Star Citizen Thread v6

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Some interesting comments from the peeps at CIG http://forums.mmorpg.com/discussion/comment/7213279

[h=1]Q. How is netcode coming along? Can we expect a framerate improvement?
[/h]A. They’ve torn out everything they had before.
It wasn’t built to do anything to scale, so the network team have been rebuilding the core tech. Lots of that’s in. There’s still more to do, but lots of the work isn’t just that they have to rewrite things, it’s also about making sure that what happens is the gameplay programmers have to take that work, and make sure gameplay is calling the proper routines. Network team rewrites everything, then engine team and game programming team move over to it. They’ve been doing this for months. Should notice a lot better latency.

At launch there will be bugs, but things will be much faster. Everything they’ve done is the basis for the server transition stuff. When a server can control anything from a room to a system and they can transfer people from server to server, then everyone can be in one game universe. If 500 guys want to be in one room, that whole room will be one server, and when they leave, they’ll be passed on to other servers. They want everyone to play in the same universe, without instances.
 
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Not a bad account for wage costs but F42's filings show that total costs increase expenses by 75%, if that figure is used across the board then $80 million now becomes $140 million.

https://www.reddit.com/r/starcitizen/comments/6gfx2v/foundry_42s_financials_released/

Hmm...

According to the posts the average salary is 67K a year which becomes 5583 per person and month which lowers my initial calculation to 63 million instead of the 78 million

Add non salary expenses to that and we have about 110 million - If that is how the 75% increased expenses are calculated. I doubt it's 75% across the board since 2013 but it gives us an upper figure at least.

Congratulations for missing the point entirely...

Well, I guess it added nothing to the game.
 
[video=youtube;3ITxpWAieKo]https://www.youtube.com/watch?v=3ITxpWAieKo[/video]

just a refresher its now been over 12 months from this
[video=youtube_share;NSrXsbRh6k8]https://youtu.be/NSrXsbRh6k8[/video]
check the comments as well for more comedy
 
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Some interesting comments from the peeps at CIG http://forums.mmorpg.com/discussion/comment/7213279

Huh? I thought they had already ripped apart the netcode at least once before.

They want everyone to play in the same universe, without instances.

Really? They are still parroting that? With potentially hundreds of thousands of players (if true) online at the same time? Hah, would hate to see their server and bandwidth costs to achieve that, never mind the netcode that can handle it, especially since there is such a limited playarea. Imagine 1000 people standing around trying to talk to Miles :D
 
http://www.pcgamer.com/watch-star-citizens-impressive-face-tracking-in-action/#article-comments

I've tried to have a conversation, but it seems that the White Knighting is constant and unrelenting. Amusing though I guess.

I must commend PCGamer for their honesty

Like previous Star Citizen demos, it’s hard to see the actual game....

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Huh? I thought they had already ripped apart the netcode at least once before.

Really? They are still parroting that? With potentially hundreds of thousands of players (if true) online at the same time? Hah, would hate to see their server and bandwidth costs to achieve that, never mind the netcode that can handle it, especially since there is such a limited playarea. Imagine 1000 people standing around trying to talk to Miles :D

Seems they've been ripping it apart since 2014, now they're struggling to put it back together again ;)

If they showed a working example where they had a few thousand bot clients on a mesh and they could transfer them between servers I'd be a bit more inclined to believe them but they can't even get 24 people into 1 instance.
I guess CCP have been doing it wrong all these years and CIG are just going to waltz in and show them how it should be done (with added fidelity)...
 
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I must commend PCGamer for their honesty

Too late, PC gamer mods have moved in and insta-banned me again. Strange that they leave in all the trolls on the PC Gamer Disqus comments section that support the Star Citizen Project and ban anyone voicing their opinion against the project.
 
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I don't get all the obsession with this Face over IP thing. To me, it's nothing more than a OH LOOK SHINY! distraction from the state of the 'game'. It's wasted effort to me. There's a whole lot more important problems (15 fps! Flight model - need we go there? Jankiness... "blocker bugs", and Sq42...) than this useless feature.

In which case, FoIP is clearly working at distracting the masses from this train wreck that is Star Citizen. :D
 
Too late, PC gamer mods have moved in and insta-banned me again. Strange that they leave in all the trolls on the PC Gamer Disqus comments section that support the Star Citizen Project and ban anyone voicing their opinion against the project.

Most of the bans I noticed in that star citizen discussion seem to be for suggesting that the writer of the article IE an employee of the company had written the article in a pro SC way after having been paid by CIG, IE accusing them of corruption. I do not think they could allow such allegations against their employee to stand.
I would have thought that if people feel that way they should make a formal complaint to them so that they can investigate the article writer.
In fact it was balanced and made some negative points about SC as well so I doubt it was paid for.

(thanks for editing the last bit of your post out)
 
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I have never said that about you Bob.

What I said here was that it's nothing new, but is being marketed as something new and exciting and an amazing thing that CIG has done - it's not. It's old tech and has been done many times before. At best it's proof that they know their core audience don't really follow other games.

It was clear from the live demo that it has not been developed by CIG but by a third party, the CEO or whatever of that was on VT at the live DEMO saying that his company have been working on it for (I think 7 years)
So I can not accept that it is being marketed as an amazing thing that CIG has done.

Your comment was on 28/7, but got culled in the great moderation at the end of July.
 
Well, I guess it added nothing to the game.

Given that none if it's currently in the game, no it hasn't. 3.0 hasn't been delivered, and the hands-on demo at Gamescom didn't feature any of that stuff anyway. Meanwhile, Squadron 42 continues to be as much of a game as Half Life 3.
 
Originally Posted by Viajero (Source) Can you please link to the schedule that shows this? Is this in the weekly update regular or the one that goes beyond 3.0?

You really have to dig through stuff, so sorry I don't have a short answer. I'm actually missing something, which is a specific quote from Erin Roberts about the networking. I'll post it if I can dig it out. Anyway here you go, enjoy

I suppose what we need is someone who has followed and documented every step of the project so that we can find the sources for these things quickly when required to assist the discussion
 
Given that none if it's currently in the game, no it hasn't. 3.0 hasn't been delivered, and the hands-on demo at Gamescom didn't feature any of that stuff anyway. Meanwhile, Squadron 42 continues to be as much of a game as Half Life 3.

On all those points we do agree. Not sure about the facetracking since I did not watch the demo.
 
Depending on wether Miles is activated by proximity queues, boundary intersection or LOS - it would take no time at all for a couple of lulzbunnies to effectively remove him from the game for everyone else with a couple of red boxes and a Big Benny's :D
 
Depending on wether Miles is activated by proximity queues, boundary intersection or LOS - it would take no time at all for a couple of lulzbunnies to effectively remove him from the game for everyone else with a couple of red boxes and a Big Benny's :D

Considering that people have in the current early alpha already moved around a big bennys noodles around the solar system I would applaud if people went through the job of blockading a bar or other establishment with cargo crates. That takes commitment.
 
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