PvP Yes, your Corvette is slow

This is very true and illustrates how awesome this game is for flight characteristics variety!

It also makes it a bit annoying when apparently everything below 300 is considered slow when the average small ship speed is 250-350 with 4 pips to engines (between E-A modules).

Everything else demands engineering and high performance engines.

So instead I would say anything above 250 with 2 pips to engines is NORMAL while anything above 350 with 2 PIP's to ENG is FAST while anything above 500 with 2 PIP's to ENG is LUDICROUS and reserved for racing or the extreme outliers of iCourier fittings.

And those with 600+ are going to the Spaceballs category of PLAID speed.
 
So what? doesnt make it a bad ship.. i can give a todler a corvette, and he wouldnt die. that thing is a monster!!
 
My Corvette, fully armed and armored with military grade alloys, has a boost of 352 m/s with a decent Grade 5 dirty drive tune. It doesn't matter if there are smaller ships that can outrun it because none of the larger ships can match its firepower (two dorsal class 4's with excellent fire arcs), maneuverability (better than all of the larger ships) or sustained combat ability (plenty of internals for SCBs). I can destroy anything I can catch and anything that can outrun my Corvette can be taken out by the fixed plasma repeaters on my Condor SLFs.

1. Firepower is entirely irrelevant for the majority of this game. I usually don't run any guns at all.

2. It's really cute that you believe that SLF can "take out" an Orca.
 
I'm not sure which is worse, the troll, or the folks that reply thinking they are actually going to have a meaningful conversation with same?

LoL. How do you like your space brick that you clearly spent a ton of time grinding for?

I don't even have G5 drives on my Orca yet and my cruising speed is higher than your best possible boost.

I'm faster than you without even trying hard.
 
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It also makes it a bit annoying when apparently everything below 300 is considered slow when the average small ship speed is 250-350 with 4 pips to engines (between E-A modules).

Everything else demands engineering and high performance engines.

So instead I would say anything above 250 with 2 pips to engines is NORMAL while anything above 350 with 2 PIP's to ENG is FAST while anything above 500 with 2 PIP's to ENG is LUDICROUS and reserved for racing or the extreme outliers of iCourier fittings.

And those with 600+ are going to the Spaceballs category of PLAID speed.

Personally, I consider speed above 425 kps or so to be un-needed. For instance, I could engineer my DBS or iCurrier ships with dirty drives to go much faster. However, I'd rather instead have them be much cooler with clean drive engineering so I can spend the heat which the dirty drives would have generated on heat generating weapons.
 

ALGOMATIC

Banned
Good luck pitching with those stats.
The DD5 is not just speed, its maneuverability and quick turns, which are a complete neccesity in PvP. Otherwise, you wont even face your enemy.
 
I confess to being a bit of a meth head

I'm addicted to speed

Can't seem to get out of my 588M/S Orca for very long

Everything else seems so boring
 
1. Firepower is entirely irrelevant for the majority of this game. I usually don't run any guns at all.

The Corvette is currently the most powerful and effective large combat ship in the game. If your response to a combat vessel is to fly a ship without guns and run away then the Corvette basically "wins" that engagement by virtue of area denial even if you manage to escape. Fortunately the Corvette (along with any of the large ships) also carries a large dual SLF hangar and can support two heavily-armed SLFs that can both catch and destroy any smaller ships that can outrun the Corvette.

2. It's really cute that you believe that SLF can "take out" an Orca.

It's really cute that you don't think that a pair of fixed plasma repeater Condors (or any of the other SLFs) can damage and destroy an Orca, particularly if they are both flown by skilled multicrew CMDRs and using appropriate evasion techniques. Even a non-multicrew loadout using a high-level NPC SLF (i.e., Dangerous or higher rank) is going to be more than capable of inflicting damage on a larger ship and I can cycle one of those pilots out almost continually with a dual SLF bay even if you can destroy the individual fighters on a regular basis.
 
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I confess to being a bit of a meth head

I'm addicted to speed

Can't seem to get out of my 588M/S Orca for very long

Everything else seems so boring

I'll wait for you. My orca does 602. One of my couriers does 846, Cutter 505.

I to love speed!
 
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I like big ships.


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Big ships are a little slow I guess...
 
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