Not too surprised, most expansion launches has been buggier than this beta, and I think I had more disconnects in live game this weekend than in the beta.
And I spent about the same amount of time in either.
Just remember pretty much none of the update content is going to be in any of the betas....
Instead Frontier are going to throw all the update content at players for the first time on the live servers in the form of new encounters and other similar things that in the past have almost always been heavily bugged, not quite working as they should or filled with enjoyment breaking behaviours stemming from duct-tape solution thinking.
Anyone remember the 6+ month period after Frontier added 'dynamic mission behaviour' that made a huge chunk of missions impossible to complete?
Or when they replaced that mission system with a new one populated with missions with fancy new identification tags to objects that mark them as mission compatible but then had pretty much all the salvage/item-recovery missions impossible to complete as the objective items couldn't be handed in for (again) more than 6 months?
And each time something like that happens, Frontier just leave it. The broken state gets left on live for some daft amount of time as Frontier decide that the next big update (or the one after that) they'll just overhaul it all completely again so there's no point fixing live at all.....
And that was with mission and encounter systems that had 3-5 weeks of beta testing and feedback on before going live.... When Frontier throw the 2.4 content onto live with no prior wider scale testing the thing that should be at the front of everyones mind is 2.4 is it's likely to go something like:
[video=youtube;HKK4KmDlj8U]https://www.youtube.com/watch?v=HKK4KmDlj8U[/video]
Followed by everything suddenly springing to life.... The Thargoids fly upside down. Shooting them corrupts your entire player profile data. Most encounters only work in Solo... if you're approaching from a specific angle relative to the systems primary star and are using a ship that's at least Anaconda sized and the server time is cleanly divisible by 14... why 14? Who knows, but that's the only way found to get the encounters trigger.
Some commodity found from killing no-brained AI Thargoid surface vehicles creates a giant credit farm explosion of 500mil per hour, and running tourist missions more than 50LY now results in fine penalties of at least 5 million credits for each subsequent jump.