Oh COME ON. Lost 43M Credits to a simple misunderstanding...

Geez, that escalated fast.

I guess it might be nice if there was some kind of "preview" doodad for ships but, let's face it, I'm sure we've all spent hours googling for pictures and reviews and videos of every ship we've thought about buying, right?

And you don't lose money on selling modules so you can swap and change those as much as you want.

Don't see the big deal, myself.
 
I waited till I had 500 mil to buy a Conda and it was still barely enough to outfit it properly and have a few rebuys left.
 
Commander gets to Elite and comfy enough to be able to buy and fit Anaconda on the fly, doesn't know you lose 10% on hull and installed modules on sale.
Always wondered if NPC Crew get a portion when you sell ships as well... They get a chunk of everything else.
 
Indeed, they almost introduced the same loss on return sales of modules a while back.

When the game was first released there was a 10% loss on modules too. Or maybe it was the beta? Either way, people complained, so that bit was taken out. The ship loss was kept.
 
I still favour the idea of an "Action Simulator Terminal/Booth", in which you can choose your desired ship with a preconstruted module setup and fly it in a simulated RES-Zone.

Like the simulators "X-Wing/Tie-Fighter" or "Wing Commander" had.

You could either access this simulator via the main menu or ship's yard if needed.

Would take away a lot of need for people crying for pay-to-fly shortcuts or players like you and me, who just wanted to test the ships and got charged a "probation charter fee" in the milions consecutively (33 in my case that was...!).

:cool:




Ah Xwing v TIE ... old favourites from 56k modem days :)

"Action Simulator Terminal/Booth" was a goodfeature in Wing Commander series

I like this idea, it would beat refitting /undocking/ testing, plus save that 10% credit Hull loss
+rep
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If you'd have sold all of the modules first, you'd have only lost 10% on the price of the hull, although that would still have been 13 mil.

You can always do test builds using the coriolis shipbuilder or ED:shipyard. I wouldn't be opposed to seeing a version of those tools in-game, although if we're talking about tools that should be in-game that seems pretty low on the list of priorities.

What he said ---^
 
Don't blame the game, blame yourself.

I know its fashionable these days to blame others for your own mistakes, but don't be a fashion victim!

Did you fast track yourself to Elite status by certain mission stacking or using other exploits? How else could you know not know the game mechanics?

Having said that, a Preview outfitting mode would be nice...
 
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So,

Having got a decent amount of credits (about 440M), I was sitting in Jameson Memorial and thought I would see what an Anaconda would look like...

Bought one, and hopped into outfitting to see what it would take to kit out.. bit fun swapping modules on and off, playing with range, power, hardpoints... the usual.

realised that I couldn't kit one out for that money - reached the point where I only had 6M left, and the ship would be a 20M+ rebuy! [haha]

So, I didn't even leave the hangar. Shipyard > purchase > outfitting > (laughter) > Shipyard and sell..

and suddenly, I'm down below 400M credits...

So i checked Inara - yeah. I spent 128M on a hull, 303M on components - 432M all in, and only got 389M back.

Presumably this has happened before and I haven't noticed because I fly (much) lower value ships... but this is so darn annoying.

There should be a tire-kicking interface in the game, for goodness sakes. Because I wanted to actually see the thing, rather than sit watching text in Corilios (and there isn't even *THAT* basic functionality in the game itself!), I have lost more credits in a few minutes sat in dock than I made during the entire last two months.

I love playing Elite, I really do, but there are times when Frontier seem to have gone out of their way to find the mechanism to just irritate you to the max.

This could be so easily resolved; and as with so many others, it's a real world analogy. If you want to see what a nice car looks like from the inside, you go to the dealer. You sit in the seat, and if you are a bit more serious, you take a test drive.

If ED's model was followed, you would have to buy the car, then rather than flicking through the brochure of extras, you would have to buy each one in turn to find out what the spec was. Once you decided that you didn't want the car, you would have to sell it back, except it's now used, so you lose 10%.

can you imagine how many days a car dealership would stay in business if that was their model? yeah.

So, here's the fix.

If you don't fly it, you didn't buy it. full refund. Launch it, you pay for it.

Easy to implement, less annoying for users, more like the real world.

