Illogical SRV refueling and hull damage

Hi folks,

I'm fairly new to exploration but something really bugs me about the SRV. I drove my SRV off a cliff and got 49% hull damage, To repair the SRV all that's needed is to board the ship, then just like magic the next time the SRV is used the integrity is 100%. This shouldn't be. It should need a return to port for repair.
The other thing about SRVs is the only way to refuel is to return to port. Why isn't there a way to refuel in space? I can take an electric bike away in my campervan and recharge it with an inverter while traveling between stops. If I could do it 1000 years before ED then why can't I do it now?

Cheers,
Mark
 
Hi folks,

I'm fairly new to exploration but something really bugs me about the SRV. I drove my SRV off a cliff and got 49% hull damage, To repair the SRV all that's needed is to board the ship, then just like magic the next time the SRV is used the integrity is 100%. This shouldn't be. It should need a return to port for repair.
The other thing about SRVs is the only way to refuel is to return to port. Why isn't there a way to refuel in space? I can take an electric bike away in my campervan and recharge it with an inverter while traveling between stops. If I could do it 1000 years before ED then why can't I do it now?

Cheers,
Mark

You can refuel (and repair) your SRV using synthesis (right HUD > Inventory > Synthesis).

If you destroy your SRV, you will find yourself back in your ship with an empty planetary vehicle hangar. I guess FD simply didn't want to make using an SRV overly punishing or inconvenient. It's got very weak shields, and the hull can be damaged easily, so having it return to full health by boarding the ship means players don't have to continually break off what they are doing to go and repair an SRV (something explorers couldn't do anyway).
 
Hi folks,

I'm fairly new to exploration but something really bugs me about the SRV. I drove my SRV off a cliff and got 49% hull damage, To repair the SRV all that's needed is to board the ship, then just like magic the next time the SRV is used the integrity is 100%. This shouldn't be. It should need a return to port for repair.
The other thing about SRVs is the only way to refuel is to return to port. Why isn't there a way to refuel in space? I can take an electric bike away in my campervan and recharge it with an inverter while traveling between stops. If I could do it 1000 years before ED then why can't I do it now?

Cheers,
Mark

You can repair the SRV with synthesis and you can refuel it with synthesis. Look at the right panel, inventory, synthesis to see which mats you need to gather.

The opinion that the SRV should only be refueled at port is an impractical one. For us explorers who need the SRV to gather FSD injection materials, being able to repair and reful while driving is critical. Some of us are thousands of light years away from ports.
 
The hangar bay has an AFMU integrated and will make repairs automatically when it's on board.
In the case of the fighter hangar, it can even build you a new fighter from scratch.
 
And just to add, materials for both are very common

If materials are common I must be doing something wrong. I've driven for miles on planet surfaces and havent found an awful lot. I've also flown almost all the way round several planets at < 2km height with nothing to show. My scanner turned blue once yesterday but everytime I reduced height the blue disappeared and there was nothing on the ground.

The game is great but frustrating.
Cheers,
Mark
 
If materials are common I must be doing something wrong. I've driven for miles on planet surfaces and havent found an awful lot. I've also flown almost all the way round several planets at < 2km height with nothing to show. My scanner turned blue once yesterday but everytime I reduced height the blue disappeared and there was nothing on the ground.

The game is great but frustrating.
Cheers,
Mark

POIs onlyshow as blue markers above a certain height. The idea is that you either use your eyeball mk1 and find them in flight, or land, deploy the SRV and follow your scanner to find the spots. Here's a handy guide for that: http://www.wavescanner.net/

As for the refueling, it is very incovenient, but I guess the lore would be that it uses a different engine then your ship (which is nuclear) and does not run on hydrogen fuel. It does get annoying, but refuel mats are easy once you get the hang of scanner following.
 
If materials are common I must be doing something wrong. I've driven for miles on planet surfaces and havent found an awful lot. I've also flown almost all the way round several planets at < 2km height with nothing to show. My scanner turned blue once yesterday but everytime I reduced height the blue disappeared and there was nothing on the ground.

