But how do I get there?

The last time I was out on the fringes I had a maximum jump range of 27ly or so. I could work out my routes with the orange hats, working backwards or forwards between where I was and where I wanted to go.

Now I'm back on the edge with a maximum jump of ~81ly and the hats are failing me. For two stars that I know I can jump between I can't get the second star in the frame I can see without zooming out so far I lose focus on the first star and the hats disappear.

All my previous methods for working out whether I could find a route from X to Y a few hundred ly away are thus defeated.

How do those of you more experienced with this than I cope with this? Do I have to use Pythagoras on roughly estimated coordinates or just burn jumponium trying to get there one jump at a time or is there a way to reliably work out if there is a feasible route before I start?
 
By "~81ly" , I assume you mean with Jumponium? I wasn't aware that any ship in the game could legitimately get above the low 70's.
I don't have a solution for you other than scrolling instead of zooming. Is your "Galaxy map Quality" setting set to high?
 
The last time I was out on the fringes I had a maximum jump range of 27ly or so. I could work out my routes with the orange hats, working backwards or forwards between where I was and where I wanted to go.

Now I'm back on the edge with a maximum jump of ~81ly and the hats are failing me. For two stars that I know I can jump between I can't get the second star in the frame I can see without zooming out so far I lose focus on the first star and the hats disappear.

All my previous methods for working out whether I could find a route from X to Y a few hundred ly away are thus defeated.

How do those of you more experienced with this than I cope with this? Do I have to use Pythagoras on roughly estimated coordinates or just burn jumponium trying to get there one jump at a time or is there a way to reliably work out if there is a feasible route before I start?

If you're lucky enough to have some of the systems already in EDSM/EDDN, you can either use EDDiscovery or the EDSM bot on Discord to give you the distances between two systems.

If not... yeah, Pythagoras is your friend. https://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php
 
The last time I was out on the fringes I had a maximum jump range of 27ly or so. I could work out my routes with the orange hats, working backwards or forwards between where I was and where I wanted to go.

Now I'm back on the edge with a maximum jump of ~81ly and the hats are failing me. For two stars that I know I can jump between I can't get the second star in the frame I can see without zooming out so far I lose focus on the first star and the hats disappear.

All my previous methods for working out whether I could find a route from X to Y a few hundred ly away are thus defeated.

How do those of you more experienced with this than I cope with this? Do I have to use Pythagoras on roughly estimated coordinates or just burn jumponium trying to get there one jump at a time or is there a way to reliably work out if there is a feasible route before I start?

I have done quite a bit of this kind of exploring, and I typically plot somewhat close to my destination, and then starting with my destination, I use pythagoras with estimated coordinates off the gal map, and calculate my jumps backwards towards where my ship is. I think my longest run this way was about 40 or so jumps in and the same back out. I want to hit Star One some day, calculating my own route. A tip...use Neutron where ever possible to conserve jumponium. Remember NS's don't have to fling you any farther than you want to plot, so superchargee, and jump 80ly rather than burning a premium jump.

Be very careful though with the calculations. I once transposed two digits, and left myself 10 ly short of getting back with the fuel I had. Fortunately, I found a scoopable star I had overlooked that was within reach.
 
Bookmark them instead of selecting?

When I made my way to Semotus Beacon I used bookmarks to plot a route. You can see them at any distance on the Galmap.
 
The last time I was out on the fringes I had a maximum jump range of 27ly or so. I could work out my routes with the orange hats, working backwards or forwards between where I was and where I wanted to go.

Now I'm back on the edge with a maximum jump of ~81ly and the hats are failing me. For two stars that I know I can jump between I can't get the second star in the frame I can see without zooming out so far I lose focus on the first star and the hats disappear.

All my previous methods for working out whether I could find a route from X to Y a few hundred ly away are thus defeated.

How do those of you more experienced with this than I cope with this? Do I have to use Pythagoras on roughly estimated coordinates or just burn jumponium trying to get there one jump at a time or is there a way to reliably work out if there is a feasible route before I start?

The way I do it is one jump at a time. I bookmark my destination and occasionally intermediate points. Then just use the galaxy map on the FSD boost option and the slider to select a direction roughly towards the destination (final or intermediate). Once I've found a jump with J3 Premium, I drop the boost slider to see if I can save jumponium mats by doing two jumps instead of one. Also, check the range the galaxy map shows for my ship against a target star. When my duel is down and I can use J1 instead of J2, because the plotter won't plot towards that system, I will choose the next slider position. For J3 in a similar condition I simply select the system, and jump. Rinse and repeat for as long as necessary.

