Star Citizen Thread v6

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Driving on planets, well ED's planets are pretty much a joke, when you can't get out and look around because there is no player character (as such). They're not even in the same space (loading screens).
I'm so very bored of reposting this. Apologies to the mods but....

WRONG. They are in exactly the same space and there are NO LOADING SCREENS

NO LOADING SCREENS
https://www.youtube.com/watch?v=kiAksP7W9SY

(moon to planet for completeness https://www.youtube.com/watch?v=XY7E0DEp5yI )

Secondly the whole game is already built in proper scale and has been since day 1. Every ship, every station, every door. They could easily let you walk around - heck go use someone's VR kit and have a look around your cockpit - but as stated they don't because there's no compelling gameplay reason and it's development for nothing. What different do you imagine that you'd see if you got out of the rover? Same stuff, just moving more slowly.

If we're going to make comparisons let's at least actually compare it to Elite, not to an imaginary non existent other game. I wonder if people actually play the game sometimes.

As to opening doors.... still my beating heart! Once you get to discussions about crew/NPC passengers then we're back into the comedy of Skyrim's lively NPC conversations..... it's all imaginary fluff where suddenly AI has gotten to a point that these interactions aren't laughable. No game has that currently, proclaiming it as a plus point for SC is a joke when they have none at the moment and the rumours are they aren't coming anytime soon.
 

dayrth

Volunteer Moderator
ED is way less complicated than SC (at the moment)

No it is not. ED is less complicated NOW than SC is supposed to be IN THE FUTURE. ED aims to be a lot more IN THE FUTURE. SC is very VERY basic NOW. Compare like for like.

ED is a lot more complicated than SC as they both stand now.
ED and SC intend to be a lot more complicated in the future.

I have every expectation that ED will achieve this. I have no confidence at all that SC will.

Edit: Ninjad by Frostypaw :(
 
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there is however, instance loading...
That's not loading planets, and more a negotiation with other P2P connections - the planet is there, the locations are there, all that gets "loaded" is the connections to other players.

This constant comparison between an actual car and a clay concept model with a working car door but nothing else is ridiculous. Makes discussion so awkward and so hard to keep rational and pegged down.
 

Viajero

Volunteer Moderator
Send me?
To do damage control?
Are you mad?

Well I am sure you didnt come here to enter into the discussion about Daymar being a limited level, or how limited it is or it isnt, 64b etc.

Speaking of damage, you sure you dont want to offer a new wee update on VR? :D
 
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And again the running man animation as they fall. A skydiver pose couldn't have been that hard, surely? Don't they have all that mocap tech for that very purpose?
 
So the Godhead Roberts on tonight.

Really hope they sit him down to play it like they with the December 2015 Xmas show. That still makes me giggle watching him strop around attempting to play it.

Please Chris. Play your game please.
 
That's not loading planets, and more a negotiation with other P2P connections - the planet is there, the locations are there, all that gets "loaded" is the connections to other players.

This constant comparison between an actual car and a clay concept model with a working car door but nothing else is ridiculous. Makes discussion so awkward and so hard to keep rational and pegged down.
thing is actually more complicated than that though, like, is there even a possibility that you can hit space stations at super cruise in ED? even if it just 1:10^12^12 chance of that can happen?

because if it cannot, then there you goes with the theory that state no loading screen whatsoever.
 
Jared on full damage control.

<looking nervous> "If we run out of time, we run out of time".

<looks to camera> "I promise this is the first time we've tried this!"

They were trying to fly the ship beneath the falling pilot and have them drop back in through the cargo door they jumped out of earlier. Pretty cool maneouvre but Jared looked so scared!

And they hit the 15m time limit again. They were about to do something so cool you would have thought if that there were some voluntary control over this the person responsible would have just let them have the extra minute or two they needed. They just can't do it.
 
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I'm so very bored of reposting this. Apologies to the mods but....

WRONG. They are in exactly the same space and there are NO LOADING SCREENS

NO LOADING SCREENS
https://www.youtube.com/watch?v=kiAksP7W9SY

(moon to planet for completeness https://www.youtube.com/watch?v=XY7E0DEp5yI )

Secondly the whole game is already built in proper scale and has been since day 1. Every ship, every station, every door. They could easily let you walk around - heck go use someone's VR kit and have a look around your cockpit - but as stated they don't because there's no compelling gameplay reason and it's development for nothing. What different do you imagine that you'd see if you got out of the rover? Same stuff, just moving more slowly.

If we're going to make comparisons let's at least actually compare it to Elite, not to an imaginary non existent other game. I wonder if people actually play the game sometimes.

As to opening doors.... still my beating heart! Once you get to discussions about crew/NPC passengers then we're back into the comedy of Skyrim's lively NPC conversations..... it's all imaginary fluff where suddenly AI has gotten to a point that these interactions aren't laughable. No game has that currently, proclaiming it as a plus point for SC is a joke when they have none at the moment and the rumours are they aren't coming anytime soon.

Well to be fair, it has been a while since I last went into ED. But when I last went to a planet we had a transition (loading screen), between space and planet. That could well have changed, I look forward to it, if it has, next time I play.

