ALRIGHT! listen up Commanders!
In this thread we will NOT discuss if we need spacelegs or not, we will discuss how it COULD be designed, as a meaningful add on for ED.
I will start with a couple of examples.
Salvation. If you stumble on a drifting space ship, you can EVA into the ship, inside there will be modules and spare parts you can sell or use to modify your own ship. In some rare occasions you can actually repair the ship and to get it 100% up and running you will need to repair all the damaged modules.
When the Ship is repaired, you can A) activate a beacon, and rescue teams will come and transport it for you B) you bring a friend and he/she can fly it back to a station for you.
In the station you can sell it, or keep it as your own ship.
Take the outpost.
In take the outpost you and your friends need to take the outpost, by combatting the forces in it, when you have done so, the outpost and the surrounding area will belong to the fraction your group represent.
Have fun, cheers.
In this thread we will NOT discuss if we need spacelegs or not, we will discuss how it COULD be designed, as a meaningful add on for ED.
I will start with a couple of examples.
Salvation. If you stumble on a drifting space ship, you can EVA into the ship, inside there will be modules and spare parts you can sell or use to modify your own ship. In some rare occasions you can actually repair the ship and to get it 100% up and running you will need to repair all the damaged modules.
When the Ship is repaired, you can A) activate a beacon, and rescue teams will come and transport it for you B) you bring a friend and he/she can fly it back to a station for you.
In the station you can sell it, or keep it as your own ship.
Take the outpost.
In take the outpost you and your friends need to take the outpost, by combatting the forces in it, when you have done so, the outpost and the surrounding area will belong to the fraction your group represent.
Have fun, cheers.