PvP Aliens are ruining PvP

Got linked here from another thread and I'm only really reading it as background to the popcorn and beer, but I did notice that nobody seems to have responded to this:


The understanding I had from the earliest days of ED was that the complete opposite of this was true. That PVP kills (or murder of other PF members, if we're keeping it in-universe) does not contribute at all to PF combat rating progression.

If this has changed, can someone please cite where and when this change occurred? If it hasn't, perhaps it's something that needs reiterating from time to time so players don't waste their time targeting other players in the hope of affecting their combat rating.

I’d be curious to know the answer here as well. I was under the impression all kills counted the same so if you only fought players your progression would be very slow because you just don’t get to kill 100 players in a single outing the way you can NPCs at a Haz Res.
 
Got linked here from another thread and I'm only really reading it as background to the popcorn and beer, but I did notice that nobody seems to have responded to this:


The understanding I had from the earliest days of ED was that the complete opposite of this was true. That PVP kills (or murder of other PF members, if we're keeping it in-universe) does not contribute at all to PF combat rating progression.

If this has changed, can someone please cite where and when this change occurred? If it hasn't, perhaps it's something that needs reiterating from time to time so players don't waste their time targeting other players in the hope of affecting their combat rating.

I do remember some other past thread where one of the game's designers was involved, someone brought it to their attention that combat rank doesn't increase when killing Pilots Federation members and they said something to the effect of 'wait what?' and this was changed in a relatively recent-ish patch (like, months and months ago? Possibly last year?).

That raised an eyebrow with me at the time, because as far as I knew, combat rank not going up via Pilot Federation member murder was always an intentional thing. I thought about arguing the issue at the time but by that point I had stopped caring about the game design.

Too many decisions have been made which I disagree with in this version of Elite, that now I just look on in both amused and abject horror. Watching the design decisions slowly but surely morphing Elite IV into something which is killing its pedigree and turning it into some other game but with an Elite skin, has for me just turned into watching a darkly comically horrific slow motion train wreck. I can't continue with this line of thought out loud here because it would involve direct blame on one or more people and that'd result in a definite forum paddlin'
 
That specific word has not been used by anyone from Frontier ;)
Perhaps not publicly sure...

I’d be curious to know the answer here as well. I was under the impression all kills counted the same so if you only fought players your progression would be very slow because you just don’t get to kill 100 players in a single outing the way you can NPCs at a Haz Res.

This is true, killing players WILL increase your combat rank the same way an NPC will so for example, I myself got most of my combat rank killing players(over 6k right now), it works just like killing NPCs if I am deadly and kill a harmless sidewinder you will get nothing, if you kill a deadly sidewinder you get 1"xp" towards your rank.
 
Funny thing here... while I know the question wasn't addressed to me, all of my interactions with other players are friendly (albeit hostile in the context of the game). I might be trying to destroy your ship, but more often than not, I'll have a big grin on my face while doing so. When it gets unfriendly, it's usually in the form of salt from the other player. People can be oddly attached to their space pixels for some reason.

Don't get me wrong. I'm one of the guys who interdicts and opens fire without comms that so many complain about. I'm also not open to any form of negotiation or pleas for consideration of exploration data (or whatever). I just let my weapons do the talking, as I'm not a thieving pirate. Fight, run, or rebuy. Just don't CL, and it will stay friendly for my part. I'll even offer advice if the situation warrants it. Heck I friended a guy the other day just so he could find me to get payback. This guy had AX weapons fit when I attacked him, but he was good enough to hiwake rather than CL. I find it sort of odd that such a thing is praiseworthy, but here we are.

Been trying to catch up on this thread, but I had to respond to this.

Combat Logging is high on on my "Don't be a jerk!" Meter. If you're playing an online game, especially if you have the choice to play in "PvP environment" (I use the term loosely), don't CLog. Don't go online with an unstable connection either. It's still being a jerk.

Playing an online PvP game, without opening a fight with "Good Luck, Have Fun," or just something that acknowledges that the target under your crosshairs is another human being, also rates high on my "Don't be a jerk!" Meter. Even a simple macro shows that you at least gave a thought to your opponent.

