All this KARMA and Bounty system nonsence - there is simple and fun gameplay solution.

I will describe fictional situation how it should work.

1. You are lonely trader in T6 who just was killed by CMDR XYZ.
2. You have your CMDR log that will always show all CMDRS who killed you in your whole miserable life.
3. In game on some station in anarchy system you log in to the "bounty hunters central network" (heh fancy name :p) and put a certain sum of CR for the head of CMDR XYZ. This cash will be removed from your account and stored in bounty hunters bank.
4. Max Cr You can put as bounty is limited to some arbitrary number - lets say 50 mil. Cr. You can put only one bounty per kill. So if CMDR XYZ will kill you 2 times you can put two bounties. (this is coz i noticed ppl here want to play nice and cozy game - far from dangerous).
5. CMDR XYZ will be shown in the "bounty hunters central network" as a wanted dead not allive so others players can see his name.
6. In space also everyone who scan CMDR XYZ with kill warant scaner will see that bounty hunters bank have reward for his head.
7. When you kill CMDR XYZ you will recive an bounty for him which will be lets say 50% of his destroyed ship rebuy value. This cash will be removed from total amount of bounty you put in the first place.
8. So if you put 50 mil Cr for CMDR XYZ head and he will be killed in Imperial Cutter with rebuy of 20 mil Cr bounty hunter will recive 10 mil. Cr as bounty and total ammount of bounty in the bounty hunters bank will be downed to 40 mil. Cr.
9. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.

Of course a kill in Combat Zone dont give you right to put a bounty.

Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.

Again this mechanics could be made as hitman's central network and hitmans bank jut to make clan wars even funnier with mercenaries.

Good luck to be a grifer now. Simple and fun solution, but needs ad MMO MECHANICS............... [alien][alien][alien]
 
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I don't understand one part of the proposal mate I'm afraid ... if you stump up the 50m for the BH bank, and when the XYZ dude is killed, 10m comes from that, what on earth happens to the 40m extra you gave to the bank, where does it go, who has it, and above all why?
 
I don't understand one part of the proposal mate I'm afraid ... if you stump up the 50m for the BH bank, and when the XYZ dude is killed, 10m comes from that, what on earth happens to the 40m extra you gave to the bank, where does it go, who has it, and above all why?

Ok - you are right i missed it. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.

Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.
 
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A better idea: Never play a MMO game. Or, if a MMO game, play in single-player mode. That way you never have to deal with the morons who seem to populate them.

And this nonsense that a game can be 'dangerous' is simply absurd. Well, at least it should be to anyone who has graduated from high school.
 
Except it doesn't solve anything.

As far as I know, there is a 1m cap on player bounties, as it was previously abused.
This basically says "Kill someone 50 times" because they killed me once.

I can't see any problems with that. [/sarcasm].

I also can't see anyone with multiple accounts using this as a direct currency transfer, something else that Frontier has never wanted.

Add to that that most folks who are out to kill harmless traders are doing so in ships engineered for excessive PVP, and who's really going to take these people down, other than other pure PVP players?

If anything, it will only encourage the PVP players to band together, and the salt will flow freely.

Best this idea be forgotten once and for all.
 

ryan_m

Banned
That's all well and good, but no one dies in this game unless they choose to, so no one would ever claim that bounty. It's trivial to not die if you're at all competent, and all some of the more notorious people have to do is block anyone that's capable of killing them, and they'll never die.
 
A better idea: Never play a MMO game. Or, if a MMO game, play in single-player mode. That way you never have to deal with the morons who seem to populate them.

And this nonsense that a game can be 'dangerous' is simply absurd. Well, at least it should be to anyone who has graduated from high school.

I dont agree at all - danger gives you adrenaline boost and fun if you achive something, and with tht mechanics i described you can always take a revange on someone who made your day not so nice, and if you will see after all that all the bounty that you put on his head is gone wouldnt it mane your smile ? ;)

Anyway if you want to ply solo its not your topic anyway.
 
Except it doesn't solve anything.

1. As far as I know, there is a 1m cap on player bounties, as it was previously abused.
This basically says "Kill someone 50 times" because they killed me once.


2. I also can't see anyone with multiple accounts using this as a direct currency transfer, something else that Frontier has never wanted.

I Just response:

1. Remember balancing, it can be limit 20 mil Cr of max bounty, and player who kill another player should know what its going to happen next.
2. You dont get it at all or didnt read my post - how on earth are you going to use this as Cr transfer ?
 
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I will describe fictional situation how it should work.

