegs had to be canned, but not before they were used to market the project.
There is no indication that anything shown over the last 12 months will be any different, and EVERY indication that it's going the same way.
Edit - Item 2.0 has been in monthly dev reports going back to 2015, indicative of another standalone task not yet pulled into the PU.
So the question becomes 'why can CIG not pull these items into the PU', after all we've seen them in a dev environment, we've seen that teams are working on them (monthly reports)
The answer to that is the reason for the delays.