That's a nice evasion, but it won't hold up in any kind of legal or accounting context.The product was and is the promise for the product that you can buy in the store.
They sold a product. Period. Doubly so once the crowdfunding portion ended and they went straight into selling virtual goods — goods that they must deliver, or people are owed their money back. No amount of “…but crowdfunding” will change the simple fact that they're selling goods, not a promise. They're a game development company, not an investment bank or a pawn shop.
Yes they are, same as any other company relying on pre-orders, and just like those companies, should they fail to deliver, they are now saddled with all the usual debts and liabilities that accompany such a venture. The only difference lies in the timing of the events: rather than produce then sell then make profit, they sell then produce and then make a profit. The only difference the crowdfunding portion makes is that the first sale is meant to cover the production costs rather than spending money from a loan or from a pre-established nest egg.A crowdfunding company is not prepaying infrastructure and workforce to produce something and then sell it to make a profit.
Their official Companies House filings.Is there a official list of the number of the expenses for employees and facilities somewhere, giving clear data over all the years from 2011? I haven't seen that yet.