I will describe fictional situation how it should work.
1. You are lonely trader in T6 who just was killed by CMDR XYZ.
2. You have your CMDR log that will always show all CMDRS who killed you in your whole miserable life.
3. In game on some station in anarchy system you log in to the "bounty hunters central network" (heh fancy name
) and put a certain sum of CR for the head of CMDR XYZ. This cash will be removed from your account and stored in bounty hunters bank.
4. Max Cr You can put as bounty is limited to some arbitrary number - lets say 50 mil. Cr. You can put only one bounty per kill. So if CMDR XYZ will kill you 2 times you can put two bounties. (this is coz i noticed ppl here want to play nice and cozy game - far from dangerous).
5. CMDR XYZ will be shown in the "bounty hunters central network" as a wanted dead not allive so others players can see his name.
6. In space also everyone who scan CMDR XYZ with kill warant scaner will see that bounty hunters bank have reward for his head.
7. When you kill CMDR XYZ you will recive an bounty for him which will be lets say 50% of his destroyed ship rebuy value. This cash will be removed from total amount of bounty you put in the first place.
8. So if you put 50 mil Cr for CMDR XYZ head and he will be killed in Imperial Cutter with rebuy of 20 mil Cr bounty hunter will recive 10 mil. Cr as bounty and total ammount of bounty in the bounty hunters bank will be downed to 40 mil. Cr.
9. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.
Of course a kill in Combat Zone dont give you right to put a bounty.
Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.
Again this mechanics could be made as hitman's central network and hitmans bank jut to make clan wars even funnier with mercenaries.
Good luck to be a grifer now. Simple and fun solution, but needs ad MMO MECHANICS............... [alien][alien][alien]
1. You are lonely trader in T6 who just was killed by CMDR XYZ.
2. You have your CMDR log that will always show all CMDRS who killed you in your whole miserable life.
3. In game on some station in anarchy system you log in to the "bounty hunters central network" (heh fancy name
4. Max Cr You can put as bounty is limited to some arbitrary number - lets say 50 mil. Cr. You can put only one bounty per kill. So if CMDR XYZ will kill you 2 times you can put two bounties. (this is coz i noticed ppl here want to play nice and cozy game - far from dangerous).
5. CMDR XYZ will be shown in the "bounty hunters central network" as a wanted dead not allive so others players can see his name.
6. In space also everyone who scan CMDR XYZ with kill warant scaner will see that bounty hunters bank have reward for his head.
7. When you kill CMDR XYZ you will recive an bounty for him which will be lets say 50% of his destroyed ship rebuy value. This cash will be removed from total amount of bounty you put in the first place.
8. So if you put 50 mil Cr for CMDR XYZ head and he will be killed in Imperial Cutter with rebuy of 20 mil Cr bounty hunter will recive 10 mil. Cr as bounty and total ammount of bounty in the bounty hunters bank will be downed to 40 mil. Cr.
9. 40 mil. Cr will stay as bounty in the bounty hunter bank till it will be "0" so it that particular situation it will take another 4 deaths of CMDR XYZ to clear the bounty.
Of course a kill in Combat Zone dont give you right to put a bounty.
Plz. have in mind that all that Cr. and limits are just to show the mechanics and should be balanced.
Again this mechanics could be made as hitman's central network and hitmans bank jut to make clan wars even funnier with mercenaries.
Good luck to be a grifer now. Simple and fun solution, but needs ad MMO MECHANICS............... [alien][alien][alien]
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