We saw a bit of all the stuff they have been working on and some new stuff:
- MobiGlass Enhancements
- 2.0 Item System
- Clothing Customization
- Subsumption AI
- Oxigen/Survival features
- Player Com's With Video
- A bit of Subsumption Ai
- FaceTrack+VOIP
- Cargo Tranportation
- Idris flyable (x2)
- Landing 2 gladius on a Idris
Sorry but from that list lets put what is really important:
- MobiGlass Enhancements (And it's debatable)
- 2.0 Item System
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- Subsumption AI - And we didn't really saw anything of this, just a couple of NPCs walking, one "fixing something" and a couple doing like if they were talking to each other.
- Oxigen/Survival features - The only survival feature was the oxigen, there was little else...
- Player Com's With Video - which may be great someday but for now... is not something useful and will probably not be usable by the players for quite a loooong time.
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- Cargo Tranportation - And again it's debatable because I didn't saw any real and amazing progress on this... and I'm going to ignore the ghost box from the presentation
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So from your list we end up with (and thats ignoring the *):
- MobiGlass Enhancements
- 2.0 Item System
- Subsumption AI *
- Oxigen/Survival features *
- Player Com's With Video
- Cargo Tranportation *
I fail to see your idea of
several progress in both game features and technical advancements
Exactly, and is one of the reasons to be concerned about not being testing or even seeing anything about most roles/professions amongst other stuff.Game systems have to work first and then be made "fun" later. Sometimes only in the last process you get to see what's fun and what's not, Kingdom Come Deliverance went back to the drawing board on their meele fighting system because of the feedback of the fans that it wasn't fun enough.
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