My Response to the Elite Community and Thoughts on "Colonia and the Thargoids" – Video by ObsidianAnt
Here's the video if you haven't seen it yet. ↓
...
I've edited the following for the sake of civility on these forums, and admittedly this was a bit of a rant post on my part and perhaps too confrontational. However, I do still think this is an important conversation to have in general. Thanks for your understanding.
...
The whole point of Colonia – at least for me and as I see it – is that it's a remote location off toward the core for explorers and competent space travelers. Making it easy to get to is counter productive. If you don't like traveling great distances in the game, then don't bother doing it, since, realistically, there is nothing at all forcing you to, and you will be able to get along just fine in the "bubble" regardless of any hyperbole Thargoid drama. Some things should be worth accomplishing, but if everything is overly simplified and trivialized for the sake of accessibility, there will be nothing compelling left in this game to do nor achieve.
The people with actual, real disabilities that I've known more often than not take pride in overcoming challenges and adversity. Some gamers on the other hand would seem to have the opposite sort of outlook on overcoming challenges in this game, even those they aren't forced to face, running away from a pretend alien non-threat in a video game to somewhere that is too far away for them to bother investing the time to travel to. I hope you guys can understand that this sort of thing seems more than a little ridiculous to me. I seriously doubt Frontier would intentionally make this game unplayable for new players and for those who don't care very much for combat and avoid it.
Either way, please refrain from attempting to have Frontier remove challenges in this game for those that actually enjoy having the opportunity of overcoming them. Some people find these sort of challenges very compelling and worthwhile.
Here's the video if you haven't seen it yet. ↓
[video=youtube_share;BkWy99a9WOY]https://youtu.be/BkWy99a9WOY[/video]
...
I've edited the following for the sake of civility on these forums, and admittedly this was a bit of a rant post on my part and perhaps too confrontational. However, I do still think this is an important conversation to have in general. Thanks for your understanding.
...
The whole point of Colonia – at least for me and as I see it – is that it's a remote location off toward the core for explorers and competent space travelers. Making it easy to get to is counter productive. If you don't like traveling great distances in the game, then don't bother doing it, since, realistically, there is nothing at all forcing you to, and you will be able to get along just fine in the "bubble" regardless of any hyperbole Thargoid drama. Some things should be worth accomplishing, but if everything is overly simplified and trivialized for the sake of accessibility, there will be nothing compelling left in this game to do nor achieve.
The people with actual, real disabilities that I've known more often than not take pride in overcoming challenges and adversity. Some gamers on the other hand would seem to have the opposite sort of outlook on overcoming challenges in this game, even those they aren't forced to face, running away from a pretend alien non-threat in a video game to somewhere that is too far away for them to bother investing the time to travel to. I hope you guys can understand that this sort of thing seems more than a little ridiculous to me. I seriously doubt Frontier would intentionally make this game unplayable for new players and for those who don't care very much for combat and avoid it.
Either way, please refrain from attempting to have Frontier remove challenges in this game for those that actually enjoy having the opportunity of overcoming them. Some people find these sort of challenges very compelling and worthwhile.
Last edited: