Modes WOW CGs in open have got really toxic haven't they!

Right. Some people like myself (and if I may be bold you too maybe) see the game as a spaceship simulator/RPG kind of thing.
Of course it's a video game but it's more enjoyable when it makes some kind of sense.

Others (and you know who you are) treat, and play the game, like some kind of CoD Deathmatch/CTF. Fight, die, respawn, fight again.

The will NEVER be comparable. If folks around here.would stop trying to make it so everyone would be happy.
This will never be one big happy universe for everyone agrees on a play style and has fun.
Sooner people get it the more they would probably enjoy the game.

Of course there's the third type that just likes to ruin things for everyone else.
But that's not a subject for this thread.

Good post. I too am not one to accept getting my ship blown up by another cmdr to be "part of the game". It might be part of someone else's game, but it won't ever be part of mine. I play this game as more of a space sim/RPG than some CoD clone. I do like meeting other cmdrs, like last night at Palin's base, but I also like the fact that I don't have to worry about getting jumped by bored kids looking for their definition of fun. No thanks. :)
 
So I just spent the last 15 minutes sat on a pad at Obsidian Orbital watching the usual suspects getting up to their tricks.

Muticrewed FGS with fighters seems to be the flavour of the day.

You can make it in if you have good defences and come in as fast as possible.

But good luck leaving. I watched Pythons, Type-9s and Anacondas all vaporised before they could jump. I only saw one Commander make the jump out - a Cutter that made it's jump with 10% hull left.
 
So I just spent the last 15 minutes sat on a pad at Obsidian Orbital watching the usual suspects getting up to their tricks.

Muticrewed FGS with fighters seems to be the flavour of the day.

You can make it in if you have good defences and come in as fast as possible.

But good luck leaving. I watched Pythons, Type-9s and Anacondas all vaporised before they could jump. I only saw one Commander make the jump out - a Cutter that made it's jump with 10% hull left.

This sounds like a PvPer's dream! Where is the "Magnificent Seven" of the community? They should go give these marauding bandits a bloody nose.
 
This sounds like a PvPer's dream! Where is the "Magnificent Seven" of the community? They should go give these marauding bandits a bloody nose.

Reminds me that I have a ship to run interference for interference, but it requires more Engineering to be competent at it.

Haven't gotten around to it yet, and not sure if I will, since I'm not much for the PVP meta game anyway.

...

Anyway, more on point, playing their game their way isn't my main goal in how I play this game we share. As someone else mentioned, it just becomes a respawn death match at that point. [blah]

I don't play this game as an e-sports game, I play it as a Commander in the Pilots Federation in 330X. Well, insofar as I'm reasonably able to.
 
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What do you expect with a CG that doesn't have a component for the pew pew crowd, and the destination doesn't have any "rules" in place to prevent griefing at the station? It's a feeding frenzy. It's almost like it was designed that way.
 
This sounds like a PvPer's dream! Where is the "Magnificent Seven" of the community? They should go give these marauding bandits a bloody nose.

I did the "bloody nose" thing yesterday. I had 3 different "commanders" combat log. These are folks who were shooting at ships as they entered/left the station. I decided it wasn't worth it. CGs like this will push even more people out of Open.
 
Good gaming CMDR, I'm thinking of building an assassin cobra mkiii to take them our or even an eagle. Thoughts are...

silent running cobra/DScout
2 x class 2 torps - engineered with Reverberating Cascade
2 x class 1 cannons - engineered sturdy high yield shell
bi weave shielding, for escape

Tactics wise silent run outside CG station, pick you mark fire torps targeted at power plant. Shields should go down after 2 torps have landed, repeat. Hopefully power plant has been taken out and go in for the kill, if not then its up to the cannons to do their bit.

PS any news on crafting of torps in 2.4?

i think the above would make CGs a little more... interesting for both camps. If you could get a load of cmdrs to get a similar build identification of the pirates would be easier and of course rebuys would be negligible.

Just a suggestion from the adapt or die camp.

