Credits ... Are we making too much or too little?

Hi.

I must be missing something, and it would be lovely indeed if you could steer me towards how you stuff 3 missions into 2 cabins. I would swear that I have done this once or twice in the past, but how I did it eludes me. I had thought that it was something in the right-hand panel, where the cargo/mats/data/cabins are located, but I can't seem to interact or get any options from the cabins.

Also, this can only be done with Economy Cabins, right? The snootier folk don't like to share, it seems, if I remember correctly.

Thanks,

Riôt

Just pick the peasant passengers transport missions (the ones without a crown on the icon) instead of the VIP missions.
 
Never understood threads about how many credits people are making, what does it matter, its not like ED has a player run econ or anything thus the only person who should be worry about the amount of credits they are making is the person playing the game they paid for.

So what if little billy wants to go to X and exploit the hell out of it, its his game his play style how is it hurting anyone else, unless of course little billy get a conda and starts seal clubbing, but then he was going to do that anyway, he just got there quicker than somone playing the game their way. I do feel for the players who cant play as oftern as they would like and then I see why people get so peed off when others think its time to dictate how the game should be.

Sitting on half a bill in cash just over a bill in assets, and I know I have a fair chunk of change to cash in if I dont go pop out here in the black when I get into a space dock. Credits in this game for me at least mean nothing at all, I make then when I want to and spend them just as fast, or I let them stack up, I really should try out the cutter one day, got the rank, and have the cash to sit in one at least.

So in reply to the OP, I have no clue if people are making too much or too little its not one of the things I give much thought to. well past this thread, drinking coffee and waiting for class to start so had some spare time...
 
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If I'm not mistaken, for those longing for the good old days, of walking to school, up hill, both ways, through the snow, in a blizzard, with nothing more to cover their feet than the cardboard they traded some homeless guy their last pack of matches for, and then had to eat that cardboard for lunch, and were grateful to have that, I believe the original Elite can be downloaded from the Frontier site. Simply fire it up, enjoy your lost glory days, and quit [expletive]ing [expletive]ing.

Luxury.

Actually 5th best profit.

I'm the keeper of a particular smuggling racket that nets an average of 14 times what Imperial Slaves bring in, but I've never shared it, and I'm not about to because I don't want to see it nerfed to hell. It's challenging, risky, downright deadly, but the rush is more intense than mainlining yourself with adrenaline.

Pirating low temperature diamonds is still a thing then? Good to know.
 
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We are making to little.. BUT! We need to see the rebuyscreen more often..

we need more dangers and more high paying bounties..

(Not talking about missions.. cause i avoid the missionboard like the plague.)
 
I fall on the side of FAR too much! .. Every day I see people complaining they are not making Billions in 20 mins (OK that's an exaggeration) .. but to see people moan that making a million in ten mins is "an Insult" is bizarre for me, an old Elite fan. Elite has always been about the long haul, Progression and the journey, now all I am hearing is "It's all a grind"

The progression is so messed up that in 1 hour you can move from a sidewinder to a far more capable ship .. and still i see people saying it's too slow!
I can't be the only one who remembers the joy of getting military lasers or that energy bomb and feeling that I had achieved something. I feel that credits are far too easy to come by now that the game is losing it's original identity as a long haul game.

FD please don't increase the progression speed anymore, I bet a lot of players have never seen the inside of a Hauler.
I get that people want things quickly, but that has never been Elites way.

Credits are worthless and easy. The game has little to no logistical cost End Game you will realize that Missions are silly and just another fetch quest to "kill X NPC" or "grab y commodities and bring it to B destination" and have absolutely no progression tied to them except for permits and fancy ranks, and credits are frivolous when you're really looking for Exquisite Focus Crystals and Biotech Conductors.

That is... Unless you're a PVPer, who has to eat that 24 mil rebuy from losing his specc'd out FDL


Seriously, when you get past a set amount of hours, and set amount of ships you start to question how much time the game actually wants to waste. ( I have 50 ships, real question is, how many of them are engineered).
 
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ALGOMATIC

Banned
We are making to little.. BUT! We need to see the rebuyscreen more often..

we need more dangers and more high paying bounties..

(Not talking about missions.. cause i avoid the missionboard like the plague.)

Get into PvP and you will see the rebuy screen many times.
Completely different game.
 

sollisb

Banned
We are making to little.. BUT! We need to see the rebuyscreen more often..

we need more dangers and more high paying bounties..

(Not talking about missions.. cause i avoid the missionboard like the plague.)

Why are you using 'we'? Surely you aren't presuming to play my game for me, or trying to force your opinion on what I want or don't want?

That would be very presumptious of you now wouldn't it.
 
I fall on the side of FAR too much! .. Every day I see people complaining they are not making Billions in 20 mins (OK that's an exaggeration) .. but to see people moan that making a million in ten mins is "an Insult" is bizarre for me, an old Elite fan. Elite has always been about the long haul, Progression and the journey, now all I am hearing is "It's all a grind"

The progression is so messed up that in 1 hour you can move from a sidewinder to a far more capable ship .. and still i see people saying it's too slow!
I can't be the only one who remembers the joy of getting military lasers or that energy bomb and feeling that I had achieved something. I feel that credits are far too easy to come by now that the game is losing it's original identity as a long haul game.

FD please don't increase the progression speed anymore, I bet a lot of players have never seen the inside of a Hauler.
I get that people want things quickly, but that has never been Elites way.

