I did it! I built a 36.59LY CUTTER! :D

There is no point to this thread other then to vent my total excitement at creating an explora-cutter with a 36.59LY jump rage (35.25 unladen)

I've been fiddling with this for weeks. This is definitely scratching the absolute ceiling for this hull... provided you have a "real-world" build and not a stripped tin-can with two-seats and a "Hail-Mary" FSD roll. (I believe approx 40LY is the theoretical engineering limit for the Cutter... but at that range I doubt you'd even have a shield generator)

Things I have in my build:
-2 SRVs
-1 Fighter Bay
-A shield Generator actually rated to the mass of the hull
-Thrusters that will boost to 416mps
-16 heat sinks
-Long-Range (grade 5) planetary scanner (engineering adds weight)

In short... a very real, utility-laden build with all the tools for survey and survival and still... 36LY!!!!!
Currently docked at Jameson Memorial, Tonight I embark for Maia, Then to NGC 7822, and from there I begin my assault on the Perseus Gap, and the Fallows!

As with my previous exploration threads (AN IDIOT ABOARD I & II) I shall post many pics. As well this time with the new camera suite I shall be recording video of the journey for editing later.

See you in the black CMDRs!
May your paint stay dull and weathered!

o7

-EJIRO
 
Great work! How about posting some pics up so we can see your build & a picture of the function tab to satisfy the doubters ;)

Keep an eye out later in the year when I re-launch the "Post Your Jump Range" thread and we'll get you put in there.
 
Great work! How about posting some pics up so we can see your build & a picture of the function tab to satisfy the doubters ;)

Keep an eye out later in the year when I re-launch the "Post Your Jump Range" thread and we'll get you put in there.

As you wish :D

Here is an image rip from my live stream last night (I use Onedrive because I'm weird :) )
https://1drv.ms/i/s!At7Gb0_RGWZ5jMJ1gi9dgkQajkQYEw

And here is a link to my build in Coriolis (numbers are very close but not an exact match to what is in-game)
https://coriolis.edcd.io/outfit/imperial_cutter?code=A0pktsFplxdssCf6-------02020202020202024n1b3c0511frv4--2f2i.Iw18ZFA%3D.Aw18ZFA%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXBUhw3GFlYOBX%2BfX%2Fv9gObgaG%2F0z%2FxEBSQEEGfgVmBgYRnn%2F%2F%2F4v6AqUkQFzlBfxARcz%2FpOCKAn7%2F%2Fy90gR2o0ksYqOgFUNF%2F1n9WIHkgk4ETpIELJK9YADRJyeL%2F%2F%2F%2BqIJYaiPWf7V8C3KSKN0CTDjz4%2F1%2FP5htQSvyfD0zqv%2BK%2FWBhbSECdgUFSwQ8o%2Bp8BAgA%2Bmc%2FezwAAAA%3D%3D.EwegLCAMIIwgbBaBTAhgcwDbJLS%2Bg%3D%3D%3D&bn=WINTER%20VALKYRIE%20II%20(Deep-Star)%20


Noice!
I did get mine up to around 41 LY's, thanks to a 57% FSD roll with increased fuel usage on top. :D


OK... this is nuts!!!
Pics or it didn't happen :p But seriously... was there anything left on the ship when you were done? LOL!
 
There is no point to this thread other then to vent my total excitement at creating an explora-cutter with a 36.59LY jump rage (35.25 unladen)

I've been fiddling with this for weeks. This is definitely scratching the absolute ceiling for this hull... provided you have a "real-world" build and not a stripped tin-can with two-seats and a "Hail-Mary" FSD roll. (I believe approx 40LY is the theoretical engineering limit for the Cutter... but at that range I doubt you'd even have a shield generator)

Things I have in my build:
-2 SRVs
-1 Fighter Bay
-A shield Generator actually rated to the mass of the hull
-Thrusters that will boost to 416mps
-16 heat sinks
-Long-Range (grade 5) planetary scanner (engineering adds weight)

In short... a very real, utility-laden build with all the tools for survey and survival and still... 36LY!!!!!
Currently docked at Jameson Memorial, Tonight I embark for Maia, Then to NGC 7822, and from there I begin my assault on the Perseus Gap, and the Fallows!