The game is great but frustrating.
Cheers,
Mark

The main tool for finding material nodes on the surface is the SRV wave scanner. As soon as you have dismissed your ship wait until the scanner shows something--anything. It will appear as a wide arc signal that is getting narrower as you drive towards it. Simply turn your SRV in that direction and drive until the signal becomes narrow. At 250m the node will show as a selectable if it's in front of your SRV. Target it, drive nearer, shoot it, deploy your cargo scoop, open your left panel in Contacts, select the material you want by targeting it, drive over it and you'll scoop it.

Refuelling requires 1 Sulphur and 1 Phosphorus.
Repairing requires 2 Nickel and 1 Iron.

Five of the many different types of nodes you get on surfaces are:

- Bronzite-Chondrite
- Outcrop
- Metallic Outcrop (this is still shown as an Outcrop but the wave scanner signal is different)
- Mesoderite
- Metallic Meteorite

Finally using your ship to find nodes is a very inefficient way of finding nodes. The POI indicator signals that 'something' is in the vicinity. You need to drive to find the nodes and there are tons of them generated.

Edit: Hunvagy's link above is brilliant and lists all nodes.
 
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It appears that I have 6 refules available but I have a message which states "SRV required". I'm sure I have an SRV unless the message means something else?

Cheers,
Mark
 
You can refuel (and repair) your SRV using synthesis (right HUD > Inventory > Synthesis).

If you destroy your SRV, you will find yourself back in your ship with an empty planetary vehicle hangar. I guess FD simply didn't want to make using an SRV overly punishing or inconvenient. It's got very weak shields, and the hull can be damaged easily, so having it return to full health by boarding the ship means players don't have to continually break off what they are doing to go and repair an SRV (something explorers couldn't do anyway).

This. Gameplay over excessive realism.
+rep.
 
Well that was interesting. The first place a land and get the SRV out I find loads of materials. Were the Elite Dangerous elves watching this thread?

Cheers.
Mark
 
It doesn't look like anyone mentioned using a Detailed Surface Scanner to scan landable bodies for mineral resources. Or rather if you have a DSS in your ships build when you scan a body that is landable a full report of its mineral content is available in your systems tab when you select that body.

This way you will get a good idea of what minerals you can find with your SRV.
 
It doesn't look like anyone mentioned using a Detailed Surface Scanner to scan landable bodies for mineral resources. Or rather if you have a DSS in your ships build when you scan a body that is landable a full report of its mineral content is available in your systems tab when you select that body.

This way you will get a good idea of what minerals you can find with your SRV.

That's a good point. Bear in mind, however, that Sulphur and Phosphorus is only missing from Metal Rich landable planets. Otherwise, every landable planet has Iron and Nickel and every landable that is not a Metal Rich has Sulphur and Phosphorus.

When it comes to those four you don't really need a DSS.

But I agree, a DSS is a critical exploration module.
 
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Something I always find interesting about SRV damage is how I can go barreling over bumpy terrain at full throttle, jumping off ridges, flying through the air and landing hard , sometimes even rolling the entire SRV over with no damage at all and yet, drive over a smallish rock and "Chassis integrity compromised" and a 1% decrease in hull. o7
 
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It doesn't look like anyone mentioned using a Detailed Surface Scanner to scan landable bodies for mineral resources. Or rather if you have a DSS in your ships build when you scan a body that is landable a full report of its mineral content is available in your systems tab when you select that body.
This way you will get a good idea of what minerals you can find with your SRV.

I just wish it were more reliable. I use the DSS to scan a planet, the DSS tells me what I can expect to find there and then the planet does not deliver. I am currently prospecting a high% technetium and tungsten world and while I am swimming in Mercury, which is not even listed on the DSS (system map) I have burned through three tanks of fuel without a single tungsten or technetium, both of which are listed as high (2.5% & 1.7% respectively) percentage for their type. And before anyone cries "RNG!" I have logged and re-logged several times without any change. Anybody need any chromium or mercury (or selenium, nickel, iron)? o7
 
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