I think the progression is just right for new players (I recently restarted on PS4)

But in many systems when you're ELITE and ALLIED and in one of the BIG 3 you're still offered missions for $5K? That is the side I think is broken.
 
When I started ED at release day back in Dec 2014 it was much harder. I needed 4 months to get into a stock ASP Explorer, 6 Months to get a stock Python and 1 year to get a stock Anaconda!
 
I'll link and edit from another thread I've posted on:


As of right now, it's not hard to make money. It's just boring.

1. Massacre Missions: go to a system in War/Civil War, get Allied with one of the warring minor factions, pick Massacre Missions for them. In a Vette, you can kill 70-100 enemies in a Combat Zone every hour, and there are massacre missions paying 20+ million credits for 90+ kills. That, plus 3 million credits from the combat bonds, can reach 25-30m Cr/h.

2. Assassination Missions can pay 1-3m Cr per target, when Allied to the minor faction. Knowing how to trigger the Waypoints for the targets is a must. Can make 10m+ Cr/h.

3. Settlement Assault Missions can also pay 1-3m Cr when Allied. Pick only the + or ++ Settlements as targets, the +++ can be a pain to locate the Powergrid/ take time to complete. The + and ++ Settlements have powergrids that are easy to take down from your ship with PAs or Railguns in one shot, can make 15m+ Cr/h.

4. The Road to Riches is a beginner-friendly list of EarthLike Worlds, High Metal Content Worlds and Water Worlds, all Terraformable, meaning each scan will pay 200-700k credits; the list features 295 bubble systems with more than 500 of those planets, full list pays more than 200m Cr and can take you from zero to almost Elite Explorer rank. Only doable once (each scan).

5. The Ancient Ruins mission is given by Ram Tah as you dock at Felice Dock in Meene System (don't need to unlock Ram Tah as an engineer) and will have you scan Obelisks with your SRV in a dozen different sites for a total of 101 scans, paying 201m Cr total, doable in 5 hours, repeatable. (heard they unnerfed the previous bonus nerf)

6. Hazardous RESes and Compromised Nav Beacons give lots of credits, specially if you're pledged to Arissa-Lavigny Duval or Zachary Hudson (up to 50% bonus). Can make 15m+ Cr/h (even more, according to some legends)

7. Trade missions (hauling commodities) have received a generous buff with 2.4. They pay up to 1.5m each, for 50-120T hauls to neighbor systems. Can make up to 12m Cr/h with lucky boards.

8. Low Temperature Diamonds piracy can pay 6-30m Cr/h.

9. The infamous Passenger Missions can pay ???m Cr/h (I won't say here because bad people with start shouting "nerf the exploit!" and the Devs might actually listen to them). Fit a SardineConda, fill it with peasants and haul them to a station that's really really really really far from its system center. Some time after a 40 minutes SuperCruise, you'll be filthy spacerich.

The real problem is, you won't possibly stand doing the same of those things again, again and again.

Suggestion: mix them.

Or, mix them with pure fun activities such as wing roams, Corp objectives, PvP, social stuff etc.
 
Well, IMHO, FD have it fairly backwards.

Early game is too fast, and late game is err... I dunno.. slow... Fast? Depends what you do.
Not many activities in ED scale well with ship size.

And by that I mean, you can basically skip from Sidewinder to Cobra MkIII in a few minutes, missing out on an entire class of ship. Then Cobra to Asp in an hour or two.

Then, you can earn 2-3mil an hour bounty hunting in an Vulture.
Then get your Corvette.


And earn 2-3mil bounty hunting. Lol

I dunno. Basically the entire economy is messed up in ED, and i have no flippin' clue how to fix it. Lol

CMDR Cosmic Spacehead

I think you forgot the part where you have to grind out rep for that sexy corvette
 
Why is everyone so concerned with what everyone else is doing/getting? Play the game your own way and earn as little or as much as you want.

The problem seems to be that some people see CMDRs with lots of credits and assume that's the result of amassing them with an ease that is no longer possible.

The reality, of course, is that I could reset my save today and have a billion credits by next week IF I wanted to, as could anybody else who plays the game for more than a couple of hours a week.
 
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Well, IMHO, FD have it fairly backwards.

Early game is too fast, and late game is err... I dunno.. slow... Fast? Depends what you do.
Not many activities in ED scale well with ship size.

And by that I mean, you can basically skip from Sidewinder to Cobra MkIII in a few minutes, missing out on an entire class of ship. Then Cobra to Asp in an hour or two.

Then, you can earn 2-3mil an hour bounty hunting in an Vulture.
Then get your Corvette.


And earn 2-3mil bounty hunting. Lol

I dunno. Basically the entire economy is messed up in ED, and i have no flippin' clue how to fix it. Lol

CMDR Cosmic Spacehead

This.
 
Why are you using 'we'? Surely you aren't presuming to play my game for me, or trying to force your opinion on what I want or don't want?

That would be very presumptious of you now wouldn't it.
i knew this would happen as soon as i hit the post button.

just because i talked from a WE standpoint, it doesnt mean im talking about everyone.
mostly about the people i wing up with and i.

besides, english is not my native language.

Add do it in a big ship and you be back in a sidewinder.
i do pvp against my mates, without the cheese..

so no TLB, reverb etc etc..

im not feeling the need to go up against that stuff.
 
Why is everyone so concerned with what everyone else is doing/getting? Play the game your own way and earn as little or as much as you want.

Because it is a fundamental part of the design of a game. When you think about it, it kinda makes sense to discuss the design of ED on the discussion board of ED.
 
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