As I've stated before, I decided to play more in open to make my own observations about the state of things
rather than just reading the various threads about it in the forums, and my strategy is to participate in CGs and only do so in Open.
Obviously I had to unlock some more engineers first, and I had a couple of rebuys during the first event, but by the next one I had dropped my 7A Reinforced shields for a 6C bi-weave and a 7b, 6b, and 5b cell banks (there were a lot of trial and error that I'm skipping over here) and by the next event I had G5 engineered most of my hardpoints an core modules and had a good working loadout. I had an NPC slayer before, but now, to NPCs its like I'm the fourth horseman of the apocolypse. To CMDRs with PVP meta ships who will attack on site, I'm a slow turtle that always gets away (so far).
My point is, that it only took a week or so of game play to recommission my empty exploration class Anaconda to an open PVP class ship that may not be able to stand ground and fight against the big enemies, but can withstand an onslaught from a wing of PVP meta ships that are plauging the CGs long enough to high wake out. The last time, it was two FDLs and a Clipper that interdicted me, and I didn't even bother trying to run. Just full pips to sys and firing cell banks and heat sinks until the jump.
Having said that, it was g impossible to get to the station, and I ony made one delivery of 116 tons. After that I dropped my cargo racks to reinstall reinforcement modules and tried to get some others to wing up so that we could provide support to the haulers. I was thinking that one or two combat ships in a wing with a T9 or something would work, even though the T9 would be the only one to actually make any money, but it seemed obvious that is what was missing.
Of course, no takers. So I can't fault a lack of C&P or anything else if the opposing side won't take some basic logical actions to attempt to stand their ground.
I ended up buying a Viper MkIV and made it as fast and punchy as I could with what I had available, and just flew that around the station in a campaign to harass the FDLs and FAS that were camped out there. I faced a rebuy pretty quickly, but at around 200k I can afford to do that about 150 times, so I was right back at it.
Several ships got in and out just fine, because the agressors were all chasing me around, and I wasn't much more than an annoyance, but it did make a differrence.
I only faced two rebuys, because I eventually got the hang of HWing out just before hull was completely blown, and I had one glorious moment where one of the FDLs was trying to attack a ship near the station when the station opened fire. I was firing at the FDL with mt medium G5 rails (thermal cascade and super penatrator) the whole time from above, so as the FDL just made it out of the station's range with 15% hull, I was still close enough to hit him with both rails and send him to rebuy!
So yeah, it can suck but wing up, make a stand in cheap ships, or do something.