Star Citizen Thread v6

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WOOT I lucked out, went to the live stream to check out the comments and clicked RIGHT INTO the start of the Erin thing :)

Erin obviously worked on his speech skills, a lot easier to listen to him. First question is a duplicate from yesterday (what does this demonstration represent and what can we expect from 3.0 in regards to this piece). Sadly his reply is also an exact duplicate from yesterday only with more words. He certainly prepared his answers, comes on out without hesitation at high speed, almost no "aaahs" and "ughs"

Prize reply

"in 3.0 you can play what we have now plus probably more"

LOLZ :D

After the first question it basically reduces to an advertisement segment Erin talking about what will be there in 3.1 and how the game will evolve. Talks about atmospheric simulation and decompression because of fidelity. NPCs and their immensely complex (unseen and unconfirmed) behavior. I was thinking people would take the chance to ask Erin about whats currently in 3.0 and the game instead its just all theorycrafting about non-implemented features and what the devs envision it all to look like. On the other hand at least the questions seem to be legit because Erins speech patterns go to hell with the famous returns of "aaaah*s" and correcting himself.

Funny sidenote the screen shows other footage from the booth and the "Flight Crew" basically shows the interview from the side rather then from the front. And it took me a minute or so to realize I m seeing the same thing from 2 different angles. And before my mind made the connection my first thought was "oi, they let Ben Lesnik on stage? wow" hahaha yep looks like life treated Erin well over the past year ^^

More questions about fictional stuff.....yep its definitely an advertisement spiel now.....Also, is he on a time limit? I d imagine clear pronouncement would be important when trying to sell your product instead he rumbles through his replies in record speed making it sometimes hard to understand him. Not an enjoyable interview.

Survival mechanics....ROFL. Pilots need to eat food and take care of themselves, taking showers and all that. Wow....the "dream" has gone a long way for sure. Its so fantastical that its hard to describe what Star Citizen really is by now. Its so perfect, it allows everything, it encompasses all interests....I m getting a little sick here listening to him. I d love to ask him a couple questions but I m under no illusion that any of them would air....too embarassing and honest :)

Subtle hint for the Bengal Carrier, need to hype up the crowd right? :) I mean he makes it sound like they have the Bengal fully fleshed out already while I have no doubt that nothing of it exists apart from concept pictures.

Lots of the missing ships will drop with 3.0

Bascially nobody on the stream talks about the actual GC demo but the "stale cycle" (thanks Ben) about future content is back and in full force. Theorycrafting with one of the devs dreaming about their vision publicly.

Persistence currently NOT in the game confirmed by Erin Roberts himself so please people, stop thinking the current SC version has persistence :) 3.0 will basically introduce the "first stage" (whatever that means) of persistence he then continues to list all the things that games have been doing for 20+ years now. But obviously these simple and often-done things need a "lot of work" to accomplish.

Uh Netcoding (grabs seat)

Erin goes into overdrive with the "aah's" and "you know's" which certainly builds confidence. But the "network-guys" literally ripped the existing netcode out and build it up again from scratch. A tirade (aka sorry excuse) about why everything takes so long and how difficult implementing the netcode has been. But fear not folks. 3.0 will bring a noticable increase of framerate and net performance. The ultimate goal is to have everybody play in ONE GIANT universe, no instancing (yes, he said that). Optimizing stuff about servers clogging up the longer they run. He doesnt have an answer for this, only assumptions going into some very detailed examples which only eat up time and answer nothing in the end.

Mission giver Miles Eckhard

How do you plan to avoid mass converging on one quest giver? They dont have a solution at the moment. They "hope" it wont come to that because obviously there will be MUCH MORE to do then 1 quest giver so people would spread out but in case it does happen they will think of something to solve the problem THEN. Wow.....project management at its finest. Lets just do stuff and deal with problems when they come up....nicely sums up Star Citizen for me ^^

Ship availability regarding your physical location. I m a little lost at the answer, gonna have to watch it again later. It sounds like they are ripping off the ED solution 1:1

Ship maintanance and operation for the bigger types. Everybody can pilot a big ship solo but obviously the optimal performance will go down because a single player cant man all the turrets and do the mini-games available on the ship (DOH...really?). Scenario about damage during battle resulting in actual damaged components within the ship that a player has to track down and repair/replace during battle. Hacking is mentioned.

3.0 will introduce the ability to buy ships with Alpha REC......nice way to butt all the people who handed out hundreds to thousands of dollars for their ships. Oh they mean TEMPORARILY like you cannot buy ships "permanently" but hes not very clear on that and basically ends it with "I cant really talk about this at this moment". So its renting, if ships remain in a players possession or not after he logs out when they got bought via Alpha REC remains unanswered.

Oh last question....BLOCKERS.

What is one of the things your team has taken care of in regards to 3.0 that has been fixed.

