Fading Optimism. But still optimistic.

Yeah exactly, again that's a whole other argument! But something as simple as scanning for stuff would change the dynamic completely.

Again , to reiterate I've not lost hope YET.

But as an example what if:

The events around **** were plastered all over Galnet, in game news etc.

What if the stations in the area where offering search and rescue missions to save people from the chaos that was happening, what if those missions carried the risk of ... unwanted guests.

You would feel like you were helping, that there was risk, and reward!

What if there was a sense of panic, even it was only coming from mission descriptions.

I had a great moment when I launched my SDF and the ai pilot said "Er Im not sure about this those signals aren't of human origin"

Why aren't there Ai warships guarding the stations sending messages like " pilots take care this area is under attack by unknown vessels stay docked for your own safety" , I mean local is clogged with text saying "outr in flight entertainment is great!" from tourist ships . It's just text files! Add some flavour!

I did notice the cruise ships were all business-as-usual around the system, very immersion breaking! Even some lines of dialogue from the station flight control would have been very cool indeed.

My only concern about using the wave scanner for USS would be that people would instantly go "urgh FDev just re-using mechanics instead of coming up with something new". Incremental steps, people! It's all part of the journey :p
 

Deleted member 115407

D
Why should USS not be in the game? I do not get that at all.
USS as such are perfectly fine... but....

The only thing I would like to be able to do is search for them in a more active manner.
I think ships should get a scanner like the SRV has.
I would love to see blips on my ship's scanner and then have to home in on them. that would be much more fun.

That's what I don't get.

If the USS is a placeholder, then what is it supposed to be replaced with?

I think USS are fine.
 
After watching the video where 20 guys shoot constantly at one until they're out of ammo this whole thing feels lame. Ok, aliens have god mode until our valiant engineers can cook up weapons...because the greatest minds of all three superpowers combined need dem engineers. And the superpowers are too busy banging thousands of ships together at some CZ so they need independant pilots to bring them stuff?

When Jaques, player groups or minor factions ask for help I get it. But Aegis? Now?

/rant
 
No as usual its left to trial and error with no details.


Thanks. I just took time and went in-game to check. No mention of anything related to what equipment is needed, or how to find it.

I have written Brett C, expressing (I hope) that this massive oversight needs to be resolved immediately.
 
That's what I don't get.

If the USS is a placeholder, then what is it supposed to be replaced with?

I think USS are fine.

Yeah I shouldn't have said that really it's not really the issue that USS or bad , and it's a different debate.

It also may turn out that we are completely wrong, it's only been a couple of days and there is obviously so much care and attention gone into many aspects of this. As always the audio and visuals are stunning.

It strikes me as odd that such little things are overlooked.


The optional thing is also a non issue people! As they can be restricted to a certain area ... the front line so to speak.
 
We just got more community goals. Another week of no Aegis weapons to fight the Thargoids.

You really think we were waiting with high anticipation for more CGs? Are you kidding me.

Not just CGs, 3 trade CGs and two of them have nothing to do with the Thargoid story line.

More than anything else, FD needs better storytelling. You don't play up a huge new alien threat and then ask your players to meet that challenge through mundane cargo delivery.
 
USS are a good idea poorly implemented. I would like a scanner with settings so that I can hunt what I am interested in. The SRV scanner is good, but again I think there's gameplay in adjusting sliders to narrow down frequencies and locations. There is nothing more annoying than having a USS which you are interested in pop up when you are a few megameters from a station. This wouldn't happen if the USS itself was the destination.
 
That's what I don't get.

If the USS is a placeholder, then what is it supposed to be replaced with?

I think USS are fine.

USS, as in, a place in local space, you can drop into, has to exist yes.

I think, most people would not deny that, however, the METHOD of FINDING a USS, the way they spawn, the passive, timer based, dice roll of it all, annoys a lot of people.


It would be nicer to be doing -something- anything, to actually feel as though we were searching for things, instead of waiting for things to spawn. They made some minor attempt at this with the mission USS's, and adding in a specific planetary body, though, they still left the timer in once you get there... basically nullifying it! which was amazing to me.
 