Edit: My method is trial and error and hence there are cases where I have to backtrack and try and find a route that works as some routes are dead ends. For those situations I keep a large amount of boosts at hand to avoid becoming stranded.
 
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When we first got jumponium it was such a precious resource that I was using pythagoras but these days I just select the next system in the right direction and jump. Obviously if there's a clear way to swap, say, a J3 for a J2 & J1 then I'll take that option but it doesn't bother me if I miss one. I just find it quicker to replenish the mats now than to worry about saving them.

nb: this is on the basis that I have ample jump mats to start with. If you're tight on them then you would need to calculate distances but really, why bother, when you can easily find & collect more before getting into the sparse areas?
 
I'm not aware of any other methods than the ones you've mentioned.

I was just able to cope with a 100 LY range on the galactic far side a year ago, but it's tricky and frustrating. It might even be affected by screen resolution and settings. You need to position the map between the systems, get the rotation and zoom right and then mouse over one of them.
 
I'm just in awe of those people doing the Pythagoras route. I don't have the patience for that. And I kind of like the haphazard approach of possible impending doom, trapped in an existance that is mine and mine alone.

But this just begged the question for me, for those who are similarly inclind to me ..... before reaching the edges, how much Jumponium are you loading up with?

I currently hold 30 premium, 26 standard and 30 basic jumps available. (remembering if i used all 30 premium then i would only have 6 standard because of niobium useage).
 
I aim for 50 of each and that's 50 + 50 + 50 so 150 vanadium, 100 germanium, 100 cadmium, 200 niobium and 50 each of arsenic, polonium & yttrium. I top up any time I come across a good metal rich planet with two or three needed mats. If I get down to half that amount of any individual material then I'll prioritise looking for replacements.
 
I just load the FSD up with jumponium and go, I break up my exploration by rock hunting to re-fill on materials and usually have circa 50 jumps worth of premium and 100s of 1&2 jumps.

if its in the usual hot spots I often see allitnil's name so I know im on the right track, the challenge is getting further ;)
 
I aim for 50 of each and that's 50 + 50 + 50 so 150 vanadium, 100 germanium, 100 cadmium, 200 niobium and 50 each of arsenic, polonium & yttrium. I top up any time I come across a good metal rich planet with two or three needed mats. If I get down to half that amount of any individual material then I'll prioritise looking for replacements.

I aim for 100 standard and 80 premium, with any basic boosts sharing the mats with the standard mats. Like you, I top up very often.
 
Personally, even before the mat drops were tripled, I preferred to eyeball it, even if it did lead to some false starts. But with a bit of practice, it's quite doable and fun. Sure, you're likely to go down some dead ends, but at the very least, you'll visit some systems and add them to the databases, so others who follow you will have it easier.
 
Personally, even before the mat drops were tripled, I preferred to eyeball it, even if it did lead to some false starts. But with a bit of practice, it's quite doable and fun. Sure, you're likely to go down some dead ends, but at the very least, you'll visit some systems and add them to the databases, so others who follow you will have it easier.

Heh, eyeballing is definitely part of the process. After several thousands of such jumps, I can more or less guess the distance. And agree it's definitely fun. More fun that messing with pythagoras. :D
 
I typically run with 100 premiums + 100 standard, and a few basic. I have gotten pretty good at eyeballing things, but I do really enjoy the pythagoras route as well, and am not a huge fan of back tracking. Manually plotting, adding in manual calculations really give me a sense of exploration, that I am actually having to DO something. We really need a sextant bobblehead for our ships.
 
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Thanks all, just checking I wasn't missing some obvious trick and it looks like I'm not :)

The ~80ly max is a premium boost on a ~40ly clipper, I've not been quietly sitting on a miracle build with an 80ly laden base range - I'd have been shouting that from the roof tops if I'm made one :D
 
Thanks all, just checking I wasn't missing some obvious trick and it looks like I'm not :)

The ~80ly max is a premium boost on a ~40ly clipper, I've not been quietly sitting on a miracle build with an 80ly laden base range - I'd have been shouting that from the roof tops if I'm made one :D

Ah, if the Clipper could even get to 55Ly, I'd never fly anything else again. :p
 
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