WOOT I lucked out, went to the live stream to check out the comments and clicked RIGHT INTO the start of the Erin thing 
Erin obviously worked on his speech skills, a lot easier to listen to him. First question is a duplicate from yesterday (what does this demonstration represent and what can we expect from 3.0 in regards to this piece). Sadly his reply is also an exact duplicate from yesterday only with more words. He certainly prepared his answers, comes on out without hesitation at high speed, almost no "aaahs" and "ughs"
Prize reply
"in 3.0 you can play what we have now plus probably more"
LOLZ
After the first question it basically reduces to an advertisement segment Erin talking about what will be there in 3.1 and how the game will evolve. Talks about atmospheric simulation and decompression because of fidelity. NPCs and their immensely complex (unseen and unconfirmed) behavior. I was thinking people would take the chance to ask Erin about whats currently in 3.0 and the game instead its just all theorycrafting about non-implemented features and what the devs envision it all to look like. On the other hand at least the questions seem to be legit because Erins speech patterns go to hell with the famous returns of "aaaah*s" and correcting himself.
Funny sidenote the screen shows other footage from the booth and the "Flight Crew" basically shows the interview from the side rather then from the front. And it took me a minute or so to realize I m seeing the same thing from 2 different angles. And before my mind made the connection my first thought was "oi, they let Ben Lesnik on stage? wow" hahaha yep looks like life treated Erin well over the past year ^^
More questions about fictional stuff.....yep its definitely an advertisement spiel now.....Also, is he on a time limit? I d imagine clear pronouncement would be important when trying to sell your product instead he rumbles through his replies in record speed making it sometimes hard to understand him. Not an enjoyable interview.
Survival mechanics....ROFL. Pilots need to eat food and take care of themselves, taking showers and all that. Wow....the "dream" has gone a long way for sure. Its so fantastical that its hard to describe what Star Citizen really is by now. Its so perfect, it allows everything, it encompasses all interests....I m getting a little sick here listening to him. I d love to ask him a couple questions but I m under no illusion that any of them would air....too embarassing and honest
Subtle hint for the Bengal Carrier, need to hype up the crowd right?
I mean he makes it sound like they have the Bengal fully fleshed out already while I have no doubt that nothing of it exists apart from concept pictures.
Lots of the missing ships will drop with 3.0
Bascially nobody on the stream talks about the actual GC demo but the "stale cycle" (thanks Ben) about future content is back and in full force. Theorycrafting with one of the devs dreaming about their vision publicly.
Persistence currently NOT in the game confirmed by Erin Roberts himself so please people, stop thinking the current SC version has persistence
3.0 will basically introduce the "first stage" (whatever that means) of persistence he then continues to list all the things that games have been doing for 20+ years now. But obviously these simple and often-done things need a "lot of work" to accomplish.
Uh Netcoding (grabs seat)
Erin goes into overdrive with the "aah's" and "you know's" which certainly builds confidence. But the "network-guys" literally ripped the existing netcode out and build it up again from scratch. A tirade (aka sorry excuse) about why everything takes so long and how difficult implementing the netcode has been. But fear not folks. 3.0 will bring a noticable increase of framerate and net performance. The ultimate goal is to have everybody play in ONE GIANT universe, no instancing (yes, he said that). Optimizing stuff about servers clogging up the longer they run. He doesnt have an answer for this, only assumptions going into some very detailed examples which only eat up time and answer nothing in the end.
Mission giver Miles Eckhard
How do you plan to avoid mass converging on one quest giver? They dont have a solution at the moment. They "hope" it wont come to that because obviously there will be MUCH MORE to do then 1 quest giver so people would spread out but in case it does happen they will think of something to solve the problem THEN. Wow.....project management at its finest. Lets just do stuff and deal with problems when they come up....nicely sums up Star Citizen for me ^^
Ship availability regarding your physical location. I m a little lost at the answer, gonna have to watch it again later. It sounds like they are ripping off the ED solution 1:1
Ship maintanance and operation for the bigger types. Everybody can pilot a big ship solo but obviously the optimal performance will go down because a single player cant man all the turrets and do the mini-games available on the ship (DOH...really?). Scenario about damage during battle resulting in actual damaged components within the ship that a player has to track down and repair/replace during battle. Hacking is mentioned.
3.0 will introduce the ability to buy ships with Alpha REC......nice way to butt all the people who handed out hundreds to thousands of dollars for their ships. Oh they mean TEMPORARILY like you cannot buy ships "permanently" but hes not very clear on that and basically ends it with "I cant really talk about this at this moment". So its renting, if ships remain in a players possession or not after he logs out when they got bought via Alpha REC remains unanswered.
Oh last question....BLOCKERS.
What is one of the things your team has taken care of in regards to 3.0 that has been fixed.
