My Response to the Elite Community and Thoughts on "Colonia and the Thargoids" – Video by ObsidianAnt

My Response to the Elite Community and Thoughts on "Colonia and the Thargoids" – Video by ObsidianAnt

Here's the video if you haven't seen it yet. ↓

[video=youtube_share;BkWy99a9WOY]https://youtu.be/BkWy99a9WOY[/video]

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I've edited the following for the sake of civility on these forums, and admittedly this was a bit of a rant post on my part and perhaps too confrontational. However, I do still think this is an important conversation to have in general. Thanks for your understanding.

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The whole point of Colonia – at least for me and as I see it – is that it's a remote location off toward the core for explorers and competent space travelers. Making it easy to get to is counter productive. If you don't like traveling great distances in the game, then don't bother doing it, since, realistically, there is nothing at all forcing you to, and you will be able to get along just fine in the "bubble" regardless of any hyperbole Thargoid drama. Some things should be worth accomplishing, but if everything is overly simplified and trivialized for the sake of accessibility, there will be nothing compelling left in this game to do nor achieve.

The people with actual, real disabilities that I've known more often than not take pride in overcoming challenges and adversity. Some gamers on the other hand would seem to have the opposite sort of outlook on overcoming challenges in this game, even those they aren't forced to face, running away from a pretend alien non-threat in a video game to somewhere that is too far away for them to bother investing the time to travel to. I hope you guys can understand that this sort of thing seems more than a little ridiculous to me. I seriously doubt Frontier would intentionally make this game unplayable for new players and for those who don't care very much for combat and avoid it.

Either way, please refrain from attempting to have Frontier remove challenges in this game for those that actually enjoy having the opportunity of overcoming them. Some people find these sort of challenges very compelling and worthwhile.
 
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The game is changing, ED have now more and more people playing with different backgrounds, profiles and supports.

If it becomes easier it is to the good of this community, so from my humble point of view I will accept such a change with pleasure. Despite the fact I am a true hardcore explorer !
 
I saw that video last night, but I don't see much need for concern. The CG's are just to add a few new stations along the way to Colonia, aren't they? That's not going to really do anything to make the trip any easier than it already is for players. I got the impression that this "Blue Line" would just be a faction which owns the stations. Or is it more than that?
 
The game is changing, ED have now more and more people playing with different backgrounds, profiles and supports.

If it becomes easier it is to the good of this community, so from my humble point of view I will accept such a change with pleasure. Despite the fact I am a true hardcore explorer !

There will be no such thing as a "hardcore explorer" in this game if "hardcore exploring" ceases to exist in it.
 
With the stations we have now Colonia is easier to reach. But not easier in time, just only easier in terms of forgiveness. If you use the on route stations you lessen the risk of a restart in the bubble should you make a mistake. It has been this way for some time. But here is what is interesting. Two CGs to build more stations on route PLUS the new route planner now does 22LY. Now, that is an interesting number isn't it? The same distance Colonia is from the bubble.

If I wanted to put content in Colonia and make the playerbase willing to travel to see it I would add easier route planning and stations on route.

There are many hard to reach places in the game. Colonia was at first, but has become less so over time,as one would expect from a growing colony. I Have been In Colonia for a while. Developing its' story appeals to me. Imagine an invasion of the bubble? Would that mean new missions to transport refugees? or new ways to get low jump military vessels out here? What would such a thing mean to those how are out here to avoid the politics of the bubble?

Will an even more remote colony spring up elsewhere? The story needs to avoid stagnation. Just because Colonia no longer suits you does not mean a place that does might not spring up.
 
Here's the video if you haven't seen it yet. ↓


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The whole point of Colonia is that it's a remote location off toward the core for explorers and competent space travelers. Making it easy to get to is counter productive. If you don't like traveling great distances in the game, then don't bother doing it, since, realistically, there is nothing at all forcing you to, and you will be able to get along just fine in the "bubble" regardless of any hyperbole Thargoid drama. Some things should be worth accomplishing, but if everything is dumbed down for the sake of accessibility, there will be nothing compelling left in this game to do nor achieve.

The people with actual, real disabilities that I've known more often than not take pride in overcoming challenges and adversity. Casual gamers on the other hand in general seem to be about the weakest form of humanity that I've encountered. Running away from a pretend alien non-threat in a video game to somewhere that is too far away for them to bother investing the time to travel to. I can only hope you guys realize how ridiculous this all is.

Either way, stop mucking up my game with your incessant whining incompetence. If you don't like this game or don't have what it takes to put in the effort to achieve what you want in it, there's the door! →


Lots of smoke, 'n no fire here WR3ND.

Would you be so kind to elaborate why Casual gamers on the other hand in general seem to be about the weakest form of humanity that I've encountered. ???? Thats not just a little elitist, its plain stupid and offending.
400Billion stars, not to mention their followers makes you feel a little cramped by chance?

Start to worry WR3ND, if by any accident, an engineer shows up out there. Anyway my advise ----> Run as far as you can, hiding!
 