As with my previous exploration threads (AN IDIOT ABOARD I & II) I shall post many pics. As well this time with the new camera suite I shall be recording video of the journey for editing later.

See you in the black CMDRs!
May your paint stay dull and weathered!

o7

-EJIRO

I love your energy. People don't seem to be happy unless they have a 60+ly range ship these days. Its not needed. Good effort.
 
Congrats CMDR on the sweet build. But you do know you can get even further if you lighten your sensors. 32T 7D sensors can be dropped to 6.4T if you get the lvl 5 max 80% reduction. That might add a cpl of light years extra, though not sure exactly how much. Its what I did to my explorer conda and got over 60ly, though i know many people will have much higher than that.... see following posts.

Once again congrats CMDR and happy exploring
 
I love your energy. People don't seem to be happy unless they have a 60+ly range ship these days. Its not needed. Good effort.

Thank you Cmdr for the kind words :)

I have great respect for the long legs of the Anaconda, I'm just a weird one and i tend to march to a different beat :)
Part of exploring for me is that challenge. It would be easy for me to build a 50LY+ Explora-conda and attack the Fallows... but it becomes a real navigators challenge to plot a course through that dead-mans's land of T-stars that inhabit the equatorial plane of that space between the arms... (tip: There is a massive dead-mans's land of T-stars that inhabit the equatorial plane of that space between the arms... almost killed me on my last attempt at the Gap in a 25LY Cutter... so... yeah :) )
 
Congrats CMDR on the sweet build. But you do know you can get even further if you lighten your sensors. 32T 7D sensors can be dropped to 6.4T if you get the lvl 5 max 80% reduction. That might add a cpl of light years extra, though not sure exactly how much. Its what I did to my explorer conda and got over 60ly, though i know many people will have much higher than that.... see following posts.

Once again congrats CMDR and happy exploring

Thanks CMDR Spydah!
I did indeed go for the Grade-5 lightweight 7D sensors. 6.4 tonnes. :)

60LY is a simply savage jump range! lol! I love it Congrats on that!

That is one impressive cutter.

Much thanks CMDR Iaian666!
I think the entire last year of gameplay has gone in to this ship and engineering it for its various roles, hehehe.
 
https://eddp.co/u/y9Pou5YW

smaller PD, still boost cause engine focussed,
engineered life support as suggested,
6d shields are fine, max hull 1323, ship has 1322 ;)
only one (lightweight) heat sink launcher, as ammo can be synthesized now
oh, and just a 5C tank for still 2.5 jumps /tank

and you would do it! you would build a 38 Ly Cutter! :D
 
Hey, very nice ship! My explorer Cutter is quite similar to it - see the build here. A bit less range than yours, but enough shields and hull to tank even Thargoids for some time. This is another great thing about the Cutter: while it doesn't have a higher than usual jump range, the class 7 FSD means that you can weigh it down quite a lot and the jump range still won't suffer that much. If you don't mind not having 40+ ly jump range, that gives you a lot of flexibility on what you can take with yourself.

Anyway, good luck on your travels, and looking forward to those pics!
 
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OK... this is nuts!!!
Pics or it didn't happen :p But seriously... was there anything left on the ship when you were done? LOL!
I would if I could. I'm currently halfway across the galaxy in a Conda.
That build is the lightest possible I could get working with boost capabilities. A 7D dirty drive, a 4D engine focused PDU, a low power 6D shield and a single vehicle bay. Plus the scanners and almost two jumps worth of fuel.
I did spend way over 100 rolls on the FSD, probably close to 200, to get that 57% boost. I primarily made it for the Beluga as I decided to take that ship to Beagle Point last year.
 
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Congrats. It's a great feeling when you finally get a ship tweaked just to your liking. And the Cutter is a wonderful ship, my favorite in the game. I haven't tried to go exploring in it, though, not more than 1000LY or so anyway. But I love being in it.

I look forward to hearing your tales and seeing the pics!
 
-16 heat sinks

You might need some more heat sinks. :D

You know you can synth ammo for those. Might be a good excuse to take the SRV out for a drive on your trip. I carry 2 and I feel like that might be over kill.



