Will I ever be able to get out of my ship?

Also, what's the point in putting all that time into creating avatars, when all they're going to do is just sit in a seat forever. Unless they were a cynical addition to sell stuff in the store...

edit: yeah I sound really bitter about this :/
 
Also, what's the point in putting all that time into creating avatars, when all they're going to do is just sit in a seat forever. Unless they were a cynical addition to sell stuff in the store...

edit: yeah I sound really bitter about this :/

Exactly. Why did they spend so much time on Holo-Me? For me, the feature is just a 10 min fad as currently implemented. I've not even bothered to do more than a cursory glance at it because it does not have any gameplay.

Now if your can walk around and meet other people it would make Holo-Me worth the effort.

Also think of all those nice different spacesuits/weapons you could sell Frontier;-)

I really want to be Neil Armstrong, getting out of my ship in a suit.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

I hope you guys do it. Because when i watch star citizen doing it i drop my jaws thinking how nice it be able to do it in Elite. I could get a mission from npc instead of the BB board. Just to let you know i pay extra for you guys to get it done because i think this will add more depth to the game.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.
The more I think about this, the more I think that the most viable approach is to have it as a separate spin-off game, not as an expansion of Elite: Dangerous itself. Think for a moment about some of the combat scenarios, like boarding another ship (whether docked or in space) or sneaking on board to plant a tracking device, or steal something, or assassinate a passenger: the timescale of this kind of gameplay simply does not synchronise within the space and vehicle combat of Elite: Dangerous. It would be extremely challenging to devise FPS gameplay in which these activities can be resolved within the available timescale of a fight in spaceships or vehicles, to say nothing of the havoc that would be created by lag, instancing issues or lost connections. A FPS game (or third person, perhaps able to switch between the two) set in the Elite: Dangerous Universe has plenty of possibilities for gameplay but I don't see it as viable any more to add it on to Elite: Dangerous itself.
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The closest example I have personally played of combining space combat with personal/ground combat is Star Trek Online, where the two sections are not concurrent and you switch from one to another - you are not beaming aboard an opposing ship at the same time as controlling your ship in combat (there are boarding shuttles I remember that abstracted this activity but you just launched them from your ship at the cost of crew numbers, you were not yourself on board doing the fighting). Even this hybrid approach would face serious complications if integrated into Elite: Dangerous, like: what happens if you hyperspace with someone on board? Would you still be on board another player's ship if you logged off or lost a connection? What if they change ships? What if you infiltrate a ship in storage? There are so many problems like this, that having it as a completely separate game (maybe except for the background simulation) increasingly seems to me to be the only way around it.
 
The problem is that it was mentioned from day one, that some day space legs will be in the game (in one of those early videos, almost half of the devs talk about space legs). Now it sounds more like "in 5 years, maybe, if at all".

Obviously there would need to be some new gameplay with it, but I think the options are plentiful. That's a really weak point to make against space legs.

Did FD say the same for Multicrew, or HoloMe, or SLFs? No.
 
I still feel like the best way for Frontier to implement Elite Feet is to do it in bite size chunks, a little bit at a time. For example, first implement getting up to walk around our ship bridges, even sitting in the other seats ourselves. Then, implement walking around ship interiors but keeping the exterior hatches locked, followed by a patch allowing us to space walk out side our ships and onto planet surfaces or even station flight decks and landing pads. Next implement station interiors even if in limited form and gradually expand those interiors outward into huge layouts, followed by allowig us to explore abandoned surface settlements and such too.


If Frontier breaks it down into more manageable parts it would probably go a lot quicker and smoother. Taking on Elite Feet as one huge all encompassing project and a single update sounds to me like a literal impossibility to me.
 
The problem is that it was mentioned from day one, that some day space legs will be in the game (in one of those early videos, almost half of the devs talk about space legs). Now it sounds more like "in 5 years, maybe, if at all".

Obviously there would need to be some new gameplay with it, but I think the options are plentiful. That's a really weak point to make against space legs.

Did FD say the same for Multicrew, or HoloMe, or SLFs? No.

