I like a lot of suggestions in this thread. I like ideas for making system scanning and planetary scanning more interactive or making it more benficial to learn some astrophysics. However, I think there’s a pretty important reason why exploration is as simple and “mindless” and safe as it is now: it takes forever anyway!
As it stands now, the most frequent question I ask as I’m exploring is, “is it worth my time?” I’m on my way back from Sag A right now, and I love finding little gems along the way. I still find “mundane” discoveries compelling (e.g. gas giants with water-based life), but I hardly spend time looking for them. The reason? It’s gonna take me two weeks to get back to the bubble anyway - and that’s because I have a long weekend to play with.
By far the one change I need that comes with the most positives and the fewest negatives is... bumping jump distance. To make most of the suggestions palatable to me, jump distance would have to be bumped a lot - like 10x the current maximums. That’s a pretty big change, but I don’t think it would necessarily be a painful one, and I think it could be implemented ahead of other changes with minimal disruption.
How would I do it if I were King of ED? I’d give certain models exploration hulls (maybe start with DBX, AspX, and Annie). These new hulls would have significantly fewer internal slots, so tougher choices, but would come with drastic weight and armor reductions as well. Basically they become tin cans. However, the trade off would be massively increased jump distances as you continue to shed weight. At the very extreme, explorers might be faced with a choice between 350ly with an AFMU, and 650ly without. In other words, if you’re willing to go without a net, you can get there very quickly. This would mean grinding for a new ship if you wanted both types of hulls, but the grind isn’t really all bad. It would also create demand for FD to release other exploration hulls as player began asking for their favorite ship to be included (explorer Keelback for instance?). It might even create a market for different hull types in general, but one thing at a time.
No other aspect of exploration would have to be changed for this make a huge impact in the enjoyableness of the activity. Obviously, payouts would need to get rebalanced again (including possibly for passenger missions and smulling though both involve cargo), but even that wouldn’t be a bad thing. Think of it: now 1000 more pilots are trying to game the tsystem by going out into the black and putting their name on things. Really? The biggest problem we have is suddenly people are incentivized to go take in the galaxy’s sights? FD - go ahead and take your time solving that one!
Anyhoo, I believe that would be the simplest, most inclusive, most enjoyable, and least painful solution for everyone involved - except maybe EDSM o7