Edit: I just got up so disregard my comment about synthing the heat sinks. You need basic conductors to do it. The game calls them "very common" but I have yet to find one in populated space let alone in the middle of nowhere. :rolleyes:
 
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Started a second account, was able to have the same name as my first account, just a slight variation of the letters in the name, but all my first discoveries will sport the same name hahaha. But the new account will be dedicated solely to exploration, and am well on my way to being the first with 1 mil first discoveries, only have 45k right now.

Had the account only since the previous update, but of course, the latest update has added new content, like the ability to synthesize heat sinks and a Repair limpet deal, which means I can now change my exploration builds to sport the new equipment. With the ability to synthesize heat sinks means, you can drop all the extra launchers you had to carry, even though they don't weigh all that much, it is still extra weight you can leave behind. And with the Repair limpet, you can forego the shield if you want, thus dropping the power needs of the ship and maybe can downsize the power plant a level, dropping more weight, cause what are the shields used for in the black? The only thing they are good for is as a buffer when doing planetary landings, doesn't protect you if you run into a sun or planet, but will if you drop too fast on a landing and bump the hull, but with the repair controller, and the ability to synthesize limpets, you can repair on the fly.

My understanding of the Thargoid threat as it stands now is that you have to seek them out if you want to encounter them, drop into their signal sight, which, if you are in a stripped down exploration ship with no weapons, you can avoid them, I have not heard of them chasing anyone down yet and interdicting them, but I could be wrong.

I am already planning on which would be the next exploration ship I will build for my trip to Beagle Point and as far beyond it as I can get, but since I have no rank yet I am limited on the ship choices, but I do want a ship that can carry a fighter, which leaves me with the Conda or Beluga, the Conda can jump further, but handles like a slug in supercruise, and the Beluga handles like a dream in supercruise but not much in jump range, and if you put fighters on the Beluga, you have to drop down to a Size 4 fuel scoop, which is really too small for a ship that size, and you have to engineer it for coolness because the Beluga runs too hot as it is. So may just go with the Conda, although, the Orca would be a nice second choice, but can't take fighters with it, doesn't jump as far as the Conda can, but flys real nice in supercruise and can outrun anything that can really hurt it. Would be nice to have a fighter but not extremely necessary.

The DBX is still a good small explorer, but with the new stuff available, can't get it all into the DBX cause if you put on the repair controller, you have to have a cargo rack to be able to synthesize the limpets.

And a sidenote on the heat sink launchers, I had been engineering them for the extra ammo capability, which adds a lot more weight, now you can engineer them for light weight and forego the extra ammo, I am careful when I am out exploring and rarely do I need to use them if at all. Didn't realize that you need Basic Conductors to synth the heat sinks, will just have to be something to store up on while I am on the engineering unlocking grind.

I like the idea of the Cutter, but ain't gonna spend the time to grind up to it on this account, I remember the grind on my first account and it ain't something I'm looking forward to, but will eventually do that at some time I guess.

The other choices are the Keelback or the Type 7 or Type 9, don't recall if the 7 can carry fighters or not, doesn't matter, those are poor choices due to their jump range abilities.

But am heading back to the bubble now with my DBX and will have to do the engineering grind to unlock all the engineers so that I can really make a top of the line exploration ship with whatever ship I decide to go with. Should take a week or so to do that and will have to spend my limited funds on a get around multirole ship to do the BH or CZ bonds and trading stuff necessary to unlock those engineers, guess will have to use a Python for that.

Someone also mentioned that putting mining lasers on the explorer ship might come in handy if you lose your SRV, at least you can mine asteroid fields and get some of the materials needed for synthesis, might be handy in a pinch. I myself, have never had that problem yet, but you have to be prepared for any eventuality out in the black, so will add that as necessary equipment for my build.
 
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My Cutter, Aquila Aurea, has a max jump range of 39.05ly, with 2 x SRVs, 1 x fighter bay, 6D shields, 4A PP and 4D distributor (capable of boosting to 369). Just 1 x heatsink and a rail gun (for dumping fuel). I'm soon to leave on the Dead End's Circumnavigation Expedition, which will take one year to complete. I was fortunate enough to get a 55% roll for increased range on the FSD. I wish you well on your travels in the best looking ship in ED!

o7
Vex
 
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