Star Citizen Thread v6

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In Star Citizen, Chris Roberts is simply trying to remake Freelancer the way he originally envisioned his masterpiece before the big bad Microsoft stole that chance away from him...Sqn 42 is merely a rerun of Wing Commander...both the failed movie (he now directs in Sqn 42 cutscenes with proper Hollywood actors) and the successful game that brought him to notice in the first place.

I have a feeling he's not really trying to make a game for other people to just go and mess up the dream by actually playing it (them), he's just trying too desperately now to prove a point to himself.
I believe you're right. He's living in his past glory, essentially, instead of trying to create something new. He's living in the past.
 

Slopey

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Same can be said of many aspects. I think the truth is closer to players not being able to adequately describe what they want.
And the worse you can do with that is try to appease everyone.
That's how you end up with major scope creep ;)

I don't think it's a case of " players not being able to adequately describe what they want"

I backed at the KS (and I'm still a backer btw), but I don't recall ever being asked what I wanted. I *wanted* the KS proposal.

To that CR added this and this and this and this and this and this and FoIP - none of which the backers explicitly wanted - he just inferred the support from the level of expenditure, when the two don't necessarily correlate
 
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Isn't that interesting? Many players demand space-pew-pew and get it in CQC... but it's not popular at all. How come? Conflicting interests? Players think they want pew-pew but in reality that's just a minor part of what they want?

I play PvP a few times. Even pew-pew with NPCs. It's fun. But it's not what I want to do hours on end every day. I tried, because I wanted to rank up my combat, but after a few days, I wanted to do something else.

Anyway. I'm leaving that side-tracked topic now. :)

Naaa, the Prince is ok, we're just joking :D
 
Isn't that interesting? Many players demand space-pew-pew and get it in CQC... but it's not popular at all. How come? Conflicting interests? Players think they want pew-pew but in reality that's just a minor part of what they want?

Bad example though. Nobody asked for CQC; the ED player base was largely sceptical about it. I still think it was part of a deal with MS and Xbox that brought it about.
 
Honest rant from KyPoorShot about White Knights.....

[video=youtube;BU1sRg3ROvY]https://www.youtube.com/watch?v=BU1sRg3ROvY[/video]

also video from Faiure ToReport THE SKY IS FALLING!!!!!

[video=youtube;aqgr5ZarT9E]https://www.youtube.com/watch?v=aqgr5ZarT9E[/video]
 
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As I remember back then CIG only solution for cheats was permanent ban,as it seems seeing this "newish"video looks like up until now they didn´t even bother to FIX their own game and instead they will still stick with the perma-ban punishment......thats so LAME....

personally i like the ban punishment.
dont get me wrong, some anti cheat stuff is good, but a tick box saying DO NOT cheat or face a ban, as well as a list of punishable exploits , followed by a ban hammer i think would be great.... but all that said, i think i will be doing some google fu on refunds for SC this weekend.

I backed this with the hope of VR but it is not going to be there are launch and possibly never. The full game could release tomorrow, all singing and all dancing, but without VR i would STILL be logging into Elite, warts and all, so with that in mind, its a waste of money for me buying it full price. Besides, all i wanted was a new spiritual successor to privateer, with the possibility of a bit of multiplayer with mates, i really dont give 2 hoots about an mmo.
 
Same can be said of many aspects. I think the truth is closer to players not being able to adequately describe what they want.
And the worse you can do with that is try to appease everyone.
That's how you end up with major scope creep ;)

There is truth in that... but, (and i know its a dirty word) but i would say the stuff in the DDF all sounds reasonable. Not too pie in the sky. To me that came accross as a sensible, well thought out list of achievable design features.
I agree DB's comments about big game hunting on ELWs were going a bit "Star Citizen!" levels of optimism, but for those players hoping for the DDF I do not consider those to be unreasonable. (but then i would say that i suppose)

I would say the same is true of the star citizen backers. Many are not expecting call of duty beating FPSer on top of Mass Effect level of RPG on top of brilliant multiplayer privateer space game.

Some are, but i would guess many would be happy with sure, a kick backside new privateer like space game with a bit of multiplayer (because that was the original pitch) and then all the rest of the stuff is just the gravy.

In truth Frontier were right to concentrate on getting Elite reboot space game out 1st because this is what most people want, there are already heaps of fpsers and mass effect. (though Frontier just released a bit too bare bones imo)
 
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For me the hilarious thing is how most of the features in Star Citizen have nothing to do with the core gameplay which is flying through space and shooting at things.