None of those - as they implemented granted - requires huge amount of work as space legs do.
 
Regarding gameplay, imagine you're at a Goid wreck site and you're inside exploring - except you're not in an SRV, you're walking about. The gameplay would or could be very similar to what's done via SRV.

Similarly, with other types of planetary gameplay - SRV data scanning could be done in a similar manner, but with legs. You'd have to adapt it to suit walking around of course, but it'd be similar. Plus you'd get the bonus of being able to explore planet surfaces by getting out of your SRV and going for a physical walkaround or climb, for example.

In other words, some gameplay already exists.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

If you guys make good content, we'll play it ;)
 
Regarding gameplay, imagine you're at a Goid wreck site and you're inside exploring - except you're not in an SRV, you're walking about. The gameplay would or could be very similar to what's done via SRV.

Similarly, with other types of planetary gameplay - SRV data scanning could be done in a similar manner, but with legs. You'd have to adapt it to suit walking around of course, but it'd be similar. Plus you'd get the bonus of being able to explore planet surfaces by getting out of your SRV and going for a physical walkaround or climb, for example.

In other words, some gameplay already exists.

Walking into an abandon ship or outpost on planetary surfaces. Tons of gameplay they can add. They could do it with baby steps. First bridge then move on to other stuff. I want to do stuff in Elite besides fly a ship.
 
I've been playing for just a few weeks. Though I know I can always get out of my ship in an SRV, I wouldn't mind being able to walk around in a space station. In fact, I'd love to be able to walk around inside of my ship. What's the point of having a door behind my seat if I can't go back there?

I'm not talking about running around to shoot things. I don't care for FPSs. I'd just like to be able to walk around some stations, interact with some NPCs, etc. I'd like to be able to get out, hop a tram, go talk to the various factions, etc. Maybe have some mysterious guy offer me a legally questionable shipping mission?

Like I said, I'm new. Maybe this is something antithetical to the elite series. Maybe this has been asked a million times. I'm just curious as to whether this is possibly in the future for the game.

Love your ideas Kappy01.

First things we get in first person perspective, in my opinion, should be ship and planet surface. Not only space legs but space hands as well, since a dead environment without any gameplay is dead and boring. Don't want to play a tec-demo but a game. Simulation is preferred for RP reasons.

Since all this take some considerable efforts, we'll have to wait quite a time.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

I can't see space legs arriving before we have inhabited planets to land on complete with procedurally generated flora and fauna. The new Jurassic IP should help with code development in this area, I think, but it means that we're unlikely to see this before 2019 and space legs would follow that, meaning 2020 or similar.
 
The more I think about this, the more I think that the most viable approach is to have it as a separate spin-off game, not as an expansion of Elite: Dangerous itself. Think for a moment about some of the combat scenarios, like boarding another ship (whether docked or in space) or sneaking on board to plant a tracking device, or steal something, or assassinate a passenger: the timescale of this kind of gameplay simply does not synchronise within the space and vehicle combat of Elite: Dangerous. It would be extremely challenging to devise FPS gameplay in which these activities can be resolved within the available timescale of a fight in spaceships or vehicles, to say nothing of the havoc that would be created by lag, instancing issues or lost connections. A FPS game (or third person, perhaps able to switch between the two) set in the Elite: Dangerous Universe has plenty of possibilities for gameplay but I don't see it as viable any more to add it on to Elite: Dangerous itself.
.
The closest example I have personally played of combining space combat with personal/ground combat is Star Trek Online, where the two sections are not concurrent and you switch from one to another - you are not beaming aboard an opposing ship at the same time as controlling your ship in combat (there are boarding shuttles I remember that abstracted this activity but you just launched them from your ship at the cost of crew numbers, you were not yourself on board doing the fighting). Even this hybrid approach would face serious complications if integrated into Elite: Dangerous, like: what happens if you hyperspace with someone on board? Would you still be on board another player's ship if you logged off or lost a connection? What if they change ships? What if you infiltrate a ship in storage? There are so many problems like this, that having it as a completely separate game (maybe except for the background simulation) increasingly seems to me to be the only way around it.