NPC's, well more for actual human size, game wise, content. I like to see other characters in-game, I prefer NPC's to look at, than human players. At least you tend to know what an NPC will do. But ED introduced transporting people, do you not think it would have been nice to see those people getting on your ship.. I would like to see them. As of now, they're a box, well not even that, we don't get to see anything, concerning that side of the game.

The scale, for me, has yet to be proved in ED. Its very easy to say, this ship is this large when you don't have a character stood next to it, one that you can move around and walk onto your ship and interact with it. I said in the post, FD said all this was going to come, eventually, but it isn't there yet, so we can't brag, until it arrives. That is all I was saying.
Plus, as said in the post, I'll be more than happy when this happens. Because it proves all my doubts are wrong. Until then, I'm sorry, but its just not happening for me, scale wise, in ED.
 
there is however, instance loading...

Because it is how mutliplayer element of the game works. And SC will have same instancing and it will take time to join despite how CIG will try to mask it in real life.

Also I find that discussion splitting hairs, because all engines, all games loads and unloads assets in background. That's how open games are made. That's how adventure games like Uncharted and Tomb Raider are made. FD clearly have tech to achieve nice illusion of having huge galaxy at my fingertips, because only thing really standing in their way is creating/dropping local peer to peer instances. And those have been improved since launch.

SC will use same techniques, will have maybe more fluid entries/exits due of being on server (although I doubt it).
 
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thing is actually more complicated than that though, like, is there even a possibility that you can hit space stations at super cruise in ED? even if it just 1:10^12^12 chance of that can happen?

because if it cannot, then there you goes with the theory that state no loading screen whatsoever.

Emmm....afraid to triggering offtopic, but you are wrong...that's nothing to do with loading screen. Supercruise is different mode of transportation, for which different rules of interaction with objects applies.

I don't know if you can hit station, it is so tiny comparing to all space around it and involved speeds, but I know you can see it for very very split second if you fly close enough at very low SC speed.

As I said it is all Level Of Detail mechanisms, loading and unloading assets as you go. Actual limits for game is set by meta level - how it works. CIG can't create almost indefinite level...FD kinda can.
 
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Star Citizen: Meet the MISC Prospector
[video=youtube;hXmbmWYF5Go]https://www.youtube.com/watch?v=hXmbmWYF5Go[/video]


Star Citizen - Nox Racing
[video=youtube;HSgPScsBjhQ]https://www.youtube.com/watch?v=HSgPScsBjhQ&feature=youtu.be[/video]

Star Citizen: Meet the RSI Ursa Rover
[video=youtube;t6qh1mjaPAU]https://www.youtube.com/watch?v=t6qh1mjaPAU[/video]


Star Citizen - New Armour and Nox
[video=youtube;e3YgI8Ft9LA]https://www.youtube.com/watch?v=e3YgI8Ft9LA&feature=youtu.be[/video]
 
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looking at the stream whenever they try to eva from upper atmosphere just cement the opinion that space legs is just not worth it on a large scale space game... I believe it's still worth it and very doable on small scale single player game, bon on the scale of sc and ed or eve or x games it just not worth trying... too many complications...
 
Well to be fair, it has been a while since I last went into ED. But when I last went to a planet we had a transition (loading screen), between space and planet. That could well have changed, I look forward to it, if it has, next time I play.

NPC's, well more for actual human size, game wise, content. I like to see other characters in-game, I prefer NPC's to look at, than human players. At least you tend to know what an NPC will do. But ED introduced transporting people, do you not think it would have been nice to see those people getting on your ship.. I would like to see them. As of now, they're a box, well not even that, we don't get to see anything, concerning that side of the game.

The scale, for me, has yet to be proved in ED. Its very easy to say, this ship is this large when you don't have a character stood next to it, one that you can move around and walk onto your ship and interact with it. I said in the post, FD said all this was going to come, eventually, but it isn't there yet, so we can't brag, until it arrives. That is all I was saying.
Plus, as said in the post, I'll be more than happy when this happens. Because it proves all my doubts are wrong. Until then, I'm sorry, but its just not happening for me, scale wise, in ED.

The no loading screen has been there from the start. In relation to scale, put on a VR headset and you`ll experience true scale. Its really hard to appreciate it until you`ve tried it.

In relation to SC, this demo looks barely functional.
 
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Emmm....afraid to triggering offtopic, but you are wrong...that's nothing to do with loading screen. Supercruise is different mode of transportation, for which different rules of interaction with objects applies.

I don't know if you can hit station, it is so tiny comparing to all space around it and involved speeds, but I know you can see it for very very split second if you fly close enough at very low SC speed.

As I said it is all Level Of Detail mechanisms, loading and unloading assets as you go. Actual limits for game is set by meta level - how it works. CIG can't create almost indefinite level...FD kinda can.
has that been proven? here I'm also still wondering can you even get smashed by orbiting space objects while your ship float in real space, most practical example would be testing your ship by floating it on the path of that infamous mitterand hollow moon.

I sure hope this isn't off topic since it is more or less apply to sc when they confirm planetary motion feature :D despite it of course not coming any time soon.
 
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