Witchspace new animation!

I'd enjoy a lot more randomness in the swirlicues of witchspace. The patterns that create it are hard to unsee.
 
I really don't know what to think of it. Yes, the stars look very cool. But it just doesn't make sense...

We can still see the thousands of far-off stars we've always had when jumping. Now we also get 6 or 7 in close (ish) proximity as we wizz past.

So you're telling me, that in the vastness of space that's 99.9999% empty, there are 6 or 7 stars PERFECTLY aligned between me and my destination within a small cone of about 20 light years? I don't think so :/

On top of that why can I see my destination star a second after I start the jump at most, but I can't see these close-by stars until I'm right on top of them? Is every single one of them a quarter of the brightness as the target star? Every single time too? o_O

I love the effect, I really do, but I would much prefer it if they were rare and only occurred when you ACTUALLY passed a nearby system between your start point and destination.
 
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Uh...witchspace isn't part of our dimension. Why is everyone assuming it's stars we're passing by or arguing that it doesn't make sense?

Pretty much this. I don't mind seeing the destination star actually, but witchspace should have more... witches, I guess. It could be much more other-dimensional to really sell the whole "I'm out of normal reality" concept of the place.
 
I really don't know what to think of it. Yes, the stars look very cool. But it just doesn't make sense...

We can still see the thousands of far-off stars we've always had when jumping. Now we also get 6 or 7 in close (ish) proximity as we wizz past.

So you're telling me, that in the vastness of space that's 99.9999% empty, there are 6 or 7 stars PERFECTLY aligned between me and my destination within a small cone of about 20 light years? I don't think so :/

On top of that why can I see my destination star a second after I start the jump at most, but I can't see these close-by stars until I'm right on top of them? Is every single one of them a quarter of the brightness as the target star? Every single time too? o_O

I love the effect, I really do, but I would much prefer it if they were rare and only occurred when you ACTUALLY passed a nearby system between your start point and destination.

I don't think they are actually stars, from my understanding witchspace is another dimension outside of our space so you are seeing the contents of this mysterious realm, which are probably not stars.

You see the destination star in the distance because you are seeing the end of the tunnel, or wormhole, as you travel though this dimension.
 
I find it strange that loads of stars are appearing in the HS loading screen that aren't between me and my destination. But it does make the transition more appealing.

I do like the idea of seeing a Thargoid appear either to the side or in front of you in HS, then disappear. :)
 
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Uh...witchspace isn't part of our dimension. Why is everyone assuming it's stars we're passing by or arguing that it doesn't make sense?

Because gotta have immersion, bro! (sis!).

Here's the thing, though. In actuality, if we're travelling within a bubble, that's accelerated through a wormhole, potentially many times the speed of light (which is a constant) then probably all we would 'see', is nothing, or a view that seems to be 'fixed'. Time would, essentially, appear to stop. Lord knows what that actually looks like. I'm not sure we're even equipped to comprehend it.

But I love people trying to bring "logic" to a mechanic that has no working example, of which there is nothing that can help us understand the experience of wormhole travel. All we have are some theoretical calculations that tell us maybe we could cheat to go faster than light, and that whilst the Einstein Rosen bridge is a thing, why do we presume we'd even see stars given this is probably an entirely different dimension, with entirely different laws?

lol. ;)
 
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Because gotta have immersion, bro! (sis!).

Here's the thing, though. In actuality, if we're travelling within a bubble, that's accelerated through a wormhole, potentially many times the speed of light (which is a constant) then probably all we would 'see', is nothing, or a view that seems to be 'fixed'. Time would, essentially, appear to stop. Lord knows what that actually looks like. I'm not sure we're even equipped to comprehend it.

But I love people trying to bring "logic" to a mechanic that has no working example, of which there is nothing that can help us understand the experience of wormhole travel. All we have are some theoretical calculations that tell us maybe we could cheat to go faster than light, and that whilst the Einstein Rosen bridge is a thing, why do we presume we'd even see stars given this is probably an entirely different dimension, with entirely different laws?

lol. ;)

Actual FTL "bubble" travel could look like it does in Elite as we're not technically traveling faster than light. We're just warping space around us in order to cheat the speed limit. But you're right, we dont know how all of that really works. Outside observers would be in for a show. It's hard to describe the generally accepted model but it's like a ball bouncing off of a highly reflective surface, except the reflection didn't show until it bounced off.
 
Lore says people weren't able to pinpoint where the strange lights and phenomenon come from we see in hyperspace. This, and the fact that many ships back then got lost in there, led to the name "Witchspace". Also there is something about strange lights following them in the logs around the Formidine Rift. It is also said that Tharoids either live there (can't help finding that a bit cheesy) or travel Witchspace in a completely different, and more controllable way (which makes more sense to me).
So there are some myths and strange observations concerning hyperspace which seem to make it more than a wormhole thing.
 
I just think it looks pretty cool. I would like to see more variation in the 'cloud' patterns though. I always thought Witchspace to be a pretty dangerous place for a human ship to be - I would love to see plasma bolts flashing, loads more turbulence, power fluctuations causing dimming lights, you know.. stuff that says 'please make it end...'
 
Or essentially passing every point in the universe simultaneously.

Possibly FD thought of quantum superposition being how an FSD operates; the wave function(s) only collapsing when the ship (and human in it) drops down into the target system.

I will rep quantum mechanics.

I think there seem o be some more prominent stars in the loading screen.

Was something tweaked in 2.4.03?

It's all good............ o7!
 
I'm not a fan of the hyperspace animation - I think it could be improved.

When you look sideways you can see that a good deal of the 'things' that move towards you are simply texture maps on a load of spheres moving towards the user - you can see the spherical shape...

I'd like to see more effects and differences in the animation - I must have watched it several thousand times...
 
The colours... I noticed that the blue ones come rapidly towards you and the red ones come more slowly. I interpret this as Doppler shift. Probably the Things are actually reddish with a narrow spectrum, but they can appear blue if approaching rapidly enough.
 
I saw this yesterday and though Oh..thats new. It makes that travel a tad more interesting, and is better on the eye.
 
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