Here's the video if you haven't seen it yet. ↓

The whole point of Colonia is that it's a remote location off toward the core for explorers and competent space travelers. Making it easy to get to is counter productive. If you don't like traveling great distances in the game, then don't bother doing it, since, realistically, there is nothing at all forcing you to, and you will be able to get along just fine in the "bubble" regardless of any hyperbole Thargoid drama. Some things should be worth accomplishing, but if everything is dumbed down for the sake of accessibility, there will be nothing compelling left in this game to do nor achieve.

The people with actual, real disabilities that I've known more often than not take pride in overcoming challenges and adversity. Casual gamers on the other hand in general seem to be about the weakest form of humanity that I've encountered. Running away from a pretend alien non-threat in a video game to somewhere that is too far away for them to bother investing the time to travel to. I can only hope you guys realize how ridiculous this all is.

Either way, stop mucking up my game with your incessant whining incompetence. If you don't like this game or don't have what it takes to put in the effort to achieve what you want in it, there's the door! →

Ha ha ha. I can't decide if you're serious or trolling.

You're basically saying anyone who doesn't like long periods of downtime while playing the game should get out of "your game".

If the only thing you find compelling about the game is mindlessly clicking "Jump" for 12 hours, I pity you.
 
Ha ha ha. I can't decide if you're serious or trolling.

You're basically saying anyone who doesn't like long periods of downtime while playing the game should get out of "your game".

If the only thing you find compelling about the game is mindlessly clicking "Jump" for 12 hours, I pity you.

On the other hand, when you remove the required work in a game to achieve something then you lessen the value of said acheivement. Part of what makes Colonia special is that it is far away, thus requiring effort to travel there. If that effort is removed or made inconsequential then Colonia just becomes another section of the bubble to fly around in and nothing special at all.
 
There's a very large thread dedicated to listing Commanders that achieved the equivalent of getting the Elite Explorer rank the traditional way. Many people want to be able to accomplish these sort of things, but continually making these sort of milestones easier to accomplish removes this opportunity for players.

If you don't like doing something in the game, no one is forcing you to. Please try and refrain from diminishing the opportunities of others to achieve something that they feel is worthwhile.
 
Id argue that its all just speculation at this time.
So tea cups and storm in them.

But in principle, the low hanging fruit in this game is getting lower.
 
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Something I try to keep in mind, coming from my old flight simulation days: Difficulty does not equal realism.

Even with very complex industrial equipment, the human facing interface is rarely designed to be excessively difficult to interact with. This is vastly more true with commercial interests which face the public. The customer, whether an individual or business, will be presented with a manageable interface to access the product or service.

As the population and popularity of Colonia increases, as well as it's economic potential, major investor interests looking to tap into the profit will build avenues which further facilitate this end, not make or keep it difficult or impenetrable for the desired flow of wealth. The only real time you'll see effort aimed at keeping access as difficult as possible, is with a protectionist regime, with the goal of minimizing or excluding outsiders, who themselves may seek or enable ease of access for themselves and others, thus stripping the controlling gatekeeper of their power.

The proposed Chapterhouse Blue Star Line falls very realistically into the real world and economics. Speaking personally, thus far I've had minimal appeal to visit Colonia, having investigated what is out there and how it would fit my economic play interests. But the Blue Star Line, yes, this appeals. Stations maybe 5kLY apart, perhaps with missions and good pay for Passengers and Cargo between them... Yes. I can see the potential for a money maker here, that suits my own ships and economic play interests.

It's only potential at this point, however. It remains to be seen what comes of this effort, and what level it's final developed state reaches.

This effort would appear to be a larger step toward the industrialization of a wilderness.
 
Adding stations won't lessen the time it takes to get there, it'll just add some (more) stop-off points along the way. Do you object to the idea of motorway service stations because they allow people to stop for a snack and some petrol on the way to Dundee? They still have to do the driving.
 
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I agree with you about making it too easy to visit, but don't forget that Jacques is a mobile station so he could end up seeding a new player created bubble in some other remote location.
 
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I'm still looking to the right but can't see a door...

A bath, sure; door, no.

That's the sort of issues one can run into posting things in a two dimensional space. Feel free to reorient your display accordingly, if you so desire. ;)

Anyway, I've since edited the OP for the sake of civility on these forums. How I come across to people isn't really so much of a concern to me, but either way, it seems I wasn't being very conducive to a constructive conversation.
 
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On the other hand, when you remove the required work in a game to achieve something then you lessen the value of said acheivement. Part of what makes Colonia special is that it is far away, thus requiring effort to travel there. If that effort is removed or made inconsequential then Colonia just becomes another section of the bubble to fly around in and nothing special at all.

I just don't see it as "effort" that is worthy of boasting about. Its just a matter Select system->Point ship at system->Hit Button->Wait 20 seconds->repeat.

If this was something that actually took a lot of skill and practice, then I would understand. But going to Colonia is basically a badge of "I have a lot of time on my hands".
 
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