PvP This is why the incoming law enforcement buff and penalties can't come soon enough.

Sinp/


There is no way to get rid of PvPers, apart from doing PvP. If you have zero interest in PvP, you're kind of in a wrong thread. You shouldn't really speak your mind about Pvp if PvP is not interesting you. This comment is kind of pointless.

I can post when and where I see fit, and to that end I can post what I see fit within the rules of this forum. I do have the PVP section of this forum on ignore so not sure how it popped up on my new posts search. More fool me for not checking. (saying that it was in DD when I posted and not in the pvp section, if it had been it would have gone ignored)

My post was in response to new player experiance, as in they dont really need to be in the starter systems for long.

I quoted you as the ignorance of one always overshadows the good name and will of others.
 
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If only all carebears logged into open. They would realise they outnumber both nomads and sdc by thousands. Then they would start to bounty hunt. Then we would have a nice multiplayer game. But i guess they want to play in pg and solo in order to play the game the way they want to do. I've said this in the reddit post too. All a PvPer wants is a fight. Give it to them. Stand up to your oppressors. Start bounty hunting players.

Lol! With engineering nowadays it wouldn’t matter. Not only do you need a lot of time to get an outfit together, then you need much more time to learn to use it effectively and after that you need to learn to use it effectively in a group.
What you’re sugesting would be a hilarious slaughter.
 
What you’re sugesting would be a hilarious slaughter.

4f9TiVN.jpg
 
If only all carebears logged into open. They would realise they outnumber both nomads and sdc by thousands. Then they would start to bounty hunt. Then we would have a nice multiplayer game. But i guess they want to play in pg and solo in order to play the game the way they want to do. I've said this in the reddit post too. All a PvPer wants is a fight. Give it to them. Stand up to your oppressors. Start bounty hunting players.

For a laugh, I did some PvP one morning, and found the following:

The PvPers I fought use the same boring meta ships

The PvPers I fought have giant shields and LR lasers, and simply reverse tank you

When I use shield counters like heat weapons they cry and stamp their feet, and log off saying 'I cheat'- the answer would be for them to switch off shields (negating heat weapons) and actually fight.

Bear in mind I'm flying in a hulltank Corvette with no shield.

The reason that I play in solo is that 90% of the time in open you can't actually use unusual builds without either being labelled a cheat or coming up against dull reversing fights with shield tank ships.

Although the SDC and other gitgud gods are annoying egotists they at least try new stuff out and actually fly in more than one direction. Most open PvP players just stick to meta builds and its simply dull and no fun. I mean, whats the point of engineers if all you do is engineer the same 10 blueprints to G5? At least in solo I can actually enjoy engineering and experiment, and set rules so I don't wind up fighting the same SCB stacked ships over and over.
 
Fdev have created this Galaxy, yet many want it on 'rails' and to have certain limits imposed, and so, Fdev in their 'wisdom' granted them that with solo and PG and in doing so have created a kind of paradox where players have no real connection.

I enjoy not connecting with other players. People have differing personalities - you play your way and I'll play mine.

Cheers, Phos.
 
Didn't mobius get ganked themselves at one point.

Real safe....not.

there have been a handful of berks get into mobius with the intention of griefing (i hope we can agree that deliberately going into a PG to break its rules is griefing in this instance?)

however it really is a super rare occurence. i see many many players in mobius and all either keep themselves to themselves OR are friendly not hostile.

even in CZs back when combat WAS allowed in them, most did the common courtesty of a quick message to say, "i am on the opposing side and to be aware that PvP is allowed in this one instance."
 
Its all very meh. About what, twenty or so people got griefed in mobius in three years? So its really nothing. Except people screamed and yelled and cried very very hard. "A friend of mine saw on reddit a link to a post of someone who got shot in Mobius!!!!! I will never play again!!!!". Which was all the griefers were after anyway. Open is pretty darn safe as well, been poodling around Maia for weeks now in small ships and not a single incident.

Its a big galaxy filled with extremely loud moaning. :)

i agree with the mobius bit.. mobious to all intents and purposes is safe.

Open is very much related to what time you play, where in the world you play and what regions you play in......

I have seen more prats in open than in all my time in mobius, and yet i reckon now over all only 10% of my entire elite play time has been in open.

FD do have to much of a laissez faire attitude imo, hell even those caught cheating red handed using the grade 5 for grade 1 rolls and then using the ill gotten gains to murder hobo got away with it. (having cheated items confiscated after up to 12 months of use IS getting away with it)

I do miss the enjoyment of potential player pirate encounters however :(
 
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Maybe I'm reading too much between the lines, but it looks like some of the PvPers are trying to provoke commanders to fight back? It's like they are killing newbies in the hope it will spur a fight back from more experienced players, presumably because they want a bit of competition? (Of course, there are as still many who just enjoying spoiling peoples' fun and bullying - those are beyond hope).

Personally I'd love to go to Erevate and stand up to these guys. The trouble is - I'd probably get slaughtered. Whilst I'm fine in haz res or CZ or on assassination missions, I've just not got the experience of PvP or know the right builds to use. And ED doesn't provide any (simple) way of practising this in a way that doesn't end up very expensive. If there was somewhere in open you could indulge in PVP, try out builds etc. but not actually incur a rebuy every death, it would encourage me to try. But right now I'd probably be a fish in barrel, even in a decent engineered ship.
 
