What Happend to the Dream?

I'm sorry OP, but this basically reads as a case of "The devs are not doing what i want them to do".

In a way, its ok, but then its your choice whether to play the game or not. I have my issues with the game as well, and on odd occasion, i drop a suggestion in the suggestions forum or maybe join in a debate. But at the end of the day, the devs are going in the direction they want to go, not necessarily the direction you or me want them to go.

Time for the old infographic methinks!

fgHr2bl.jpg
 
Would you rather watch a 15 minute long youtube video instead of reading 55-58 lines of text which can be done in 1-2 minutes?
That's hardly a wall, is it?

I'll do neither, thanks. Summaries allow me to decide whether the rest of the text is worth reading. I won't watch any video unless I know what it is meant to show, so won't waste my time there, either.

And yes, it's a wall.

EDIT: And as it seems that the OP hasn't even revisited this thread, I'm going to put it down as a rant. ;) No, still haven't read it.
 
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I know the old games and always loved the feeling of being on a cut edge, computer science wise as well as what the game game me - 3D game (Elite), procedural galaxy (FE2) and so on. As a result I'm well into the multiplay elements, engineers, SLF fighters and etc. being tools in the toolbox.

Perhaps ED could be more difficult than it is - but there is a way broader market of gaming choice these days and accessibility is not a nothing issue. However I do think ED can still catch you out from time to time, and the PvP aspect enhances that.

So overall I see the dream as being very much intact, because no matter how much anyone might want something tweaked to their own taste, Ladies and Gentle Commanders, I give you the Scarab SRV which - in my opinion - is bonkers good.

Rumours of the dream's demise are (according to this meatbag) greatly exaggerated.

latest
 
Great "another miles wide, inch deep thread". Maybe this board needs another Hotel California thread.

My opinion, it's never going to change so either live with it or leave. Be Thankful Elite is not that other game that has the features the OP want but will never be released.
 
So what's your reasoning behind not wanting these things?
What's so bad about having multiplayer features in a multiplayer game?

I want multiplayer features, just not those ones. I have had enough of clans and guilds and don't want to see ED become a carbon copy of other games. I would be happy for factions to be a bit more involved, but certainly don't want to see them owned by players and controlling who and who can't join etc.
 
I want multiplayer features, just not those ones. I have had enough of clans and guilds and don't want to see ED become a carbon copy of other games. I would be happy for factions to be a bit more involved, but certainly don't want to see them owned by players and controlling who and who can't join etc.

So you don't want Elite to be like EVE or WoW where you basically can't do anything without a group.
 
you dont but what about all them player clans that do ? apart for lone pilots player groups are holding elite together

Some do, some don't. You don't know the figures and neither do I so it's pointless speculation on who is holdingthe game together. I find that statement to be prettt arrogant to be honest.
 
The game mechanics are in direct conflict with any possible RP you may want to do.

You have to use high quantities of mental gimnastics to ignore every game mechanic to do any kind of RP. That is, unless your character is self aware of its existence in a barren world of pointless repetition that will probably ruin the RP of everyone else around you.
 
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So what's your reasoning behind not wanting these things?
What's so bad about having multiplayer features in a multiplayer game?

Two things that should have told you that those features will never come.

First the P2P and the free choice for players where and how they want to play with open/group/solo any faction or huge corp gameplay would be absolutly pointless at that point. Because the whining would be alot worse when suddenly a solo player can crash your entire faction/corp with out you being able to do anything aganst him or wage war against him.

And no it will not change P2P will stay, they would have to rewrite the entire network code they worked on the past years to improve, to server basis which would ramp up running cost immensly and would ultimatly force players into a subscription.

Or in short a literally bait and switch from anything this game was supposed to be.Alienating the entire community in one fell swoop.

Second it was clear form the beginning that players will not have huge influence in the galaxy, you will not grow into a power that could rival the actual faction in game. So if anything surrounding more player being able to be more influencial it would be at colonial and the "new bubble" but even then you would face the problem mentioned above.

So that leaves small scale group multiplayer mechanics i would welcome no doubt.
 
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What is it with these walls of text?!

I'm sorry, but personally when faced with a wall of text like this and no summary I'm not going to bother reading it as most of these things are just a rant (and I won't get that time back :) ). I've no idea if yours is. Maybe you could summarise?

