Please no.
Slots are there to force you to choose what you want in your ship. Why not just give everyone a free shield and fuel scoop why you're at it?
No, no it isn't. Go to your corner.
This reason alone makes this a great idea to me.I like this idea a lot. I find it a terrible workaround at the moment to have to swap out some module for a cargo rack just to turn in a mission; and the other reasons OP give are also pretty good. You have my vote.
This is a brilliant idea that would fix many things for several different types of ships.
And for hedgemuppet with the idea of a standard fuel scoop. This is a very good idea as well. If every ship was fitted with a 1E fuel scoop, it also wouldn't hurt anyone.
I completely agree with this. Repair limpets are going to have limited utility because of the lack of module space in the existing exploration ships.
You can barely fit a DBX with the essentials for exploration, so forget a repair limpet controller. You can almost fit an AspX with everything you need, but you end up coming a module slot short, as demonstrated here. My options would be to go shieldless, SRV-less, or without a DSS. None of those options sound appealing as an explorer.
That leaves the Anaconda. Best jump range in the game, huge ship, and tons of optional module slots. That's the only exploration ship that can fit everything you need with the addition of the repair limpet controllers.
Another solution would be to combine the ADS and DSS into a size 2 module rather than two size 1's. This would free up space for a cargo rack in the AspX, meaning that there are now two exploration ships that can use the repair limpet controllers.
This feature seems to be aimed at the explorers among us, but with the current module slots on the existing exploration ships, only the Anaconda is viable if you want a repair limpet controller in your fit.
Just get a cargo rack?
While I get what you are saying, I think this will only result in further along someone going 'we need more then 4 ton by default since we can't have x y z in cargo at the same time in combat ship'
Add that Elite is a game that wants you to make choices, this doesn't seem to advocate that?
Why not put the limpet controllers (launchers) in hardpoints?
2 birds and all.
Why not put the limpet controllers (launchers) in hardpoints?
2 birds and all.
So I've been thinking about this for a while but the recent addition of repair limpets make it a necessity in my opinion.
I think all ships should by default have 4 ton of cargo space even if you have no cargo racks installed. Installing cargo racks just lets you add more space. If you want a lore friendly explanation they are just stacking boxes in the hallways and any flat space they can find. -
- This would avoid any issue with not being able to make limpets in deep space in your explorer vessel that doesn't have any cargo space (See this thread)
- It would avoid the issue of turning in missions that give cargo rewards (since they never seem to be more than 4 ton anyway) in your combat with no cargo space.
- It would let you pick up canisters from destroyed ships in your combat (at least a little, still have to manage what you want).
Now some will say it'll upset the balance at the low end (Sidewinder, Eagle, etc...). My response to that is do you honestly thing an extra 4 ton of cargo space is going to upset the entire progression system for new commanders? No, no it isn't. Go to your corner.
Thoughts? Comments? Feedback? Insults?