Star Citizen Thread v6

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Mischief and Trolling is good, i just find most of the time that many forget the line between them and grief people for fun.
Indeed. But as noted, if the game is ever released, you can bet the goons are going to be playing in numbers.
Those who can afford a 16 core Xeon with 128 GB RAM and 2 SLI bridged 1080 Ti cards. The game is expected to do so much that most computers we have now barely will be enough.

But then, perhaps it will take so long to develop the game so this setup has become cheap by that time... Maybe that's what they're counting on?
 
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I have enjoyed following and documenting every step of this project more than you will ever know, and I haven't put in a single cent.

Also, please tone down the language a bit, I'm quite proud that I am following this and creating an archive on it independently and without being part of any group.

This is why I can see the huge marketing success on one side and the huge technical failures on the other - really the makings of a fantastic read/watch one day.

As you know English is not my first language so if I have used any rude words, I apologise please let me know which words cause you distress. The mods seem ok with my post
 
Sorry, but these two parts of a sentence in your post: represent wishful thinking at best, be they together or apart (and the context being CIG & Star Citizen).
In my opinion the "slow, steady thoughtful game development" is totally opposite of what CIG are doing.

In the context with these 4 posts, Do you think that CIG are making the same mistakes as the Mass Effect team or do you think that they have learned any lessons from that games troubled 5 year development (2012-2017). EG in the video the ' insiders' said that a change of director half during the development was an error. For all his wonderful eccentricities having a continuity of leadership may be a plus.
 
Tuub Please do not call him a white knight, the white knights are the good guys.

I actually miss DS being here and had some fun exchanges with him.

Fair play, he does seem to position himself as "Silencer of All Dissent". I see the name pop up on so many SC-related threads.

Without going too far off topic, I personally feel that "He who shall not be named" has chosen to stay off here as every time he does, a swarm of Witch-Hunters arrive and turn the thread into personal warfare until the bans start.

One thing I am seeing more and more with commentary on SC is the "Everyone knew it was going to take 5-7+ years to get to release"... Which is plain weird. Why would anyone back a game with a release date of 2014, when they "deep down knew" it was going to be 2018/19 :/
 
Some interesting comments from the peeps at CIG http://forums.mmorpg.com/discussion/comment/7213279

Interesting stuff!

2.6 was the official start of persistence, 3.0 is the start of 'proper' persistence.

Work on networking has begun, but the number of clients is 'what you have now upwards' with 'lower latency', but eventually this will be '500 players in a single room, not instanced'

Did the studio reports mention this networking work that's been going on for months?
 
German article on Gamescon presentation
https://m.heise.de/newsticker/meldu...mer-noch-kein-Erscheinungstermin-3814183.html

If you don't speak German the screeshots they chose tell the story perfectly.

You are in luck I have some education that may assist you. It says this:-

The Nightly Build of Star Citizen 3.0, presented at the Gamescom, played quite fluently and compared to the currently publicly playable version and made more content available to the players.
In addition to the already known planetry landings, extended space battles and the more sophisticated mission design, CIG also showed a scanning technique, which converts the player's facial expressions into face animations of his avatar. The technology, called face-over-IP, works with any webcam, but their hardware, should work particularly well and also under the low lighting
The face-over-IP technique seemed technically very impressive,
CIG has now accumulated nearly 158 million US dollars of Crowdfunding. This makes Star Citizen the most successful Crowdfunding-Project of all time. By comparison, the development of GTA V, the most expensive video game ever after development expenses, cost Rockstar 137 million dollars (total cost of the game with marketing: 265 million.

Cobra,I know you are keeping a detailed record of the development of SC, and may wish to write a book about it at some point. If you need any German, Dutch, Spanish or a little bit of Russian/Portuguese translating just ask.
 
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One thing I am seeing more and more with commentary on SC is the "Everyone knew it was going to take 5-7+ years to get to release"... Which is plain weird. Why would anyone back a game with a release date of 2014, when they "deep down knew" it was going to be 2018/19 :/

That's the bit I don't understand.

The initial presentation was slick and entertaining. It was real game assets, in engine, in real time. Genuine Roberts claim that this was the result of many years of desire, bits and pieces put together since the Wing Commander days, and over a year of quietly focused development, and that an influx of funding would allow him to bypass the traditional development, publication and distribution channels to allow him to bring this to us in a couple of years. Any extra money would allow for some embellishments and flourish - i.e stretch goals, but those would not hold up development of the original pitch, and that future episodes would follow once we had time to digest the first.

Hook. Line. Sinker.

I fell for it like many others - but the current in-vogue of "Anyone who knows anything about game development understood this would take a decade!" I find frankly appalling. If Genuine Roberts knew it needed a decade, then why on earth waste all that time and resources into pretending it would only take a couple of years? ;)
 
One thing I am seeing more and more with commentary on SC is the "Everyone knew it was going to take 5-7+ years to get to release"... Which is plain weird. Why would anyone back a game with a release date of 2014, when they "deep down knew" it was going to be 2018/19 :/

That comes from the whales who are spending money every month. They don't need, care for or particularly want a functioning game.

CIG throw out a big net every year to grow the whale pool, and everything else they produce is designed to energise and monetise that pool.

Regular fans who bought a package and are waiting patiently for the game are 'dead wood' both economically and socially (as they tend to ask questions or complain about delays) and will quickly be ejected from the whole enterprise.

There's more complexity than this but that's the general idea.
 
Looks Like Star Citizen has only made $158,000,000 now. They would be better off taking up MMA and or boxing.

Computer games with pretend violence is not as lucrative a real violence.
 
I'm still utterly bemused at how supposed grown-ups can behave like 5 year olds using he said/she said arguments in public view and not somehow feel a sense of shame...

All over the development/non development of a computer game.
 
LoL Other kind of highlights from gamescom 2017

https://www.youtube.com/watch?v=3ITxpWAieKo

Gamescam 2017
rofl.gif
 
I'm still utterly bemused at how supposed grown-ups can behave like 5 year olds using he said/she said arguments in public view and not somehow feel a sense of shame...

All over the development/non development of a computer game.


Well, there are many rules of the internet, but the one most applicable here is: internet spaceships are Serious Business™.
 
I'm still utterly bemused at how supposed grown-ups can behave like 5 year olds using he said/she said arguments in public view and not somehow feel a sense of shame...

All over the development/non development of a computer game.

Because people are emotionally and financially (some heavily) invested in this project. Because people have been following this for years, and to see the state of it as it is now, its a travesty. People are too proud to back down or too blinkered to see beyond their dream which is either being shattered or reinforced.
 
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