CMDR Valleys
 
Autofailing the CG won't do anything but aggravate people trying to play the game; true salt miners could care less about ingame consequences because their game is to make your game less enjoyable.

If someone is thwarting this CG purely for lulz then its total failure is their ultimate win scenario. Galaxy-wide negative effects for everyone, with help from FD? Miners would die in a glorious orgy of saline overdose. We need better ways to minimize their efforts so that they're just another aspect of crime, not make everyone else suffer.

This. It would actually work better in the other direction, with an announcement that the Imp/Fed navy (or Sirius Corp or whoever) had reacted to traitors against humanity by assembling a fleet to supply the last of the goods needed to reach tier 8 in both CGs.

Remember the wailing and gnashing of teeth when Frontier lifted that lockdown?
 
1 sensible (by that I mean logical) solution IF FD keep proper metrics...
Once the CG is done those who took part get discount on thargoid weapons.
Those who did not get involved get access but not at a discount.
Those who are considered enemy of the state or were fighting AGAINST the CG don't get access to the weapons for 6 months.
As I have said before. Want to RP a bad guy, fine , but surely no one would expect access to new, limited supply equipment if they went out of their way to stop it being made. Anything else is surely hypocrisy?
 

You're assuming "hypocrisy" isn't a valid method of playing this game... [haha]

It's, perhaps rather unfortunately, largely irrelevant to the meta game. I for one would like Frontier to address and correct these sort of inconsistencies, but it doesn't seem to be high on their priorities list. [downcast]
 
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ITT: Another CMDR can't handle Open and finds the built-in solution to his problems.

Great post, would read again.

I'm glad you prefer hiding in private groups/solo. I'm not so glad everyone feels the need to post about it.
 
As I've stated before, I decided to play more in open to make my own observations about the state of things
rather than just reading the various threads about it in the forums, and my strategy is to participate in CGs and only do so in Open.

Obviously I had to unlock some more engineers first, and I had a couple of rebuys during the first event, but by the next one I had dropped my 7A Reinforced shields for a 6C bi-weave and a 7b, 6b, and 5b cell banks (there were a lot of trial and error that I'm skipping over here) and by the next event I had G5 engineered most of my hardpoints an core modules and had a good working loadout. I had an NPC slayer before, but now, to NPCs its like I'm the fourth horseman of the apocolypse. To CMDRs with PVP meta ships who will attack on site, I'm a slow turtle that always gets away (so far).

My point is, that it only took a week or so of game play to recommission my empty exploration class Anaconda to an open PVP class ship that may not be able to stand ground and fight against the big enemies, but can withstand an onslaught from a wing of PVP meta ships that are plauging the CGs long enough to high wake out. The last time, it was two FDLs and a Clipper that interdicted me, and I didn't even bother trying to run. Just full pips to sys and firing cell banks and heat sinks until the jump.

Having said that, it was g impossible to get to the station, and I ony made one delivery of 116 tons. After that I dropped my cargo racks to reinstall reinforcement modules and tried to get some others to wing up so that we could provide support to the haulers. I was thinking that one or two combat ships in a wing with a T9 or something would work, even though the T9 would be the only one to actually make any money, but it seemed obvious that is what was missing.

Of course, no takers. So I can't fault a lack of C&P or anything else if the opposing side won't take some basic logical actions to attempt to stand their ground.

I ended up buying a Viper MkIV and made it as fast and punchy as I could with what I had available, and just flew that around the station in a campaign to harass the FDLs and FAS that were camped out there. I faced a rebuy pretty quickly, but at around 200k I can afford to do that about 150 times, so I was right back at it.

Several ships got in and out just fine, because the agressors were all chasing me around, and I wasn't much more than an annoyance, but it did make a differrence.

I only faced two rebuys, because I eventually got the hang of HWing out just before hull was completely blown, and I had one glorious moment where one of the FDLs was trying to attack a ship near the station when the station opened fire. I was firing at the FDL with mt medium G5 rails (thermal cascade and super penatrator) the whole time from above, so as the FDL just made it out of the station's range with 15% hull, I was still close enough to hit him with both rails and send him to rebuy!