1. Newbies have no clue about mobius.
2. Newbies don't even know what killed them.
3. Newbies tend to stay where they are as they need weeks to realize how everything works.
4. Newbies are not loaned-sidey-pilots, they fly ships they worked for.
5. Dropout rate is horrific.
6. Adle's Armada does not help. They attract SDC and their kind. See the OP's link.
7. Frontier Development does not help. 5 mil rebuy every 4 weeks for killing whatever folks want is a joke

In other words: A harsh (!) police force capable of killing ganking groups in large vessels at high security systems and chasing them away in mid/low security systems is needed. Good thing they're implementing that?!
 
No. PvPers wouldn't dream of crying about PvEers working the BGS. Never happens.
True. But at least direct PvP in Open or PG mode can be completely ignored by the other modes. Can't say the same for the BGS.

Viewed in that context one could say that "crying" about direct PvP is irrelevant whereas "crying" about BGS related indirect PvP is very much relevant.

giphy.gif

:)
 
True. But at least direct PvP in Open or PG mode can be completely ignored by the other modes. Can't say the same for the BGS.

Viewed in that context one could say that "crying" about direct PvP is irrelevant whereas "crying" about BGS related indirect PvP is very much relevant.


:)

a valid point.. at which point one needs to go back to the design documents, and see if it is working as intended, and if you think it isnt and that the other modes were never meant to be allowed to affect the BGS, only open then ask the devs if THEY feel it is working as intended or if it should be changed......
 
Solo/Group/Open modes and the shared BGS is a ship that's sailed. It is what it is and it's probably not going to change in any substantial way.
 
a valid point.. at which point one needs to go back to the design documents, and see if it is working as intended, and if you think it isnt and that the other modes were never meant to be allowed to affect the BGS, only open then ask the devs if THEY feel it is working as intended or if it should be changed......
I'm just pointing out which of the two actually genuinley affects other players without their consent and leaves them no place to avoid it. The devs are clearly okay to let indirect-PvP be a non-consensual, inescapable activity.

Working as intended [up]
 
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Solo/Group/Open modes and the shared BGS is a ship that's sailed. It is what it is and it's probably not going to change in any substantial way.
Sandro Sammarco once had an idea to give bonus weighting to Powerplay activities conducted in Open. The same could be applied to BGS activities.

Never say never. The devs are allowed to change their minds :)
 
Sandro Sammarco once had an idea to give bonus weighting to Powerplay activities conducted in Open. The same could be applied to BGS activities.

Never say never. The devs are allowed to change their minds :)

sandro's bloody hand grenade ;)

I will go so far as to say Sandro does seem to be a more muliplayer focussed, less Elite lore / role play focussed dev than say, Mike Brookes or than David Braben. Whether this is a good thing or a bad thing does of course depend on the type of player you are.

an example for me which was horrific, which for others will just not "get" why i am bothered was the "What you talking about?" look sandro gave when asked on a live stream why imperial slaves were cargo and not passengers in cabins.

I think i died a little bit inside when he said that "of course all slaves are commodities and not passengers".

I also wonder how much sandro was the primary voice behind the notion of instant ship transfer (later rescinded), 3D printing of ships and holome for multicrew because to me, these all make total sense in multiplayer fantasy games, but ZERO sense in a role playing space sci fi game.

(again, i am not one of those horrible toxic people questioning anyones "skills". at FD, I just think his priorities are not the priorities i expected in Elite when i backed.
 
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sandro's bloody hand grenade ;)

I will go so far as to say Sandro does seem to be a more muliplayer focussed, less Elite lore / role play focussed dev than say, Mike Brookes or than David Braben. Whether this is a good thing or a bad thing does of course depend on the type of player you are.

an example for me which was horrific, which for others will just not "get" why i am bothered was the "What you talking about" look sandro gave when asked on a live stream why imperial slaves were cargo and not passengers in cabins.

I think i died a little bit inside when he said that "of course all slaves are commodities and not passengers".

I also wonder how much sandro was the primary voice behind the notion of instant ship transfer (later rescinded), 3D printing of ships and holome for multicrew because to me, these all make total sense in multiplayer fantasy games, but ZERO sense in a role playing space sci fi game.

(again, i am not one of those horrible toxic people questioning anyones "skills". at FD, I just think his priorities are not the priorities i expected in Elite when i backed.

Nicely put.
 
sandro's bloody hand grenade ;)

I will go so far as to say Sandro does seem to be a more muliplayer focussed, less Elite lore / role play focussed dev than say, Mike Brookes or than David Braben. Whether this is a good thing or a bad thing does of course depend on the type of player you are.

an example for me which was horrific, which for others will just not "get" why i am bothered was the "What you talking about?" look sandro gave when asked on a live stream why imperial slaves were cargo and not passengers in cabins.

I think i died a little bit inside when he said that "of course all slaves are commodities and not passengers".

I also wonder how much sandro was the primary voice behind the notion of instant ship transfer (later rescinded), 3D printing of ships and holome for multicrew because to me, these all make total sense in multiplayer fantasy games, but ZERO sense in a role playing space sci fi game.

(again, i am not one of those horrible toxic people questioning anyones "skills". at FD, I just think his priorities are not the priorities i expected in Elite when i backed.
There should be room for both in my opinion. ED as a sci fi virtual life simulator would be incredibly boring and not something I would call a video game. Likewise ED as a pure arcade game with no attempt at world building would also be boring.

A balance between the two is necessary.
 
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