Do we want fluff or content?

I want both fluff and content. I mean, it's not like the art/sound team is employed to work on bugs.

But I don't want Fdev to waste time on space legs and I only want basic atmospheric planets (without biospheres but with some new fun mechanics).

I just want tonnes of new things and refining the content we have without any giant projects that would require to stop the work on the core game for months or even years.
 
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OP

Your options (1 or 2) dont seem to make much sense you have mixed Development, fixes and consmetic items across 2 questions and wound them around new stuff and building on what we have. I dont think its answerable in any meaningful way i.e. Not possible to give you your binary answer other than to say.....

FD have already said that they will be working on QofL, and building upon the existing Foundation with some new stuff anyway... So it looks like they are going to deliver a lot of what you ask anyway.
 
Yeah, fluffy content seems to be the way forward.
When can we finally have a ship cat with its own little Remlok for the case of explosive decompression?
 
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sollisb

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First of all, this is just nonsense.

There's criticism and there's 'nothing they have done is right', which is complete bullocks. It is just easy ticket out of explaining your criticism and I will say I have started to ignore such posts.

FD have done huge deal right. They certainly nailed lot of base mechanics right for lot of activities in the game. Even CQC is considered a success mechanics wise - there's other things lacking that makes it unpopular - but I am frankly thinking it is just not game Elite players want to leave main game for - but overall they know stuff very, very well.

If you have zero understanding how actually difficult or complex is to make such game, please don't comment. Being edgy on Internet without any clout looks very cheap.


All very well calling his criticism 'bullocks'.. But.. You didn't provide any substantiated proof now did you?

So... Name one thing that FDev released for E.D. that worked without bugs straight off the release line?
 
Why not both?

The people who make paintjobs and other cosmetics aren't the same ones that are in charge of doing the programming/debugging.
 

sollisb

Banned
Frontier always say they want to take their time and make sure everything is done right whenever they're asked about future updates, but everything they've released so far hasn't been done right, it just seems like an excuse to put off the more difficult and expensive tasks.

I think they'd 'like' to do it right but just don;t know how. Every release to date has been a bug-ridden, shoddy affair. And for that I'd hold the project management team/person solely responsible. Whatever the coders produce, it's the project managers job to ensure it's fit for delivery. It is obvious at this stage, that the quality control level in Fdev is virtually non-existant. They [it seems] prefer to rush content out the door and let the players use it and then spend an age trying to fix it. Which in turn, reveals more bugs, which they then try to fix, which in turn... You get the idea.

The amount of silly bugs I see, also displays a complete lack of testing by the coders themselves. How-ever it may be, that thy are being rushed, by a schedule which is (over) ambitious.

Also, the lack of a coherent roadmap is detrimental to the product and the longevity, viability and sustainability of the franchise/product/game.

Comments such as 'If you don't use it we won't develop it' in relation to MultiCrew, was a huge insight into how FDev work. They had an idea, rushed it out and then claimed it was for the players to support. How-ever, the MutiCrew addition is barely usable, buggy and needs a lot more work before it can become a reliable feature.

In addition; comment on the bug submissions such as 'let us know if it's working in version xx.xx' just goes further to highlight how know-one knows what is actually going on, what is being fixed, if it's being fixed, and what the result may or may not be.

Fdev, in my mind need to take a step back and decide firstly, what E.D. actually is. Right now, it's neither Game Nor a Simulator. Then they need to decide what that entity is going to have. Constantly adding buggy features helps neither themselves nor the players.

A huge question FDev need to ask themselves; If SC was to release tomorrow, how many players would they lose? And what would it mean for their fiscal forecasts. I'm of the beleive that if a comparable Space game was to release in the short-term future, FDev's E.D. future would die. And die fast.

There are only so many ways to drag a game out, and to date, FDev have stretched that to near breaking point.
 
Who can say no to fluff?

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Also, stop freakng out the bunny. It's not cool, man.
 
Core Gameplay systems are still in a "Minimum Viable Product" stage after 3 years and we're discussion moon shot features?
 
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