Thargoids not scary, not challenging and most likely not dangerous at all

Definitely underpowered. Their 'danger' at the moment is purely centered around the fact that we cannot damage them.

I do hope that FDev have more in store than 'Skyrim difficulty', whereby they just increase the HP and damage resistance of enemies and lower your own damage output. That is not true difficulty, merely artificial difficulty.
 
Definitely underpowered. Their 'danger' at the moment is purely centered around the fact that we cannot damage them.

I do hope that FDev have more in store than 'Skyrim difficulty', whereby they just increase the HP and damage resistance of enemies and lower your own damage output. That is not true difficulty, merely artificial difficulty.

They could give them 100% precision. Then you will call them aim bots.

If they would be OP in killing players they would be seen as god like monsters with no interactivity.
 
Imagine the outrage and anger in these forums if thargoids could destroy ships in a few shots!

At the moment it is probably balanced.

When there are are more effective weapons, hopefully the threat level will rise.
 
I always remember playing Freespace and killing the Shivan ships that first attack.

It took me about an hour, and I was greeted as a hero.

I later learned that it was a puny Scout.
 
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I do hope that FDev have more in store than 'Skyrim difficulty', whereby they just increase the HP and damage resistance of enemies and lower your own damage output. That is not true difficulty, merely artificial difficulty.

Yeah, that kind of 'difficulty' is pretty archaic.

The furthest back I can remember was, Command & Conquer: Red Alert (1996) - where I used to mess around with the .ini files to change those values for Skirmish matches against the AI.
 
And on the other side there are people getting Hyperdicted by different Thargoids that have shutdown pulses and multiple swarms of Thargons wrecking wings

Seems like there is more to this than day one is letting on. Funny that

Got hyperdicted and and two thargoids just stared at me. Creepy. Good thing i never fired on them guess that is why they did not attack me.
 
There appear to be two types of thargoids. One is hyper aggresive with powerful weapons, the other barely even bothered to fire back and did very little damage when it did.
 
I just watched a video where 3 Anacondas and a Cutter fought A thargoid and 2 of the Anacondas got destroyed. It proves that people with different skill levels play this game and what is super easy for some, is super hard for others. A balancing act in an MMO is always a tough thing to do.
 
I agree that the Goids dont do alot of damage, and are not a threat.

I think the issue is the moment FD announced they were releasing high tech aliens, peoples first reaction was to cry a little and ask weather or not they would be opt-in/out and weather their pixels were in danger or not. Basically; FD cannot make the Aliens as dangerous as they SHOULD be because the uproar it would cause from the crowd that believe all danger should be optional and yet no game content should be unavailable to them at the same time so...

What we end up with; is Aliens being as Signal Sources so they are fully optional and Hyperdictions. I strongly suspect that the Aliens do scaled damage depending on what you fly, I've seen a lot of videos from people in all manner of different ships, both engineerd and D rated; being attack by the same Thargoids and all take scaled damage. When i was attacked by 3 goids i took the same level of damage as when i was attacked by 1 because the damage they did as a collective was scaled down. This has obviously been done to stop the massacre that would ensue on the forum if someone visited a Signal Source/got Hyperdicted and was 1 shotted (as lets face it; we should be by this enemy at this point).

I seriously doubt my dreams of highly dangerous aliens with no holds barred attacks on stations and civilised areas of the bubble will come true but i highly doubt that will be the case as FD need to appease everyone.

As it stands so far:

You can CHOOSE to aggress them, in which case they will attack you, but you'll have plenty of time to escape and they dont do much damage.
You can CHOOSE to keep your distance in which case they will leave you be
You can CHOOSE to get close and after a 30 second visual warning you'll be attacked, again with time to escape and not much damage.

The only exception I've seen is the hyperdiction-instant attack which i think is cool, but they should do so much more damage and i highly suspect this is actually a bug.
 