Wall of text didn't read

What is it with people who feel entitled to read a title, glance at the OP then post bragging about how they didn't read the opening post of the thread? It is the most stupid of all forum actions. If you don't want to read it please do not clutter up the thread for those who will read it and end up reading all your narcissistic comments of look at me I'm not intellectualy adept to focus on two minutes of reading an article that someone has spent half an hour pouring their heart and soul into.

So - provide tl;dr for us then ;)

And there we have the nub of it, the entitled ones, our bright prosperous future embodied in the TL;DR instant gratification generation... If you have nothing intelligent to add to the conversation please find a corner to sit quietly in and do your colouring in and eat the damned crayons if it makes you happy, as long as you do so quietly.

@Sidey, I share a lot of your sentiments expressed there, although I myself am merely a horizons beta sprog, not a dangerous beta or alpha graduate. We have had some seriously sharp AI, and kept buffing them so an Elite NPS would always put the fear of god into a CMDR. Sadly that sharp AI has been nerfed to heck, when we ought to have kept the sharp AI for the high combat ranks, and had each combat rank of NPC a distinctly different proposition. The way balance this is as you say to make the governance type / security level really mean something so in high security systems you have elite cops patrolling and jumping into every scuffle protecting the innocent and in anarchy systems all the pirates are elite, RP - Anarchies are so tough only the best survive...

But no, Sandro galoot decides we need to match the NPC's that spawn to be proportional to your own combat rank, so nowadays I rarely see anything other than elite NPC's. We aren't really elite if everything we see in the void is also elite, we are more effectively run of the mill and the rest of the lower ranks are retards.

So many fanboys in here, its hard to start a decent idea rich conversation. I often find those probably TL;DR generation fanboys shoot me down for saying we need story telling mechanics they say its a sand box make your own story, even though I'm saying I want the events in the galaxy, missions getting done, factions going into booom, war, famine , expansion, bases getting assaulted, pirate lords getting whacked, hostages liberated, etc... Ought to make it into the local news, the local news and galactic news would be procedurally generated narrative based on what is happening in the galaxy.

I disagree with you one one thing though, powerplay sucks rectums. It doesn't connect to the galaxy at all, I have seen me dock at a coriolis in an ALD system inder the direction of Federal traffic controllers. How does that work ALD is the fracking emepror of the empire, why has she got federal traffic control in one of her own personal star systems? Because power play means frack all, thats why.

Tie powerplay in to the BGS and I might be interested, make BGS factions aligned to a powerplay figure head, or truly independent, if they control a system then their figurehead controls that system and they recieve an influence effect boost like +5% on all postive actions (like the aisling / winters BGS bonus). ie: handing in 100,000cr in exploration data would have the effect in influence gains as handing in 105,000cr. If another powerplay faction aligned this BGS faction would now be oppressed and suffer a negative percentage influence effect modifier (that 100,000 effectively becomes 95,000).

I could go on but I suspect this is getting TL;DR :p
 

Deleted member 38366

D
Lol, what is it with the 'far more potential with minimal effort' nonsense?

"Oh, if only that one dev would work a bit during his lunch on wednesday all my wishes would be fulfilled!'

[haha]

Kinda sad, but it's actually not nonsense.

If you look very closely at the existing mechanics, you'd see that in many aspects we're basically "80-90% there".
Typically, the foundation is there - the part that required the most work - but work basically stopped right there.

Like a 400m sprinter that after 350m just suddenly stops and says "Yep that's it. A job well done, that'll do", leaving everyone puzzled and surprised.
This pattern is evident in many places. Others have often referred to that condition as "half-baked" or "unfinsihed".

And it's not hard to walk those last 20%, that's not the difficult part. Never was.

PS.
Arguably, people have found things in the past that indeed could have been addressed by an Itern during lunch break. Usuallly affected the concepting side of things, as those had only required common-sense check to avoid most of the ensing issues.

Good thing about that is, that post 2.4 we might actually see those 10-20% extra being looked into, potentially transforming barebone mechanics into "Gameplay".
With some of luck, maybe they even decide to "walk that extra mile" in some places, possibly resulting a transformation from barebone mechanics into "Good and enjoyable Gameplay".

However (big however), they might see things just as you. "Very difficult", "too difficult", "no promises, no ETA", "soon(tm)", "We'd love to but can't for undisclosed reasons".
If that's the case - all bets are off.
 
