What's more important to you: Space legs or atmospheric landing?

Jenner

I wish I was English like my hero Tj.
Well ultimately I would love to see both in the game anyway, so I'm not super concerned with which comes first. ;)
 
It all depends on the content and what kinds of game play either will enable. I've said before that I think I would like to see space legs first. However, depending on how shared to game play and the implementation is between the two, it may not even have to be a choice.
 
I'm surprised by the majority support for atmo planets first. There have been many discussions on this forum about the potential gameplay of space legs, but comparatively little about atmo planets. What will being able to land on atmo planets really bring to the table gameplay-wise? Sure, it's 'cool', but what else?

If the goal is gameplay, to me space legs win simply on account of the potential there. If the goal is more Asps in front of things, then yeah.... atmo planets. ;)


Let's assume the core of the game is fixed, and it's time to add a new feature. Atmo-planets and legs must go together. Not like full planets with lust of life but both need to be there at the minimum stage.
 
I only want to see space legs when they can be combined with some sweet space FPS. I think being able to steal someone's ship after sending the pilot into the ether will be a lot of fun:)
 
I'm surprised by the majority support for atmo planets first. There have been many discussions on this forum about the potential gameplay of space legs, but comparatively little about atmo planets. What will being able to land on atmo planets really bring to the table gameplay-wise? Sure, it's 'cool', but what else?

If the goal is gameplay, to me space legs win simply on account of the potential there. If the goal is more Asps in front of things, then yeah.... atmo planets. ;)

I mean...if you spend time thinking about it I'm pretty sure you can think of lots to do with atmospheric planets without exiting your ship. Just flying around would be a hell of a thing, let alone seeing the *tens of billions* of people inhabiting many of these worlds inside the Bubble, and the cities & starports they'll be living in. I wager some CMDRs might get lost for weeks just flying around Earth. The idea of surfing on Water Worlds appeals to me, too.
 
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I'm surprised by the majority support for atmo planets first. There have been many discussions on this forum about the potential gameplay of space legs, but comparatively little about atmo planets. What will being able to land on atmo planets really bring to the table gameplay-wise? Sure, it's 'cool', but what else?

If the goal is gameplay, to me space legs win simply on account of the potential there. If the goal is more Asps in front of things, then yeah.... atmo planets. ;)

It's probably just pragmatism.

I'd prefer to have the power of invisibility to winning the lottery but I spend more time hoping I'll win the lottery because at least there's a tiny chance of that happening at some point.

Same thing with space-legs vs atmo' landings in ED.

Sure, space-legs might happen at some point - if FDev get around to coding what is, effectively, an entire FPS and then seamlessly integrating it into ED - but there's more chance of atmo' landings happening.
 
Fixing the current overload of bugs such as mission boards not loading entirely and lots of disconnects on PS4, tweaking rare mats spawn rate, core gameplay fixes like incentivizing Open play, Downgrading the Powercreep, Engineers, fixing BGS manipulation from the shadows and such, those should take priority over legs or landings.

Can't continue to build more and more stories over a rotten foundation. Whole building will crumble…eventually .

I only want to see space legs when they can be combined with some sweet space FPS. I think being able to steal someone's ship after sending the pilot into the ether will be a lot of fun:)

+ I'm out of rep.
 
I mean...if you spend time thinking about it I'm pretty sure you can think of lots to do with atmospheric planets without exiting your ship. Just flying around would be a hell of a thing, let alone seeing the *tens of billions* of people inhabiting many of these worlds inside the Bubble, and the cities & starports they'll be living in. I wager some CMDRs might get lost for weeks just flying around Earth. The idea of surfing on Water Worlds appeals to me, too.

All is said here. The pleasure of the eyes
 
Legs by a landslide. So many features in this game have needed to be gimped / compromised already because of lack of legs. SLFs, multicrew, AFMUs, hull repair limpets... So many wasted opportunities that will need to be redesigned after legs, or just never have their potential realized.

+1
As much as I look forward to atmos landings, this is one of my concerns too.
 
A tough question, legs will be awesome with the dedicated gameplay on outpost/settlements, EVA, infiltration, recovering/salvaging on space and planets, crashed landed ship (not the one we got actually with the trail of rocks, certainly great but useless). we got the assets actually in game so legs for me.
Atmo, further down the line for the full features with life and discoveries tied to (rare animal/species to claim, etc,,,)

 
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I'm surprised by the majority support for atmo planets first. There have been many discussions on this forum about the potential gameplay of space legs, but comparatively little about atmo planets. What will being able to land on atmo planets really bring to the table gameplay-wise? Sure, it's 'cool', but what else?

If the goal is gameplay, to me space legs win simply on account of the potential there. If the goal is more Asps in front of things, then yeah.... atmo planets. ;)

Because the primary draw of Elite is flying spaceships, and atmos offer a whole new flight model. It will add a unique experience rather than 'add another game'. It will immediateky add it, and doesnt need a huge amount of dev time to add gameplay which spacelegs does.
 
Atmospheric landings, no question.

I like Elite because the core gameplay is about spaceships.

Whenever I want to take it outside of that, I can do role-play or write fanfic, which gives me much more creative freedom and costs zero development time.
 
Legs by a landslide. So many features in this game have needed to be gimped / compromised already because of lack of legs. SLFs, multicrew, AFMUs, hull repair limpets... So many wasted opportunities that will need to be redesigned after legs, or just never have their potential realized.

So many things that could have an unnecessary layer of faffing about added to them, which would be fun the first few times and then get dull pretty quickly after that.

Legs would be hyped up like multi-crew, and then once everyone realises that they didn't really add anything we don't already have, there'll be a collective 'meh' and everyone will go back to whining about the Engineers again.

So long-short: Atmospheric planets. ;-)
 
Because the primary draw of Elite is flying spaceships, and atmos offer a whole new flight model. It will add a unique experience rather than 'add another game'. It will immediateky add it, and doesnt need a huge amount of dev time to add gameplay which spacelegs does.


One way or another, in the end Elite is the life of a pilot in the galaxy and it would be a tremendous experience to live it as the whole including atmo and space legs. David BRABEN seems to envisionned it that way. Patience and time will tell. But i do agree with you atmo seems to be the fast way to implement than legs.
 
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Atmospheric landing, definitely. Almost all planets with atmosphere are not viable places to walk on without protection anyway.

Actually, landing isn't even that important as there are many planets with atmospheres but no surface I'd like to investigate the clouds of. :)

Elite: Feet might be a long term nice to have feature, if the gameplay behind it can be found, and then only when landed. (Scavenging from hulks doesn't require it as you can have a virtual presence ROV mechanic to do this. Similarly ship repair etc.)
 
One way or another, in the end Elite is the life of a pilot in the galaxy and it would be a tremendous experience to live it as the whole including atmo and space legs. David BRABEN seems to envisionned it that way. Patience and time wil tell. But i do agree with you atmo seems to be the fast way to implement than legs.

Oh, dont me wrong, I want both too. :) But seeing what they intend to do in beyond, the atmo lighting in coaster planet, the flora in coaster planet and jwe, the weather effects and modular large fauna in jwe, it all points towards atmo first in a well-planned way. Just my guess of course. :)
 
I'm interested in the one that offers more meaningful gameplay i.e. things and reasons to do stuff and interact with, and least interested in the options that simply offers more places to see. Elite needs its gameplay expanding far more that its universe.

Space Legs done right is I think more interesting in this regard, Space Legs done as some space suit hiking tour needs to be incinerated at high temperature like the toxic substance it is [yesnod]
 
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