I play games to have fun, and playing with jerks isn't fun.
 

stormyuk

Volunteer Moderator
Hard for me which side of the fence to jump to. Thargoids had no mercy on who was next in the original, I do believe everyone should get a small taste. :) PAIN, it lets you know you are alive.
Everyone in the bubble needs at least a chance to be pulled out of hyperspace, shut down then destroyed.

Agreed, the Thargoid's in Elite Dangerous are just a side show, they actually don't pose any risk whatsoever, will it change? Not sure.

Li Yong-Rui, CEO of the Sirius Corporation, also offered an appraisal of the situation:

“If there’s one thing these INRA logs make plain it’s that humanity is capable of defeating the Thargoids, especially when we work together. And remember, most of the galaxy is functioning exactly as it always has, despite the presence of these alien aggressors. So let’s maintain some perspective, shall we?”


:D
 
Thanks for the clarifications. I was hoping for something authoritative, perhaps from a Change Log, but I guess the facts speak for themselves. One of the problems with this game is the sheer number of sources you need to keep an eye on and cross-reference just to know what the current rule set is. Still, it keeps the discussion lively I guess.
 
Thanks for the clarifications. I was hoping for something authoritative, perhaps from a Change Log, but I guess the facts speak for themselves. One of the problems with this game is the sheer number of sources you need to keep an eye on and cross-reference just to know what the current rule set is. Still, it keeps the discussion lively I guess.

Too true, one thing I have repeatedly asked the devs for is a list with ships and their internal health pools, not this "integrity" stat this is not health but instead Armour... it would go so far to helping build a hulltank better than we currently can.
 
It's entirely too easy to get away if you're going to run. Even people who appear to be combat fit will often run. Given this fact, you can only count on 15 seconds to engage and destroy your target. I prefer the only warning to be "Interdiction Detected".

I can understand that. I disagree with that sentiment, needless to say, but I understand it.

However, here is YOUR dilemma: there is a lot of what many consider to be jerkish behavior in Open, especially when it comes to PvP. Now, everyone is different. People have different tolerances when it comes to certain behaviors, just like they do to certain game mechanics.

But very few people like playing with jerks. You yourself admitted you don't like playing with combat loggers, who most consider jerks. Now, if the jerks in Open drive out everyone who doesn't like playing with jerks out, who, exactly do you think is going to be left to play with?
 

ALGOMATIC

Banned
I can understand that. I disagree with that sentiment, needless to say, but I understand it.

However, here is YOUR dilemma: there is a lot of what many consider to be jerkish behavior in Open, especially when it comes to PvP. Now, everyone is different. People have different tolerances when it comes to certain behaviors, just like they do to certain game mechanics.

But very few people like playing with jerks. You yourself admitted you don't like playing with combat loggers, who most consider jerks. Now, if the jerks in Open drive out everyone who doesn't like playing with jerks out, who, exactly do you think is going to be left to play with?

Combat logging (task killing) is cheating, unrelated for them being jerks. You can be a jerk in this game as long as its in within the game rules which are only defined by FDEV and no-one else.They decided that task killing is a ban-able offence while being a jerk is a valid play-style ¯\_(ツ)_/¯. Play by the rules or get banned IMO.
 
Last edited:
People keep claiming that we are driving people out of open, but I don't see it that way. If someone was going to leave because they didn't like interacting with "jerks" they were going to leave sooner or later anyway.

If you're just going take your ball and go home, well I didn't want to play with you anyway. ;)

There’s definitely something to that. I enjoy pvp in a variety of ways but generally would rather those who genuinely do not to stay out of Open. I’m not telling anyone how to play, just that I prefer playing with those who enjoy the risks presented by other players and that is what ai agree to every time ai enter open play. Frankly, this, like so many issues, is fds own fault for not creating an open pve mode. DCUO as well as many other games have incorporated this into their framework and it serves the playerbase well. Möbius is a player who started a private group. At current levels of interest, it seems pretty clear that an Open pve mode is desired by enough players to warrant rethinking the current mindset. That way, they’re not tempted to log based on perceived sleights and those of us in Open (hell, rename it PVP Open) will know that every player ship we see is in fact up for a bit of action.
Either that, or at the very least a warning label for when players choose Open that they are entering a pvp enabled mode and that means they are viable targets.