Starts with laughing then goes RIGHT INTO THE TAUNTING that 3.0 "might drop in the next few days" <<quote>> you might found our for yourself in the next few days <<unquote>>. He refuses to answer the question but instead goes into listing existing "possible" blockers without nailing any one of them down so after his reply I have no idea what possible blockers are. Fails to produce a blocker that was fixed.


edit: most of this post was written while I listened to the interview, you cant really make this stuff up :)
 
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I've been questioning the possibility of such absurdity since last year, who would actually want to sit in a queue in a game? :D

Anyone who has played an MMO on launch day? :cool:

And those of us in the Alpha days waiting to dock in Eranin. No choice but to wait.

But if it were for some arbitrary reason in SC just to have a queue, now that would be silly.
 
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It could actually be regarded as a form of rhetorical art or concept, as everybody in this company communicating with the public seems to follow this principle, to transform confessing pending work into praising potential outcomes of that work. I wonder if people are being instructed by the company to do this.
 
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Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O

Haha that'll be a riot. Did they not see what happened in The Division or the more recent example in FFXIV?

All because Erin is British and doesn't mind queueing.... :)
 
Well I can only assume that any build of 3.0 they have is not able to be shown to the public at the moment because had it been CIG would surely want to have shown it and build some interest around it. Games often come together fairly late on but given CIG's record of delays it's not looking great. Again.
 
I thought Erin Roberts was supposed to be the competent one?

Yup. He's rubbish at communicating. But Squadron 42, if and when it appears, will be his game.

The bit on his stream where he was describing how you'd need an engineer on your Idris, to find the blown fuse, find a replacement fuse and swap them over, still reeks of Chris Roberts though. They don't have circuit-breakers on these ships. The circuits can't automatically reset after a surge. So you need an engineer to mend the fuse.

How boring is that role going to be, 95% of the time?
 
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O

what happen if one sit-down and never click "mission accepted"?
 
Seems they doubling down on fantasy. I know my IT engineering and saying no instances is nonsense on many levels, buzzwording and catering to clueless online masses.
 
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Slopey

Volunteer Moderator
Just tuned into the twitch stream to hear that people will have to queue to sit-down with the mission giver and talk to him.
Yes. Actually form a line and patiently queue up. One at a time. For however long it takes to get lucky and grab the empty seat across from him.
:O

On the stream yesterday, one of the justifications for no QT on the show floor was that it would take "hours" (yes, he did say hours), to travel somewhere else. I really can't see people being happy with sitting in their immersion chariots for hours to get from A to B, starting at the QT animation!

At least with ED, if you want to go a long distance (and unlike SC obviously, there *are* long distances), you need to jump between stars and fly the ship meantime, but if you point your ship at Olisar, and it says it'll take 2-3 hours realtime to get there sitting doing nothing (or maybe walking around your ship, doing nothing) - I'll just log off!
 
what happen if one sit-down and never click "mission accepted"?
In some games like this, when you start talking with the NPC a countdown start between chosing options or accepting or rejecting a quest. Enaugh to read and think, not that long to create serious problems to others.
 

Slopey

Volunteer Moderator
Haha that'll be a riot. Did they not see what happened in The Division or the more recent example in FFXIV?

All because Erin is British and doesn't mind queueing.... :)

Maybe it won't take too long because there'll only be 1-2 people in your instance before the server crashes :)
 

Viajero

Volunteer Moderator
Well, at least the bit of 3.0 actually dropping in the next few days appears to be reasonably specific. Days, not weeks. We´ll see.
 
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Slopey

Volunteer Moderator
In some games like this, when you start talking with the NPC a countdown start between chosing options or accepting or rejecting a quest. Enaugh to read and think, not that long to create serious problems to others.

I don't think I've ever been in a multiplayer/MMO game where a mission giver is not instanced to the player directly, and another player would be able to block them out. Anyone have any examples? I wouldn't have thought anyone would have gone with such a stupid design through to release.
 
Yup. He's rubbish at communicating. But Squadron 42, if and when it appears, will be his game.

The bit on his stream where he was describing how you'd need an engineer on your Idris, to find the blown fuse, find a replacement fuse and swap them over, still reeks of Chris Roberts though. They don't have circuit-breakers on these ships. The circuits can't automatically reset after a surge. So you need an engineer to mend the fuse.

How boring is that role going to be, 95% of the time?

What if the engineer is taking an urgent shower as part of the exciting survival game-play?
 
I made the mistake to leave the stream open in the background, came back from fetching a coffee to the hyping up of the atmospheric simulation. One of the streamers was about to run out of air (air timer in HUD) and I guess they wanted to demonstrate how a player dies when the timer runs to zero (because that would confirm a real atmospheric simulation right?). Streamer runs out of air and continues going with jumping and running, guess it doesnt work "this time" or isnt implemented at all. Really its just sad by now, I m out for now, dont blow the thread up guys :)
 
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