Still understand. I spent 5 years developing for a game. But its all rubbish anyway, the same principles apply.
You spent five years in game development.
You just don't understand game development.
Genuine Roberts is a perfectionist
Still understand. I spent 5 years developing for a game. But its all rubbish anyway, the same principles apply.
You spent five years in game development.
You just don't understand game development.
Genuine Roberts is a perfectionist
Still understand. I spent 5 years developing for a game. But its all rubbish anyway, the same principles apply.
Oh man, you just gave yourself away. Well played sir, well played. Care to share your something awful username with us?
Everyone else - chill, JohnMice isn't a SC fan at all. We've been had.
So how come everything he creates is so far divorced from anything remotely resembling perfectionism?
Underline stuff is completely made up and laughable to just think about.
I agree with you on that, the bit about CR wanting bullet trajectories calculated from the weapon barrels certainly is laughable because it's absolutely true.
It's like the snoopy caps, and the other stuff that drove the whole art team to walk out that one time.
While it's laughably feature creep for a space sim game, isn't games like ArmA actually does it?
So, gamescon today right?
SC fans getting very excited about some images they have been shown.
For example this.
https://pbs.twimg.com/media/DH2X_l5WAAApwsg.jpg
Now, i must admit, it looks very nice, but, can that be a real in-game shot with no photoshop on top? Are CIG misleading people?
Regardless, pretty screenshots a game does not make. We've seen pretty a boatload.
Waiting for the gameplay vids from the con, as i understand some people have already got to play a bit. Apparently not bad framerate, although ill wait for the vids to confirm that. People might be hyping up their experience.
Logically speaking, I've always wondered how the guns attached to the hull can survive an entry burn without any damage. My suspension of belief just won't kick in.
So, gamescon today right?
Waiting for the gameplay vids from the con, as i understand some people have already got to play a bit.
Logically speaking, I've always wondered how the guns attached to the hull can survive an entry burn without any damage. My suspension of belief just won't kick in.
Your ship, and by extension its weapon systems, are protected by your shields on reentry. They've suggested that you might have a rough time trying to enter the atmosphere with your shields down.
Your ship, and by extension its weapon systems, are protected by your shields on reentry. They've suggested that you might have a rough time trying to enter the atmosphere with your shields down.
Shields protect against force of gravity, and speeding up ship in thick atmosphere?
That's just lazy. Shields are never THAT powerful.
So...stopping plasma, lasers, parts of ships, railgun rounds, and missiles is ok, but atmosphere is where you draw your line in the sand of believability?
So, hull tanking ships not an option in SC then?
Landing on atmospheric planet is very tricky, very hard to do thing. Even in sci-fi. Ships prepare, everybody running around nervously. 'Prepare for taking it down!', etc. You could easily fold those weapons into more protective position for all I care. Have *something* indicating landing.
That's what problem with most sci-fi fantasy ships. They are just statues. Not real, breathing things. In space almost nothing stand in your way to create monstrosities that are mish mash of different parts of machinery. But it is ok as long as you don't try to land it somewhere. None of things you named can mess up your ship the way simple atmosphere can.