So yeah, it can suck but wing up, make a stand in cheap ships, or do something.
 
As I have said before. Want to RP a bad guy, fine , but surely no one would expect access to new, limited supply equipment if they went out of their way to stop it being made. Anything else is surely hypocrisy?

You're joking right? In real life traitors are stripped of everything and executed. Pretty much at a minimum. If you want to roleplay this it would go something more like: Stripped of Pilot Federation ranks. KoS at all Major Faction Stations - does not expire on death. Standing KoS bounty issued - does not expire on death. 6 month delay on weapons indeed, how strict of you.

The C&P system is truly terrible. That quote above your post: "I want to be able to play a great game without being griefed by teenagers" - David Braben. That's a straight up lie because if it was true C&P would have been a core facet of the game. Being an outlaw would be a real thing. It's still not all these years later and not even the biggest fanboi could pretend otherwise. The "changes" they are making won't change anything either because it's still not even remotely realistic. You can act against the best interests of the Federation and/or Empire and they won't raise a finger to stop you. Such scary Superpowers they are.... It's embarrassing from a RP perspective and easily one of the most immersion-breaking aspects of the game.
 

Rafe Zetter

Banned
When I first heard about this seal clubbing I thought that it would be really cool if a couple of wings of max out vettes could come in and take them on. But then I realized that the probable outcome of that would be the same as some punk/bully being challenged on even ground: They would run. Cowards are like that.

Even the much hated Goonswarm (or The Imperials as they are now known) from Eve Online stay and fight, these guys wouldn't even have the courage when the odds are evend out.
 

Rafe Zetter

Banned
ITT: Another CMDR can't handle Open and finds the built-in solution to his problems.

Great post, would read again.

I'm glad you prefer hiding in private groups/solo. I'm not so glad everyone feels the need to post about it.

As I have said elsewhere bigtity, there are far more players in the PG's than there will ever be in open, ever. Mostly because of this sort of behaviour, and not only that but when they make a statement that they didn't enjoy the experience, YOU and all those like you give them even more reasons to stay away from players like you with posts like this.

You treat players like carp, you talk to them like carp, and then complain when they avoid you and tell everyone else to avoid you.

They keep posting about it because of all the players who hide under the banner of PvP, KEEP DOING IT.

I'm not against PvP, and many others who've commented in the past against this sort of thing are not either, but 2v1, 3v1, 5v1 in meta engineered ships isn't PvP, it's the cyber equivalent of a mugging, and I've yet to meet anyone on earth who would voluntarily do anything knowing they are going to get a severe beating.

You play in open because you have a meta engineered ship and the comfort of a crew of other players to back you up. Your sig says so.

You claim it's "hiding" yet when was the last time you went into a pub in the "dodgy" part of town and called everyone a bunch of......... whatever and waited for the results.

When was the last time you walked down the street, saw the biggest guy you could find and punched him in the face?

YOU and all those who play like you talk lots of bravado, but hide from the realites and consequences of such behaviour on a daily basis; so why is it when someone avoids OPEN is it "hiding"?

I call it smart.

Oh and just to back up my statements - I used to be a Guardian Angel in a past life, 2.5 years I gave to helping the vulnerable feel safer, and sometimes stuff did go down, but I still did it.

What have you done?
 
Even the much hated Goonswarm (or The Imperials as they are now known) from Eve Online stay and fight, these guys wouldn't even have the courage when the odds are evend out.

Good thing this game isn't Eve.

Besides, there's really no rhyme or reason to "stay and fight." At best you're not accomplishing much of anything and you're not able to "vanquish evil doers" or whatever, not unless someone is going into it without a rebuy or something.

The long and the short of it is that it's for its own sake, not really anything else substantial, i.e., it's mostly worthless and meaningless in the game to me and many others, just a game universe continuity nuisance or a bit of a thrill now and then, depending how you look at it.
 
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