Funnily, Wing Commander itself would have never been the success it was if they wouldn't have implemented all the eye candy that had not a lot to do with the actual game. Beautiful cutscenes, point-and-click yourself through space ships and stations in between missions, listening to cheesy dialogue that you could occasionally influence by choosing one of two options (but most times you couldn't). Also Privateer, the trading part just made the game longer without changing the gameplay elements in any way. Even after you had fully equipped your ship, the only thing that changed was how long it took to kill another ship, or that you were able to survive longer. But the actual core gameplay was not affected, these elements kind of ran parallel to the core gameplay, which was and is super simple. Move a 'spaceship' through a non-gravity environment and shoot at other spaceships doing the same. That's it. Some games, like Xwing, tried to complicate things by introducing energy-management, the 'flight model' was more plane-like or the missions were 'kill ship x and y' instead of 'kill the next wave of ships', but even there, the same simple gameplay-mechanics.

So Star Citizen is the idealtype of a Chris Roberts, you could say: Still the same, simple space-shooter-gameplay, but the amount of stuff that distracts you from that grew exponentially.
 
personally i like the ban punishment.
dont get me wrong, some anti cheat stuff is good, but a tick box saying DO NOT cheat or face a ban, as well as a list of punishable exploits , followed by a ban hammer i think would be great.... but all that said, i think i will be doing some google fu on refunds for SC this weekend.

I backed this with the hope of VR but it is not going to be there are launch and possibly never. The full game could release tomorrow, all singing and all dancing, but without VR i would STILL be logging into Elite, warts and all, so with that in mind, its a waste of money for me buying it full price. Besides, all i wanted was a new spiritual successor to privateer, with the possibility of a bit of multiplayer with mates, i really dont give 2 hoots about an mmo.

In my opinion banning should be the last option for any serious game dev. especially in this stage,first they should make sure to ensure their own game with the best possible protection then you made an agreement that backers must singed (patcher)and agreed that IF their using any cheats they could be perma-banned......also don´t forget we talking here about the game that is not F2P so even those"cheaters"payed for their game and maybe some of them payed a lot.....+ you never know some ppl. can accuse others for cheating from pure jealousy or hate so you as an dev, must be absolutely sure that someone is an cheater before you do a permanent ban......
 
Any money left over after a collapse will just make the lawyers rich.

They said they could do the project for $500K on Kickstarter. They got 2.1 million and went on to crowdfund an additional 158+ million more. They also took out bank loans and received government tax credits, in multiple jurisdictions, for millions. They're still collecting money.

They promised regular financial reporting to backers. Funders got none.

They promised Open Development. Funders got none.

They promised accountability, then modified the ToS (multiple times) to remove it.

They promised mod-able multiplayer (hosted by the players.) Funders got none.

They promised a hundred star systems. Funders got one.

They promised financial responsibility. Then bought $20,000 space doors for their office and a $20,000 coffee machine.

They promised stretch goals. Then deleted the page they hosted for them.

They promised delivery dates. Then missed every single one by months, if not years.

They promised the BDSSE. Funders got ~15% of a partially playable pre-alpha demo.

This is what they promised. You decide what they actually delivered.

Although this is an impressive list that makes me angry, and I would love to see the increasing gamer-rage culminate in a spectacular manner (i.e. youtube videos showing protests turning into riots in front of CIG infrastructure, or even a citizen-freakout at one of the annual conferences, or a video of computer hardware carried out of the LA-facility by police officers while Derek Smart yells 'that's him in the 911') I fear there won't be any form of defined end to this story :|
 
Maybe game designers need to think out of the box? there is a reason why movies and TV shows like Star Trek was so popular, not a whole lot of pew pew going on in them.

Exploration is what makes Star Trek popular, a different planet with different aliens/problems every week (I'm probably talking more about original star trek here). No Mans Sky kind of attempts this but is a bit light on the story telling, Mass effect series is the closest I suppose
 
Bad example though. Nobody asked for CQC; the ED player base was largely sceptical about it. I still think it was part of a deal with MS and Xbox that brought it about.

CQC was and is sabotaged by the entirely messed up rewards. If it was a viable way to make money, people would be playing it quite happily. Even more so if you could advance your navy rank with it, which would IMO make a lot of sense.
 
His other video is also excellent:

[video=youtube;rYfQV6DQnlg]https://www.youtube.com/watch?v=rYfQV6DQnlg[/video]

His core points:

1) Flight Model / Aiming
2) CIG execs themselves don't know what the promised PvP Slider is anymore
3) Continual re-doing of assets due to changing design is wasteful
4) LTI being sold multiple times despite initial promises

And of course that the basics are still missing: Trading, economy, mining, reputation system, bounty hunting, etc.
 
Although this is an impressive list that makes me angry, and I would love to see the increasing gamer-rage culminate in a spectacular manner (i.e. youtube videos showing protests turning into riots in front of CIG infrastructure, or even a citizen-freakout at one of the annual conferences, or a video of computer hardware carried out of the LA-facility by police officers while Derek Smart yells 'that's him in the 911') I fear there won't be any form of defined end to this story :|

I m 100% with you in hopes and worry.
 
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