That's what I don't get.

If the USS is a placeholder, then what is it supposed to be replaced with?

I think USS are fine.

At the moment you can find every lightsecond around maia systems "non human signals".

IMO better: New Mission in the mission board. Support a small science expedition wing searching for alien ships. Fly to system x to planet/waypoint y etc. where aliens are supposed to be.
Or a search and rescue mission where you have to find a lost expedition wing ... ;)
Real distress calls by other players when they get hyperdicted...
.
.
.
 

Deleted member 115407

D
After watching the video where 20 guys shoot constantly at one until they're out of ammo this whole thing feels lame. Ok, aliens have god mode until our valiant engineers can cook up weapons...because the greatest minds of all three superpowers combined need dem engineers. And the superpowers are too busy banging thousands of ships together at some CZ so they need independant pilots to bring them stuff?

When Jaques, player groups or minor factions ask for help I get it. But Aegis? Now?

/rant

I don't think the point of the current situation is for the Pleiades to be a big Thargoid slaughterhouse. As things stand now, players are guaranteed interaction with these aliens that have thus far been only a fringe point of interest in the game. And I think that's the point of things as they are now - for players to be able to easily go experience, interact with, and wonder at these things.

USS, as in, a place in local space, you can drop into, has to exist yes.

I think, most people would not deny that, however, the METHOD of FINDING a USS, the way they spawn, the passive, timer based, dice roll of it all, annoys a lot of people.

It would be nicer to be doing -something- anything, to actually feel as though we were searching for things, instead of waiting for things to spawn. They made some minor attempt at this with the mission USS's, and adding in a specific planetary body, though, they still left the timer in once you get there... basically nullifying it! which was amazing to me.

I see. That makes sense.
 
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Quite agree.

USS is a marked area in space. Even if you use proactivity scanner or something to find a Thargoid in open space, it would be essentially the same.


( thinking about it : if your ship doesn't have a scanner, do USS still appear? )

That's what I don't get.

If the USS is a placeholder, then what is it supposed to be replaced with?

I think USS are fine.


At the moment you can find every lightsecond around maia systems "non human signals".

IMO better: New Mission in the mission board. Support a small science expedition wing searching for alien ships. Fly to system x to planet/waypoint y etc. where aliens are supposed to be.
Or a search and rescue mission where you have to find a lost expedition wing ... ;)
Real distress calls by other players when they get hyperdicted...
.
.
.

I was flying around for 30 to 40 minutes around Maia and close by systems until I found my first non-human USS!!
 
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Deleted member 115407

D
Quite agree.

USS is a marked area in space. Even if you use proactivity scanner or something to find a Thargoid in open space, it would be essentially the same.


( thinking about it : if your ship doesn't have a scanner, do USS still appear? )


I was flying around for 30 to 40 minutes around Maia and close by systems until I found my first non-human USS!!

That's insane. There are so many in the system referenced by the GalNet Article that you're practically tripping over them.
 
I got a non-human USS before I could turn away from the star. And another before I could get to that one, and then another. They were literally a swarm.
 

Deleted member 115407

D
I got a non-human USS before I could turn away from the star. And another before I could get to that one, and then another. They were literally a swarm.

I know, right? Like white chicks on a pumpkin spice latte giveaway.
 
I feel they are handling it about right at this stage. From personal experience, there was previously talk of alien interdictions and plenty of stuff on Youtube, but many of us never ever had the chance of encountering an alien, no matter how hard we tried, the RNG was against us, or we didn't carry the right cargo for the day of the week, or whatever.

At least this way, we are all having the opportunity to interact with aliens if we want to. Those that don't want to are, at present, unaffected. And when we do enter the USS, the interactions depend on how we react, and there are also variations on the theme.

This has been my first direct contact with the aliens, and I would say it has been done very well indeed. Too slow for some? Well, it's been a couple of days ! I'm now heading out again to see if I can snitch some of this cargo they are keen on getting their tentacles into, and to save humans in escape pods. Now that would be an excellent subject for a CG [yesnod]
 
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