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the issue is with engineers..... ((appologise if i am wrong and if i am i take it back) but i am guessing it was a heavily engineered ship.

some how FD needto balance the game with those who have insane eng build ships against those who just have solid "A rated" but ultimately factory spec machines.

it is a bit like 2 humans having a race in Forza where you have to beat the 3rd lead AI car... one human is in a factory edition car and the other person is in a GT2 respecced monster just with a similar body shell......

what is the solution? I have no idea, either accept that everyone must uber engineer their gear OR respec the eng mods to reduce their potency I suppose.

somoene made an interesting suggestion.

make it so that eng gear is MORE susceptible to thargoid attack, ie less resistant to corrosion.

that way the person who can rip humans apart very easily and is essentially invincible to humans, take huge damage to aliens.
 
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Maybe they become a lot more dangerous once we can hurt them. After all you don't go giving a kid the smackdown if all they can do is poke your ankles.
 
I just watched a video where 3 Anacondas and a Cutter fought A thargoid and 2 of the Anacondas got destroyed. It proves that people with different skill levels play this game and what is super easy for some, is super hard for others. A balancing act in an MMO is always a tough thing to do.

If simply not knowing when to retreat is considered a high level skill, then yeah it's definately hard for some people.
And no, I don't mean that in a condescending manner — I play with a bunch of guys who will fly face-on directly at an Anaconda when its both facing them AND shooting them.
They never enter a HazRES unless I'm there, because they know and accept their own skill level.

The game already has all the tools necessary to balance things for players of ALL skill levels — The threat level seen when scanning a signal source literally tells you the difficulty level.

It's not hard to create signal sources that are for low, intermediate, high-skill / etc.
 
the issue is with engineers..... ((appologise if i am wrong and if i am i take it back) but i am guessing it was a heavily engineered ship.

some how FD needto balance the game with those who have insane eng build ships against those who just have solid "A rated" but ultimately factory spec machines.

it is a bit like 2 humans having a race in Forza where you have to beat the 3rd lead AI car... one human is in a factory edition car and the other person is in a GT2 respecced monster just with a similar body shell......

what is the solution? I have no idea, either accept that everyone must uber engineer their gear OR respec the eng mods to reduce their potency I suppose.

somoene made an interesting suggestion.

make it so that eng gear is MORE susceptible to thargoid attack, ie less resistant to corrosion.

that way the person who can rip humans apart very easily and is essentially invincible to humans, take huge damage to aliens.

I'm puzzled by this thinking.

Surely those who have taken the time and effort to Engineer their ships, should in fact be rewarded with a ship which is harder for even Thargoids to damage?

I'd hate to think my very heavily engineered exploration Conda - something I took a lot of time and effort over - should somehow be weaker against anything rather than stronger :)
 
I also hope for some waves of total destruction from the Thargoids. However please remember that last time we had NPC's that was hard to kill and actually kicked commanders butt, the salty tears was almost endless, ohhhh sweet times.....
 
I'm satisfied with what I've seen so far.

So far as I'm aware, there have still been ZERO Thargoid attacks on CMDR ships. We drop in on them after they've destroyed other ships and are scavenging, but directly targeting CMDRs... not yet. They can be pushed into hostile or defensive stance, but show restraint in that when I back down, they also seem to.

They don't seem intent on mass murder, nor do they present a burn the galaxy mentality. The Thargoids would appear to be doing something. Doing something right in the open now, right in our faces, and they don't care that we see or know about it.

I suspect they have yet to fully unleash their fury.
 
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Yes I have been waiting for this to happen since release. A video showing the offensive (and possible defensive) capabilities of a thargoid interceptor.

Below is a video of CMDR The90sKid fighting a Thargoid for seven minutes.


As you can see Thargoids do very little damage despite phasing sequence. The mass destruction against federal ships (like someone said in the YT comments: "Federal ships famous for their hull tanking being worse than a single imperial Clipper" (quote is not word-to-word)) shown in trailers and in-game spoilers doesn't match with the firepower shown in this video.
Where is the logic? A Thargoid capable of destroying multiple federal and imperial ships ... even capable of destroying capital ships now struggles against an imperial Clipper with gimballed weapons. Now one would think that an alien ship doing its EMP thing and disabling every single system on your ship AND having a scan protecting surface would also be capable of disrupting gimbals or turrets? Haha, wrong. Thargoids don't have access to chaff launchers same as NPCs don't have access to engineers despite them landing on their bases.