Crazy, no thanks.The expansions were the price of the game, this was part of the deal, space legs was promised from the start. FD have to deliver on this, no if, buts or maybe`s. Time of delivery is another conversation, as a lifetime pass owner I expect this as a given. FD have to get back on track with ED development, its been pitifully slow due to time spent porting the game to xbox and ps4. We`ll see whats in the works for 3.0 in October and it will have to be a lot better than whats being delivered in the last 12 mths, and space legs can`t be put off forever, they should already have the ground work done at this stage, if they haven`t then that`s really poor planning on their part.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

You guys should play X:Rebirth extensively and see what they did wrong before putting a team on space legs.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

The people that keep asking for Space Legs no matter the gameplay, at this point are obnoxious children. It's good that you're making these comments and shutting their expectations down. I'm really happy you guys have your priorities straight, because there's so much more that can be added to the galaxy before considering walking around.

A lot of people don't understand how much detail needs to be put into the game for Space Legs. I imagine that almost every texture in the game needs to be improved, because the current textures look really good from a ship or SRV, but not from the height of a person. Easy to tell just by using the camera in a station or close to a planet. And that's just visuals and optimizations, I can't imagine how much work there needs to be done for gameplay and all the interaction with existing mechanics.

If I'd predict when you guys would even consider Space Legs, it would be after Jurassic World will increase your pockets a few times, and after a new generation of consoles is out and popular. Because the current gen would probably limit you a lot, not just for Space Legs. I also hope you'll find a good solution for VR locomotion by then.

So, I'd say 2020 is a good year for Space Legs to be introduced. And you'll most likely do it step-by-step (ships>stations/outposts>cities), the first step riding the hype wave of Christmas sales, having full Space Legs launched by 2021. (totally bookmarking this comment for some sock discounts :p)
 
Walking in Elite isn't something that really appeals to me, so unless there is some massively content rich new first-person game worth of content to draw me in... I'm probably not going to bother much with walking and pushing the "USE" key if I don't have to.

Far and away, I'd prefer flying my ship/SRV in atmospheric planets (like Mars), and have some cool stuff like dockable gas mining platforms among the clouds of some gas giants, superpower Naval careers for the Thargoid wars, and having more diverse and interactive surface outposts (even those without landing pads, for SRV-only interaction), capital ships, and Megaships.
 
I want space legs, badly.

However I will point out space legs came out fifth (!) on wishlist during great subreddit survey. Yeah, it is statistics, not really scientific way to verify this, but I suspect majority of players want other features more than space legs.
 
That's really the crux of it, right? There's been extensive discussions about space legs all over the forums, and it's a difficult one to answer from our perspective. It's something we really, really want to do.... but if it doesn't add any long-term value, it's a lot of work for something that lacks meaningful gameplay. There was another thread on this that we were taking notes from with regards to the comparison to EVE's version of 'space legs'. Unfortunately that thread was lost as the OP requested his account to be removed and all posts he made to be wiped. Essentially it was a discussion regarding the feature being removed from EVE (if I recall the linked article correctly) due to lack of people using.

It's still something we'd like to do, but the focus after 2.4 will be improvements of core gameplay mechanics. To add this rather heavy feature without meaningful activities around it would be a disservice to you guys, and it's a hell of a lot of work for the dev team. My advice would be to work on the assumption that it'll be a ways off yet, because as has been mentioned many times before: to do it properly would be a whole new game within ED.

Then why not to treat it as a separate game. Make it as a separate game that can connect with ED if you have it or can be played separately if you do not own ED. Even Kickstart it or some other crowdfunding.
 
I want space legs, badly.

However I will point out space legs came out fifth (!) on wishlist during great subreddit survey. Yeah, it is statistics, not really scientific way to verify this, but I suspect majority of players want other features more than space legs.

The survey he's talking about, in which 12601 players voted, so I'd say it's the best we have currently: https://odysseus1.typeform.com/report/ITdIHn/wm2i

And the question:

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