1. You are lonely trader in T6 who just was killed by CMDR XYZ.
2. You have your CMDR log that will always show all CMDRS who killed you in your whole miserable life.
3. In game on some station in anarchy system you log in to the "bounty hunters central network" (heh fancy name :p) and put a certain sum of CR for the head of CMDR XYZ. This cash will be removed from your account and stored in bounty hunters bank.
4. Max Cr You can put as bounty is limited to some arbitrary number - lets say 50 mil. Cr. You can put only one bounty per kill. So if CMDR XYZ will kill you 2 times you can put two bounties. (this is coz i noticed ppl here want to play nice and cozy game - far from dangerous).
5. CMDR XYZ will be shown in the "bounty hunters central network" as a wanted dead not allive so others players can see his name.
6. In space also everyone who scan CMDR XYZ with kill warant scaner will see that bounty hunters bank have reward for his head.
7. When you kill CMDR XYZ you will recive an bounty for him which will be lets say 50% of his destroyed ship rebuy value. This cash will be removed from total amount of bounty you put in the first place.
8. So if you put 50 mil Cr for CMDR XYZ head and he will be killed in Imperial Cutter with rebuy of 20 mil Cr bounty hunter will recive 10 mil. Cr as bounty and total ammount of bounty in the bounty hunters bank will be downed to 40 mil. Cr.
9. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.

Of course a kill in Combat Zone dont give you right to put a bounty.

Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.

Again this mechanics could be made as hitman's central network and hitmans bank jut to make clan wars even funnier with mercenaries.

Good luck to be a grifer now. Simple and fun solution, but needs ad MMO MECHANICS............... [alien][alien][alien]

At first glance this seems quite a nice idea.
It could add a cool PvP dynamic to the universe.
I like the idea of an organization called Bounty Hunters Central Network. That sounds cool.
I like the fact that you can only put a bounty on someones head if you were killed by him.

On the other hand, would that not open possibilities for abuse. What if a cmdr did not kill you but instead destroyed your engines, so you have to self destruct?
You would not be able to issue a bounty in such a case.
 
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I will describe fictional situation how it should work.

1. You are lonely trader in T6 who just was killed by CMDR XYZ.
2. You have your CMDR log that will always show all CMDRS who killed you in your whole miserable life.
3. In game on some station in anarchy system you log in to the "bounty hunters central network" (heh fancy name :p) and put a certain sum of CR for the head of CMDR XYZ. This cash will be removed from your account and stored in bounty hunters bank.
4. Max Cr You can put as bounty is limited to some arbitrary number - lets say 50 mil. Cr. You can put only one bounty per kill. So if CMDR XYZ will kill you 2 times you can put two bounties. (this is coz i noticed ppl here want to play nice and cozy game - far from dangerous).
5. CMDR XYZ will be shown in the "bounty hunters central network" as a wanted dead not allive so others players can see his name.
6. In space also everyone who scan CMDR XYZ with kill warant scaner will see that bounty hunters bank have reward for his head.
7. When you kill CMDR XYZ you will recive an bounty for him which will be lets say 50% of his destroyed ship rebuy value. This cash will be removed from total amount of bounty you put in the first place.
8. So if you put 50 mil Cr for CMDR XYZ head and he will be killed in Imperial Cutter with rebuy of 20 mil Cr bounty hunter will recive 10 mil. Cr as bounty and total ammount of bounty in the bounty hunters bank will be downed to 40 mil. Cr.
9. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.

Of course a kill in Combat Zone dont give you right to put a bounty.

Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.

Again this mechanics could be made as hitman's central network and hitmans bank jut to make clan wars even funnier with mercenaries.

Good luck to be a grifer now. Simple and fun solution, but needs ad MMO MECHANICS............... [alien][alien][alien]

Well done! I am sure this will greatly scare people killing new players who have no money at all. Well thought out plan, weird this hasnt been proposed before!
 
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Well done! I am sure this will greatly scare people killing new players who have no money at all. Well thought out plan, weird this hasnt been proposed before!

Sarcasm?
I think new players won't have the cash to issue a meaningful bounty.
That is the point you're making?
 
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So assume I don't run quince, sothis, or whatever is the latest money grab. My funds are somewhat limited.
Now a CMDR blows me up, i'm 15mil poorer from my rebuy, and you expect me to add insult to injury by spending more money to put a bounty on him??
No thank you.
 
A nice idea in theory, but as Indigo said this can open up the gates to abuse of direct currency transfer... because MMO players are an industrious group of people, usually. ED players even more so. I can already think of a couple of methods that this could be exploited.

The design team have always been very much against direct trade and as far as I'm aware this hasn't changed. Maybe it will, but that's not something that I can say for sure.

