FD Devs, please don't take this the wrong way...

Shouldn't open that way. You make good points, but opening that way kills everything you say after it.

Learn programming and do it yourself if you don't like what they do.

That's a fallacy. One doesn't have to know how to cook to question the chef at a restaurant. People know what they like and what they expect.

This game has some questionable decision making. If the OP hadn't started out by being so insulting, the point would have been made much clearer.
 
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I'm waiting for all the "if you don't like the game so much, leave" threads to make their run. They always seem to come first. Tomorrow, others will read my post critically and make thoughtful responses. I'll give my own response then.

To me it looks like most of it was constructive criticism. The replies, not your post.

(I don't think that all your points are wrong though)
 
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This game has some questionable decision making. If the OP hasn't started out by being so insulting, the point would have been made much clearer.

Agreed. While I like ED, there are parts which I hate. Based on the recent announcements, I think the developers have found the right path forward and I have great hope for the future of this game.
 
Wondering if the OP has his application to become the head programmer at FDev rejected. After all, what he is asking for, is in his words - SIMPLE. Should be able to knock out the code in a day, have it verified and checked by lunchtime the following day and released as a patch to the accolades of all ED players by the third morning ....
 
That's a fallacy. One doesn't have to know how to cook to question the chef at a restaurant. People know what they like and what they expect.

I disagree, it would've avoided this:
And simple things that other games have implemented for decades, such as walking around, NPC interaction, or even PC interaction through trading, selling, and such, is not in the game, and won't seem to be in the game for some foreseeable future.

But thinking about it, you don't need programming skills, common sense would be enough ;)
I agree with the rest of your post though ;)
 
I agree. As a software engineer, I feel that FD needs more automated "unit tests". Unit tests are laborious to write, tedious to update, and worth their weight in Gold-Pressed Latinum.

A good QC team, even with a bunch of unit tests, is also worth their weight in <insert currency here>. Because a good team will find all the basic consistency issues that grate on a user base. They can't and won't find everything, but with something as complicated as ED, they're absolutely relevant and would provide huge gain to how people perceive updates.

I hope they recognise the value either would bring. If they do have a QC team, then I'm not sure what to say.. I hope they don't, but add one to wrangle what has become, assuredly, a pretty complicated codebase. Probably the politest I can do. ;)

True, bugs are unavoidable. The trick is minimizing the ones that reach customers.

Indeed.

I understand FD's difficult position, but sometimes it's better to go with the "the devil you know than the devil you don't."

Things have to hit dates, regardless, at times. Even if there's a bunch of broken you know exists. Frontier's issue I think is they become so focused on the big picture stuff, they simply forget/ don't have time for the basics. And that's where a QC team (or really insanely good unit tests) are amazing. Developer can't realistically remember everything; so you shift the need to remember everything to another group that can better manage it.

Frontier's private/ public beta tests are good; but there's still huge room for a QC group who can bang away at stuff as it's being corrected, to ensure "in principle" fixed, translates reliably to "actual" through validation. I'm hoping at some point fronter form a team like that; or better develop any that does exist.
 
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So I have to ask, do our programmers suck?

I think .. no. What you're describing are quality of life features which is legitimate, you raise some good points - but you're also saying it two days after Frontier have announced a whole season of quality of life features coming for free. Hope you can agree though, ED is massive. There's a lot of galaxy out there to populate and a wide range of career paths, each of which needs it's own tools, and each of which affects others. That's a lot to organise, and to finalise in terms of working tools and polish.

What you have in game at the moment is the essence, the essentials, the framework .. a playable game.

If you like, right now, we're driving around in experimental - prototype - vehicles and we want to be driving fully developed sports cars with stereo, electric windows, four wheel drive and a sunroof. You can't have any of that though (or there's no point) until you've been through the R&D phase - and have a working game, with four wheels and a gearbox.

So no. The development phases are entirely logical and - even if you find minor inconveniences in how you change modules around your ships, in 99 cases there are work arounds (you can, store and transfer modules) and it's perfectly possible to get out there and trade, explore or bounty hunt - in your Ford Model T - while the (very talented) programmers work that early blueprint up - into a Mustang.
 
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Jenner

I wish I was English like my hero Tj.
As others have said you are conflating game design with basic coding. Also I take issue with the suggestion that anyone on the team 'sucks.' Elite is a very well made game and I think even people who take issue with various design decisions will admit as much. One need only to take a look at the competition to realise just how awesome this game is.
 
Don't blame the troops, when you should be having the generals executed by firing squad.

"Lions, led by donkeys"- the assessment of the Royal Army by the Germans during World War 1.

Off-topic, but who on earth is "the Royal Army"? There's the British Army, the Royal Air Force and the Royal Navy, but there ain't no "Royal Army".

Also, the phrase "lions led by donkeys" was used by the Russians to describe the British in Crimea. The author Alan Clark used it as the title of a somewhat discredited book about WW1 in the 1960s.
 
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I dont think the chaps bashing the KB's and writting the code per se suck, but there are and have been some very bad desgin descions, and at times QA is somewhat lacking, but point me to a game that comes out these days where this isnt the case.

But then you have a small group of people making a game who then give that game to a vastly bigger group aka us, then half of us go what the were they thinking with a b c or x y z when they think its the best thing since sliced bread.
 
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But do our programmers suck?

Why do you waste 20 lines of at least half decent text to insult some guys who don't even have any influence on the game's features? You could simply just have asked the question and be done with it. Some of your concerns are valid, though. Refitting ships is a pain and module storage could earn a boost. You are right there and I hope it will be one of the 'core features' FD will address in their 2.4. revamp.
 
Have a go at coding using proc gen. Whilst the game design might leave some question marks the coders are to be complimented.
 
Do the programmers suck? No! They're amazing. The management however... not so amazing. It often seems like they miss out step 4 below.

1. Alpha test to find the crashes.
2. Fix the crashes.
3. Beta test to find many of the bugs (bugs == exploits, bad mission design decisions, massive mission payouts, etc.).
4. Fix the bugs.
5. Release the update.

The game would be much better if they always did step 4, even if that meant delaying the update and even doing a beta#2.
 
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