Edit: excuse the typos, my iPad screen is all cracked and looks like something out of a post apocalyptic sci-fi flick.
 
Last edited:

ALGOMATIC

Banned
There’s definitely something to that. I enjoy pvp in a variety of ways but generally would rather those who genuinely do not to stay out of Open. I’m not telling anyone how to play, just that I prefer playing with those who enjoy the risks presented by other players and that is what ai agree to every time ai enter open play. Frankly, this, like so many issues, is fds own fault for not creating an open pve mode. DCUO as well as many other games have incorporated this into their framework and it serves the playerbase well. Möbius is a player who started a private group. At current levels of interest, it seems pretty clear that an Open pve mode is desired by enough players to warrant rethinking the current mindset. That way, they’re not tempted to log based on perceived sleights and those of us in Open (hell, rename it PVP Open) will know that every player ship we see is in fact up for a bit of action.
Either that, or at the very least a warning label for when players choose Open that they are entering a pvp enabled mode and that means they are viable targets.

Edit: excuse the typos, my iPad screen is all cracked and looks like something out of a post apocalyptic sci-fi flick.

They cannot create an OPEN PVE mode because of the game architecture. There is no way to do it. Same as Solo/PG modes are not really solo, they are the same open mode which blockes instancing with other players.
 
... it seems pretty clear that an Open pve mode is desired by enough players to warrant rethinking the current mindset. That way, they’re not tempted to log based on perceived sleights and those of us in Open (hell, rename it PVP Open) will know that every player ship we see is in fact up for a bit of action...

Yes, I think at this stage it would be a good course of action to reconsider the options. It is quite obvious that players do not want to play the way that FD originally intended.

They cannot create an OPEN PVE mode because of the game architecture. There is no way to do it. Same as Solo/PG modes are not really solo, they are the same open mode which blockes instancing with other players.

I am not sure you fully understand the way the game architecture works in respect to modes.
It would be possible, it would take some work sure, but it is not 'impossible' ;)
 
Last edited:
Combat logging (task killing) is cheating, unrelated for them being jerks. You can be a jerk in this game as long as its in within the game rules which are only defined by FDEV and no-one else.They decided that task killing is a ban-able offence while being a jerk is a valid play-style ¯\_(ツ)_/¯. Play by the rules or get banned IMO.

I've been playing online games with open PvP for nearly 25 years. In my experience, there is a high correlation between acting like a jerk in the game, and cheating. Note that acting like a jerk is different from acting like an antagonist. It is very much possible to act like an antagonist, without being a jerk about it.

People keep claiming that we are driving people out of open, but I don't see it that way. If someone was going to leave because they didn't like interacting with "jerks" they were going to leave sooner or later anyway.

If you're just going take your ball and go home, well I didn't want to play with you anyway. ;)

I know you don't see it that way, but here you are, complaining about having a hard time finding players in open who won't combat log on you.
 
I'm fine with actual PvP, so don't misunderstand.

But "Danger" does not come from other players, just fyi, Elite is, not, a PvP game.

Of course Elite Dangerous is a pvp game. We are in the pvp subforum of Elite dangerous. It’s a pvp game and pvp interactions are supported in a number of ways. That’s not all the Elite Dangerous is, but it’s certainly a part of it. Even in solo or groups like Möbius, it’s still a pvp game if you do Powerplay or work the BGS. So many ways in which this game is in fact a pvp game. Ignore that if you like, but come to open at a CG or other busy sector, try not to cheat because reality does not adhere to your delusion.
 
Says the moderator who promotes a PvE only mode in the PvP subforum...

No, I was talking about giving the option to the player to specify up front how they want to play.
Immediately before I was agreeing how I think renaming open to specify PVP.
I can't decide if that is a quote mine, cherry picking or an ad hominem but A+ for effort ;)
 
Back
Top Bottom