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What is it with people who feel entitled to read a title, glance at the OP then post bragging about how they didn't read the opening post of the thread? It is the most stupid of all forum actions. If you don't want to read it please do not clutter up the thread for those who will read it and end up reading all your narcissistic comments of look at me I'm not intellectualy adept to focus on two minutes of reading an article that someone has spent half an hour pouring their heart and soul into.

Entitled to read a forum title? What? Does that even make sense? Bragging? Eh? Do you know what these words mean?

I don't mind reading lots of text, but there's got to be a point. Most of the essays on this forum aren't worth reading. Some are. Those that are generally have a summary describing what the OP is posting about, and everything else will flesh that out.

I've read the OP's TL:DR now. My first instinct was correct.
 
To those who simply post "wall of text, bla bla bla, give me pictures", why post if you have nothing constructive to add.

I am in pretty much agreement with the OP, his argument is sound. Creating a subset of players who not only have their experience to PvP everyone and win, but also their Uber ships, there is no contest in most battles. It is like watching some F1 race where the leader has won the last 10 races, because of a superior car, yawn...
 
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What is it with people who feel entitled to read a title, glance at the OP then post bragging about how they didn't read the opening post of the thread? It is the most stupid of all forum actions. If you don't want to read it please do not clutter up the thread for those who will read it and end up reading all your narcissistic comments of look at me I'm not intellectualy adept to focus on two minutes of reading an article that someone has spent half an hour pouring their heart and soul into.



And there we have the nub of it, the entitled ones, our bright prosperous future embodied in the TL;DR instant gratification generation... If you have nothing intelligent to add to the conversation please find a corner to sit quietly in and do your colouring in and eat the damned crayons if it makes you happy, as long as you do so quietly.

@Sidey, I share a lot of your sentiments expressed there, although I myself am merely a horizons beta sprog, not a dangerous beta or alpha graduate. We have had some seriously sharp AI, and kept buffing them so an Elite NPS would always put the fear of god into a CMDR. Sadly that sharp AI has been nerfed to heck, when we ought to have kept the sharp AI for the high combat ranks, and had each combat rank of NPC a distinctly different proposition. The way balance this is as you say to make the governance type / security level really mean something so in high security systems you have elite cops patrolling and jumping into every scuffle protecting the innocent and in anarchy systems all the pirates are elite, RP - Anarchies are so tough only the best survive...

But no, Sandro galoot decides we need to match the NPC's that spawn to be proportional to your own combat rank, so nowadays I rarely see anything other than elite NPC's. We aren't really elite if everything we see in the void is also elite, we are more effectively run of the mill and the rest of the lower ranks are retards.

So many fanboys in here, its hard to start a decent idea rich conversation. I often find those probably TL;DR generation fanboys shoot me down for saying we need story telling mechanics they say its a sand box make your own story, even though I'm saying I want the events in the galaxy, missions getting done, factions going into booom, war, famine , expansion, bases getting assaulted, pirate lords getting whacked, hostages liberated, etc... Ought to make it into the local news, the local news and galactic news would be procedurally generated narrative based on what is happening in the galaxy.

I disagree with you one one thing though, powerplay sucks rectums. It doesn't connect to the galaxy at all, I have seen me dock at a coriolis in an ALD system inder the direction of Federal traffic controllers. How does that work ALD is the fracking emepror of the empire, why has she got federal traffic control in one of her own personal star systems? Because power play means frack all, thats why.

Tie powerplay in to the BGS and I might be interested, make BGS factions aligned to a powerplay figure head, or truly independent, if they control a system then their figurehead controls that system and they recieve an influence effect boost like +5% on all postive actions (like the aisling / winters BGS bonus). ie: handing in 100,000cr in exploration data would have the effect in influence gains as handing in 105,000cr. If another powerplay faction aligned this BGS faction would now be oppressed and suffer a negative percentage influence effect modifier (that 100,000 effectively becomes 95,000).

I could go on but I suspect this is getting TL;DR :p

Tldr plz
 
I don't particularly agree with the OP, but I did read his post and think the dog piling he's receiving from people who didn't take the time is kind of funny/sad. I can't really blame someone hoping that Fdev actually starts picking up all of the half finished pieces and working on them again

Nothing wrong with someone constructively pointing out where he thinks the game has gone off the rails.
 
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