Best loadouts and tips for escaping PvP'ers

Greetings Commanders,

I have spent the last few days hauling passengers from Rhea to LX Hydrae. This is, of course, a well known spot to make som cash from passengers now, so there are lots of other commanders about - most of whom are friendly! Unfortunately some appear to have brought the wrong ship and instead of using their Fer-der-Lance or Corvette for passenger hauling they understandably take their frustrations out on other commanders who have taken more suitable ships to the scene ;)

So, long story short: What are your best, non exploitative, tips for evading other commanders after being interdicted? Is there a way to avoid the one-shot disabling of the FSD drive? Are there any weapons that could disable your attacker for long enough to low/high wake out?
 
I always scan Cmdr's in Supercruise before I pirate them. I will avoid Cmdr's who have equipped Ion Disruptor mines. They reset your drives and leave you floating powerless in space for maybe 10 seconds.

It's a special effect you can get from Engineers Liz Ryder G3 or Juri Ishmark G5.
 
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There are quite a few tutorials on YouTube. The basics include selecting another star system before you begin your SC journey. Don't cruise in a straight line but curve out so you get to see who is deliberately moving in behind you. If interdiction happens then relax and submit for the shortest cool down.

Pop a heat sink, turn towards your attacker and boost beyond them. Activate FSD and continue making boost hard turns until it's time to locate your escape star. Hi wake to safety.

Return. Follow same procedure if it happens again.

Things not to do.
Panic. Fight the interdiction. Try to run back to SC. Fly in a straight line. Remember a barrel roll is effectively flying in a straight line.

Using similar techniques I have escaped from an FGs and a Cutter in quick succession while flying a non Engineered T6.
 
Basically just watch this video:

[REDACTED - Profanity]

Lol okay, silly moderators. Go on Youtube and look for the Git Gud Guide to Trading. There are a few computer generated curse words. Try not to let that bother you while you play a game neck deep in slavery and murder.
 
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Greetings Commanders,

I have spent the last few days hauling passengers from Rhea to LX Hydrae. This is, of course, a well known spot to make som cash from passengers now, so there are lots of other commanders about - most of whom are friendly! Unfortunately some appear to have brought the wrong ship and instead of using their Fer-der-Lance or Corvette for passenger hauling they understandably take their frustrations out on other commanders who have taken more suitable ships to the scene ;)

So, long story short: What are your best, non exploitative, tips for evading other commanders after being interdicted? Is there a way to avoid the one-shot disabling of the FSD drive? Are there any weapons that could disable your attacker for long enough to low/high wake out?

Personally, if I'm being interdicted, I've already failed a few times. The object is to prevent a human Commander from getting into your six in the first place.

When I'm planning on doing some blockade-running, I tend to do the following:
  1. Bring a ship with good Supercruise maneuverability. That means a small or medium ship. Large ships are sluggish in Supercruise, so don't make it easy for a would be pirate.
  2. Get the heck out of the orbital plane. It's full of gravity traps and stuff cluttering your Scanner. Give yourself room to maneuver, and see what's around you.
  3. If you see someone out of the orbital plane, they're probably after you! Start evading early!
  4. Target that individual, so you know how they're maneuvering, and their orientation relative to you. Information is power.
  5. Get good at planetary breaking. It leaves them a small window to catch up with you, and if you good enough job, they'll either overshoot or slam into the planet.
 
Personally, if I'm being interdicted, I've already failed a few times. The object is to prevent a human Commander from getting into your six in the first place.

When I'm planning on doing some blockade-running, I tend to do the following:
  1. Bring a ship with good Supercruise maneuverability. That means a small or medium ship. Large ships are sluggish in Supercruise, so don't make it easy for a would be pirate.
  2. Get the heck out of the orbital plane. It's full of gravity traps and stuff cluttering your Scanner. Give yourself room to maneuver, and see what's around you.
  3. If you see someone out of the orbital plane, they're probably after you! Start evading early!
  4. Target that individual, so you know how they're maneuvering, and their orientation relative to you. Information is power.
  5. Get good at planetary breaking. It leaves them a small window to catch up with you, and if you good enough job, they'll either overshoot or slam into the planet.

Thanks for these tips, however given that I am in Rhea to ferry passengers, then I have taken my Cutter which is basically a sitting duck in Super Cruise. I can tell when someone is out to interdict me, but short of high waking out there is little I can do about it ;)

FSD Interrupt missiles are dumbfire, it's extremely hard to hit someone with them if they are not flying in a straight line.

Did not know that, thanks! I did the standard submit and boost move last time I got hit, will try to avoid flying in a straight line next time!
 
Patience has saved me plenty of times. Fly away from your system entry point in a random direction, well off the system plane, far from any mass. Take as convoluted a route as you need to so that any potential interdictor will need to go a long way out of their way to get to you. Be a less attractive victim than others in the system.

When you get close to your destination it can be difficult because it's a natural pinch point. Take time to scan each local Cmdr, look in particular at hollow triangles in SC (= FSDI enabled), find a gap in the traffic & zoom in. Double-tap J to emergency drop if you need to, and boost away from the drop point in case they follow your wake.

I always have a high-wake destination plotted but it's a last resort. If you jump out of your destination system you'll have to start all over again so personally I would rather wait a few minutes before going back into SC than high wake.

If they are in the instance with you & you are evading, don't deploy your hardpoints, it will cancel the jump countdown.
 
Remember a barrel roll is effectively flying in a straight line......

Be careful not to confuse an aileron roll with a barrel roll. Against a dumbfire missiles (no track) a barrel roll will be enough to spoof it 99% of the time, unless of course you're really unlucky.
 
Be careful not to confuse an aileron roll with a barrel roll. Against a dumbfire missiles (no track) a barrel roll will be enough to spoof it 99% of the time, unless of course you're really unlucky.

Agreed. I would even go so far as to suggest the traditional Barrel Roll is needlessly complex, especially in a bigger ship, and I prefer to use a sequence of Canopy Rolls instead as they allow me to displace horizontally relative to the missile path whereupon you can then Boost again and perform your next Canopy Roll in an entirely different direction, allowing you to string multiple displacement maneuvers together quite quickly while staying foolproof against Torps, the other enemy of the Fleeing Trader.
 
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Be careful not to confuse an aileron roll with a barrel roll. Against a dumbfire missiles (no track) a barrel roll will be enough to spoof it 99% of the time, unless of course you're really unlucky.

And a brace of gimballed frag cannons will hit you with six shots by the time you have finished either. ( Fixed probably would too with the right pilot) As we know from the endless hotel California thread a lot of traders fly low shielded balloon ships that go pop before their fsd has charged. The manoeuvre isnt important, what's important is that whatever you do, don't do it in front of the enemy. Do it above, below or to the side of their firing arc and they will miss you .
 
Just got away from a wing of 3 now with some inspired barrel rolls and a high wake! Thankfully the Cutter can take a fair beating before the shields go down...

Must admit though, I hadn't expected to see such a large amount of people out just attacking other commanders for no reason at all, but different strokes for different folks I guess.
 
Either outrun them in a clipper or an orca, or use shock mines to knock them out, not killing them, but slowing them down enough for you to escape, or both at once for the one two punch it to light speed.

Generally the best tactic though is solo or private group play ;).
 
Generally the best tactic though is solo or private group play ;).

Probably true, but I do really like seeing lots of other players flying around. Even in Mobius there isn't even close to the same level of activity as there is in Open. Ah well, best not turn this into another Open PvE thread ;)
 
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