Starts with laughing then goes RIGHT INTO THE TAUNTING that 3.0 "might drop in the next few days" <<quote>> you might found our for yourself in the next few days <<unquote>>. He refuses to answer the question but instead goes into listing existing "possible" blockers without nailing any one of them down so after his reply I have no idea what possible blockers are. Fails to produce a blocker that was fixed.
edit: most of this post was written while I listened to the interview, you cant really make this stuff up
Erin obviously worked on his speech skills, a lot easier to listen to him. First question is a duplicate from yesterday (what does this demonstration represent and what can we expect from 3.0 in regards to this piece). Sadly his reply is also an exact duplicate from yesterday only with more words. He certainly prepared his answers, comes on out without hesitation at high speed, almost no "aaahs" and "ughs"
Prize reply
"in 3.0 you can play what we have now plus probably more"
LOLZ
After the first question it basically reduces to an advertisement segment Erin talking about what will be there in 3.1 and how the game will evolve. Talks about atmospheric simulation and decompression because of fidelity. NPCs and their immensely complex (unseen and unconfirmed) behavior. I was thinking people would take the chance to ask Erin about whats currently in 3.0 and the game instead its just all theorycrafting about non-implemented features and what the devs envision it all to look like. On the other hand at least the questions seem to be legit because Erins speech patterns go to hell with the famous returns of "aaaah*s" and correcting himself.
Funny sidenote the screen shows other footage from the booth and the "Flight Crew" basically shows the interview from the side rather then from the front. And it took me a minute or so to realize I m seeing the same thing from 2 different angles. And before my mind made the connection my first thought was "oi, they let Ben Lesnik on stage? wow" hahaha yep looks like life treated Erin well over the past year ^^
More questions about fictional stuff.....yep its definitely an advertisement spiel now.....Also, is he on a time limit? I d imagine clear pronouncement would be important when trying to sell your product instead he rumbles through his replies in record speed making it sometimes hard to understand him. Not an enjoyable interview.
Survival mechanics....ROFL. Pilots need to eat food and take care of themselves, taking showers and all that. Wow....the "dream" has gone a long way for sure. Its so fantastical that its hard to describe what Star Citizen really is by now. Its so perfect, it allows everything, it encompasses all interests....I m getting a little sick here listening to him. I d love to ask him a couple questions but I m under no illusion that any of them would air....too embarassing and honest
Subtle hint for the Bengal Carrier, need to hype up the crowd right?
Lots of the missing ships will drop with 3.0
Bascially nobody on the stream talks about the actual GC demo but the "stale cycle" (thanks Ben) about future content is back and in full force. Theorycrafting with one of the devs dreaming about their vision publicly.
Persistence currently NOT in the game confirmed by Erin Roberts himself so please people, stop thinking the current SC version has persistence
Uh Netcoding (grabs seat)
Erin goes into overdrive with the "aah's" and "you know's" which certainly builds confidence. But the "network-guys" literally ripped the existing netcode out and build it up again from scratch. A tirade (aka sorry excuse) about why everything takes so long and how difficult implementing the netcode has been. But fear not folks. 3.0 will bring a noticable increase of framerate and net performance. The ultimate goal is to have everybody play in ONE GIANT universe, no instancing (yes, he said that). Optimizing stuff about servers clogging up the longer they run. He doesnt have an answer for this, only assumptions going into some very detailed examples which only eat up time and answer nothing in the end.
Mission giver Miles Eckhard
How do you plan to avoid mass converging on one quest giver? They dont have a solution at the moment. They "hope" it wont come to that because obviously there will be MUCH MORE to do then 1 quest giver so people would spread out but in case it does happen they will think of something to solve the problem THEN. Wow.....project management at its finest. Lets just do stuff and deal with problems when they come up....nicely sums up Star Citizen for me ^^
Ship availability regarding your physical location. I m a little lost at the answer, gonna have to watch it again later. It sounds like they are ripping off the ED solution 1:1
Ship maintanance and operation for the bigger types. Everybody can pilot a big ship solo but obviously the optimal performance will go down because a single player cant man all the turrets and do the mini-games available on the ship (DOH...really?). Scenario about damage during battle resulting in actual damaged components within the ship that a player has to track down and repair/replace during battle. Hacking is mentioned.
3.0 will introduce the ability to buy ships with Alpha REC......nice way to butt all the people who handed out hundreds to thousands of dollars for their ships. Oh they mean TEMPORARILY like you cannot buy ships "permanently" but hes not very clear on that and basically ends it with "I cant really talk about this at this moment". So its renting, if ships remain in a players possession or not after he logs out when they got bought via Alpha REC remains unanswered.
Oh last question....BLOCKERS.
What is one of the things your team has taken care of in regards to 3.0 that has been fixed.
Starts with laughing then goes RIGHT INTO THE TAUNTING that 3.0 "might drop in the next few days" <<quote>> you might found our for yourself in the next few days <<unquote>>. He refuses to answer the question but instead goes into listing existing "possible" blockers without nailing any one of them down so after his reply I have no idea what possible blockers are. Fails to produce a blocker that was fixed.
edit: most of this post was written while I listened to the interview, you cant really make this stuff up
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