I think a bounty system in the game could be a bit of fun for those who wish to hunt down their fellow CMDRs. I'm certain it's been discussed before and maybe the idea will be thought over again in some form. I don't imagine a system like the above would be considered though. Not with the option of one player fronting the money and another being able to take that money. Remains to be seen, though, with the core improvements post-2.4.
 
Must admit, I rather like the idea of having a "bounty pot" which is reduced according to the value of the re-buy.

I'm not sure about the idea of player bounties, in general, but it seems like the idea of quantifying punishment in terms of the value of the re-buy could work to resolve the Sideyside exploit and integrate well with C&P.

Let's say I'm flying a Sidey and you're in a Corvette.
You destroy me.
My ship is worth (to keep this simple) Cr1m and yours is worth Cr700m
The difference is, therefore, Cr699m

You then get a bounty placed on your head and it remains there until you have Cr699m worth of ships destroyed.
No more swapping into a Sidey and allowing yourself to get spaced by SysSec to get the bounty cleared, unless you want to do it 699 times.
At the very least, you're going to have to allow yourself to be spaced IN your Cr700m 'vette and eat a Cr35m re-buy.

Equally, If I'm flying my Cutter and you attack me in your 'vette, the difference is going to be tiny (or, perhaps even negative), in which case your bounty will be cleared the first time you're destroyed in any ship.
 
Except it doesn't solve anything.

As far as I know, there is a 1m cap on player bounties, as it was previously abused.
This basically says "Kill someone 50 times" because they killed me once.

I can't see any problems with that. [/sarcasm].

I also can't see anyone with multiple accounts using this as a direct currency transfer, something else that Frontier has never wanted.

Add to that that most folks who are out to kill harmless traders are doing so in ships engineered for excessive PVP, and who's really going to take these people down, other than other pure PVP players?

If anything, it will only encourage the PVP players to band together, and the salt will flow freely.

Best this idea be forgotten once and for all.

I am tired of all the negativity on this thought process, another player can kill me for no reason at all but I cannot put a bounty on his head. So I am a trader and that is my skill set in the game and someone kills me, I might not be a good PVP because I am a trader. So why cant I hire a good mercenary using the bounty system to get justice for losing my ship and goods for no reason other than the player likes to kill other players.....

But oh no we cannot do that it will break the game they can kill me and it does not break the game but I cannot hire someone to kill them. I have to believe that the guys that are apposed to this concept might just be the guys doing the killing for no reason and they just don't want to pay for their dastardly deeds.
 
That's all well and good, but no one dies in this game unless they choose to, so no one would ever claim that bounty. It's trivial to not die if you're at all competent, and all some of the more notorious people have to do is block anyone that's capable of killing them, and they'll never die.

I am tired of all the negativity on this thought process, another player can kill me for no reason at all but I cannot put a bounty on his head. So I am a trader and that is my skill set in the game and someone kills me, I might not be a good PVP because I am a trader. So why cant I hire a good mercenary using the bounty system to get justice for losing my ship and goods for no reason other than the player likes to kill other players.....

But oh no we cannot do that it will break the game they can kill me and it does not break the game but I cannot hire someone to kill them. I have to believe that the guys that are apposed to this concept might just be the guys doing the killing for no reason and they just don't want to pay for their dastardly deeds.
 
I am tired of all the negativity on this thought process, another player can kill me for no reason at all but I cannot put a bounty on his head. So I am a trader and that is my skill set in the game and someone kills me, I might not be a good PVP because I am a trader. So why cant I hire a good mercenary using the bounty system to get justice for losing my ship and goods for no reason other than the player likes to kill other players.....

But oh no we cannot do that it will break the game they can kill me and it does not break the game but I cannot hire someone to kill them. I have to believe that the guys that are apposed to this concept might just be the guys doing the killing for no reason and they just don't want to pay for their dastardly deeds.

actually the ones opposed to it are the ones making the game:
A nice idea in theory, but as Indigo said this can open up the gates to abuse of direct currency transfer... because MMO players are an industrious group of people, usually. ED players even more so. I can already think of a couple of methods that this could be exploited.

The design team have always been very much against direct trade and as far as I'm aware this hasn't changed. Maybe it will, but that's not something that I can say for sure.

I think a bounty system in the game could be a bit of fun for those who wish to hunt down their fellow CMDRs. I'm certain it's been discussed before and maybe the idea will be thought over again in some form. I don't imagine a system like the above would be considered though. Not with the option of one player fronting the money and another being able to take that money. Remains to be seen, though, with the core improvements post-2.4.
 

OuterGTR

Banned
The design team have always been very much against direct trade and as far as I'm aware this hasn't changed. Maybe it will, but that's not something that I can say for sure.

Can you please explain to me the reasons, why a direct trade between players is a bad thing?
 
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