After the CGs will be completed successfully (since there is no room for them to fail) these poor Thargoids will be easy to farm like any other NPC with the challenge level of Minecraft.
Fearsome aliens you say? "We should be afraid?" You say?
Looking forward to the stacking of their left-overs once the anti-tharg sprays are available i nevery supermarket of the galaxy.

I am sad. Because I knew it all along and my realistic expectations are always met. Expectations like Thargoids being no threat and therefor not scary, that we will never have a decent multiplayer connectivity, no passive incomes and certainly no multiplayer player interactions in forms of trading, grouping beyond temporary wings and many other nice things.
With every update FDev mets my expectations that we will never have meanignful gameplay, just grinding.
Please, FDev prove me wrong and let YT spit out footage of a single thargoid destroying multiple CMDRs in a wing with fully fitted anti-thargoid equipment and good experience in PvE and PvP combat.
For this, the challenge level of thargoids needs to be raised atleast by 1000% so 10 times more challenging.

From what I have seen now, I can just highwake like on every other mass locking NPC and are an annoyance at best.

Add RNGineers to the game that need these materials and you will see thousands of commanders with modified modules that use said materials the next day.

Non-Human Signal Source [Threat 5]? Non-Human Farming Spot [Threat 0]. Any average CMDR is better at beating up CMDRs than this poor nice looking space flower. Even a wing of Vultures or Eagles is more dangerous than this space flower.



For an alien vessel that is supposed to have access to advanced tech, hyperdicting non-alien ships plus EMPing non-alien vessels and immunity to any non-alien weaponary with extreme manouvering capablities and flower-launched-bee-warms needing 7 minutes for a medium seized ship with gimballed weapons is more than just poor.
Anyone can simply highwake out and won't get hyperdicted?
If one player can survive 7 minutes then what if a wing of CMDRs shows up?
Thargoid EMPs only once?
Stacking caustic resistance is a free ticket for life?


Any hull tank with 3k or more armor will be easy mode against space flowers. In the forum title picture I see three Thargoids in the background and one in the front lookign at the viewer. Two of the background Thargoids fight against Eagles near a station. Maybe this is the only seize of ship they can actually take on and just arrived at the federal mass destruction place when their other 20 space flower wing mates already left. Because this is the realistic amount of space flowers you'd need to provide a significant challenge against a single wing of CMDRs.
Any CMDR deals more damage than these poor space flowers and they certainly will be farmed like any other NPC. The war for humanity has already been won. Threat eliminated, threat not existing. Mission complete before it started.

EDIT: And just now, three wings on a single Thargoid. Barely any losses. After 15 minutes multiple CMDRs are still alive. Unless Thargoids are super tanky and have atleast 1.000.000 hitpoints they will be as scary as any other given medium seized NPC.


Dude, the Thargoids have only just revealed themselves in small numbers in the Pleiades...

For all we know, those human fleets were probably killed by massive flower-looking capital ships (that are alive, floating through space, and probably look like the crashed mycoid-ridden wrecks scattered all throughout the nebula) - I doubt one or two Interceptors could have caused that much damage by themselves.

I say that again as it is important: Interceptors - sure, they are deadly when they want to be, but I bet these are more than likely the smallest vessels they have so far displayed (despite being bigger than our largest super-heavyfighter ships, such as the Corvette).

Until they fully arrive in "full" force, we are just dealing with scouts in skirmishes, so this is probably the most peaceful time we will get trying to interact with the aliens - the shadow is, in all likely hood, on its way and is much, much bigger (if it isn't already here lurking somewhere...).
 
Too early to tell yet - the potential is there for it to be easy or hard or it may well vary by instance (hey threat 5 vs threat 7 perhaps) - very few current players would last in the original game - jump to 1 st anarchy system and get flattened intsantly, meet thargoids - get flattened instantly. That was the norm for games back then, do that now and folk would have conniptions, so it's a difficult balancing act FDev have ahead.
I suspect once the training wheels are off - then three Thargoids working in concert with Tharglet swarm will be quite nasty - we also don't have anyone who is very experienced at fighting in wings, what we see is "gank" squads - most "skilled" pvp is folk charging at each other like old style tournaments of knights on horseback.
I suspect it could become more like having a well organised group\raid setup in a traditional MMO vs a dungeon with boss - say raid on a Thargoid cap ship on the planet before it lifts off or somesuch.
 
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