Now, I am off to find one of those 'make money fast' videos and heading to Quince... because if the game is going to exploit me out of 2 months worth of money, I'm going to exploit until I get it back. :D

Brabs did say it's very much a punitive non-utopian future and apparently it's fun.......
 

Rafe Zetter

Banned
Commander gets to Elite and comfy enough to be able to buy and fit Anaconda on the fly, doesn't know you lose 10% on hull and installed modules on sale.

I think - strike that, I KNOW you are missing the point - players should be allowed to try out new oufits for ships and hulls for FREE, just like lots of other games that you can do that and it shows you the differences etc etc.

It's not the players fault they have to pay to do this, regardless of rank, which is pretty meaningless tbh.
 
Seems to be an awrful lot of cheast beating in this thread, jezz the chap made a mistake some people really need to come down from the rather high horse they seem fit to sit upon.

I agree there should be a try before you buy or an outfitting in outfitting that lets you mess with builds, oh but we have 3rd party tools for that just dont tell FD. I have over a 1000 hours and near on 3 years of play and you know what I might well off been aware of the fact that you lose cash when you sell a hull, but when your in the midst of it all and its click click ohh bolloax I forgot about that, or in some cases hell what the.

Anyways Ill let those who seem to think their better than the rest of us just because they know it all get back to thinking just that.

Yeah its monday...
 
I think - strike that, I KNOW you are missing the point - players should be allowed to try out new oufits for ships and hulls for FREE, just like lots of other games that you can do that and it shows you the differences etc etc.

It's not the players fault they have to pay to do this, regardless of rank, which is pretty meaningless tbh.

There are also games which don't do this. My own personal opinion is, it is OP's error and he just needs to take it as a lesson and move on.

I learnt my lesson when buying my Anaconda, despite being warned about doing exactly what I did. Bought my ship and didn't have enough to fully cover the rebuy, launched from my pad in a station and started making my way carefully to the mail slot. Just before I reached the slot I noticed another large ship coming to enter so, lacking the confidence in my new ship and being asked a question by my better half, I moved laterally to the side and decided to get off my seat to see what was up with my partner. I swear I was only gone for 30-60 seconds but, returned to see my canopy blow out quickly followed by a rebuy screen. And, this is how I ended up incredibly close to losing my anaconda within 5 minutes of purchase. I even had to sell my entire fleet (minus my AspX and Sidey) to fund the incomplete upgrades.

Was I mad? Yes but, I was mad at myself. I never once questioned why I had been blown up within the 5 minutes allowed for leaving a station.

I do have sympathy for the OP but, can't shift the thought of "how can he be able to afford an anaconda and be elite and not know those?". I do not mean this to be nasty as I am still fully sympathetic to his situation, especially if it took him that long to earn those creds.

TLDR: chalk it up to lack of knowledge and move on, with my sympathies.
 
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I think - strike that, I KNOW you are missing the point - players should be allowed to try out new oufits for ships and hulls for FREE, just like lots of other games that you can do that and it shows you the differences etc etc.

It's not the players fault they have to pay to do this, regardless of rank, which is pretty meaningless tbh.

A bit of Elite Dangerous history that might (or might not) be of interest to anyone that wasn't around at the time:

The game's design has always been for us to take a loss on selling used modules too, in addition to a loss when selling used hulls. It was really just a fortuitous bug that allowed us to buy and sell modules with impunity, and it was always FDev's intention to fix that. Eventually (two years ago?) they reached the point where they were ready to implement a loss on selling modules. They community was split on this (I pushed to keep modules as they had been), debates raged here in the forums. Debates also raged inside FDev. FDev listened, and eventually concluded to keep the no-loss system in place for now, with the caveat that the question might get revisiting once module storage was in the game.

So the current status quo of taking a loss on selling used hulls (but not on selling used modules) is kind of a compromise between two visions for the game. A reasoning for this compromise that appeals to me is that a loss on modules is a financial incentive to avoid refitting your ship, which incentivizes us to burn ourselves out on repetitive gameplay by trying to be financially sensible (about not swapping modules often to enable different activies). This argument does not apply so strongly to hulls, because the same hull can be used for many activities by changing modules. The argument also does not apply so strongly once module storage is a feature (which it now is), hence the possibility of the question being revisited someday.
 
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