Thargoid Interceptor needs a Buff VS Wing

I think the Thargoid Interceptor needs a buff, it's not really challenging for a Wing.

The Thargoid Interceptor barely fights back during the first couple of minutes. It just flies around while being hammered by a Wing.

It should:

- Fight back immediately when attacked
- Focus on players who are the weakest in a Wing.
- Deal more damage in general. It doesn't do much damage, most Wing members keep their hull and shields high.
- Use Thargons more.

Currently, it's quite challenging, but not a lot.

It would be more fair when players are in a Wing, that the Thargoid Interceptor also gets backup (additional Interceptors).
 
Personally, I think the challenge level is right. Smaller ships still stand a chance. With whatever else on the horizon waiting to put an end to our celebrations here today, these guys need to stay as more of the entry level Thargoid that they are.

Worst part is, the interceptors haven't even used all of their AI and weaponry yet.

Although, I will admit that the beginning of the fight is easy as pie.
 
Fdev has said that thargoids will be in all modes. So it follows there must be soloable ones out there.. What if this one was meant to be done solo and the wings of players attacking is the same as a zerg attacking a lower tier raid boss?
 
When multiple they will be hard.
Don't forget the larger ones will be coming with may multiple interceptors as a supporting wing

We have basically taken out their cobra may be eagle
 
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Fdev has said that thargoids will be in all modes. So it follows there must be soloable ones out there.. What if this one was meant to be done solo and the wings of players attacking is the same as a zerg attacking a lower tier raid boss?

No... just.. no. They can be seen in all mods and attacked in all modes. not soloed in solo
 
Correct me if im wrong, but a full wing of probably some of the best Comabt-Pilots around, likely flying full combat spec/engineered ships, managed to down one single Tharg while suffering losses right?
 
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Correct me if im wrong, but a full wing of probaly some of the best Comabt-Pilots around, likely flying full combat spec/engineered ships, managed to down one single Tharg while suffering losses right?

3 average pilots should be able to do it, at least with these scouts as they are. they might need a few trial runs to get the hang of it.
 
3 average pilots should be able to do it, at least with these scouts as they are. they might need a few trial runs to get the hang of it.

Ahh allright, thanks for the info!
That realy seems a bit too easy (exspecially when i consider myself a "average pilot" [noob])

o7
 
Ahh allright, thanks for the info!
That realy seems a bit too easy (exspecially when i consider myself a "average pilot" [noob])

o7

Well I'm defo average when it comes to pvp, best I have done solo is one heart killed second heart down to 15% then ran out of ammo. My vette has around 1800 shield and about 2000 hull, I'm no ace and havent played in weeks, my drives are good which helped. last run was a bit harder, killed one heart then got another down to 20-30% before ammo ran out. I don't compare to some pilots out there, I have been soidly trounced in 8 out of 10 fights against other humans so that's what I mean by average.

If I had 2 more of me we could do it is what I'm trying to say lol. I guess thats why FD limit the new weapons to 4 per CMDR.
 
No... just.. no. They can be seen in all mods and attacked in all modes. not soloed in solo

Then what is the point in having them in solo ?

If you look at the ease at which wings are taking them down, it's clear some of these are meant to be solo-able. The damage output and targeting of the cyclops is more fitting to a challenging solo boss than the sorts of carnage we've seen in USS's etc.

I've also yet to see more than one in a USS, which also indicates to me that the cyclops is meant to be balanced for solo. It would also be logical to start off with solo'able ones and then ramp up than start with wing ones and then reduce.

For sure there will be meaner and nastier ones, but to leave out solo players would I think be a step too far, ergo there are soloable thargoids..
 
Then what is the point in having them in solo ?

If you look at the ease at which wings are taking them down, it's clear some of these are meant to be solo-able. The damage output and targeting of the cyclops is more fitting to a challenging solo boss than the sorts of carnage we've seen in USS's etc.

I've also yet to see more than one in a USS, which also indicates to me that the cyclops is meant to be balanced for solo. It would also be logical to start off with solo'able ones and then ramp up than start with wing ones and then reduce.

For sure there will be meaner and nastier ones, but to leave out solo players would I think be a step too far, ergo there are soloable thargoids..

There the same across the board you dont know how elites BGS works, im sure most of the players here would agree with me when I say. There difficulty is not dependent on open, private, solo gameplay. Thargoids are meant to be terrifying, almost impossible to kill unless with friends and with special weaponry.
 
I think the Thargoid Interceptor needs a buff, it's not really challenging for a Wing.

as you hurt the thargoid more and more of it breaks off the more desperate it becomes...........

will even resort to ramming you. the difficulty is just right. and just because you kill it doesnt mean it stops doing damage to you.

i was 60% after my wing and i killed one i docked at 1% hull

in a fed vet outfited for hull tanking
 
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Then what is the point in having them in solo ?

If you look at the ease at which wings are taking them down, it's clear some of these are meant to be solo-able. The damage output and targeting of the cyclops is more fitting to a challenging solo boss than the sorts of carnage we've seen in USS's etc.

I've also yet to see more than one in a USS, which also indicates to me that the cyclops is meant to be balanced for solo. It would also be logical to start off with solo'able ones and then ramp up than start with wing ones and then reduce.

For sure there will be meaner and nastier ones, but to leave out solo players would I think be a step too far, ergo there are soloable thargoids..

As far as I can tell you don't have enough ammo to kill one solo. You can only carry 4 size 2 launchers which at least for me run out as you half kill it. Maybe the AI can with is pinpoint accuracy but I can't lol
 
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I'd like to hear how a high-end solo player does against one. What about taking an Annie that is just all anti-xeno weapons?
 
watching malics stream, downing 4 of those petal ships in a wing, .... the issue is ammo.

you can't synth or mod those new modules, and you can fit a maximum of 4 on any ship.
(so a dropship is the minimum size ship to do an attempt)

also keep in mind you should bring a weapon to down its shields
 
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As far as I can tell you don't have enough ammo to kill one solo. You can only carry 4 size 2 launchers which at least for me run out as you half kill it. Maybe the AI can with is pinpoint accuracy.

Hence it's a test of skill, which is surely what people want rather than just zerging it with missiles?
 
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