Biggest request for 2.3 or 2.4: Please let us make money.

theres more money in my missions after 2.4 but less missions availabe. even board flipping 8 times for hauling missions doesnt fill my T9 cargo hold.

effectively, the payouts has been reduced by about 30% id say
 
Last edited:
Credits are already easy to earn. (Granted FD has closed some exploits, which is appropriate.) Learn how to play the game: Earn rep with the local factions and they will offer much bigger mission rewards. Do some non-mission trading, using EDDB to find a profitable circuit to run. Take some passenger missions. Go exploring for a few weeks. Do some community goals.

Be frugal with your spending: Get a fuel scoop. Don't fly a big, expensive ship. The smaller ships are more fun anyway, imo.

Just play the game and credits will accumulate. I've earned over 1 billion credits, with NO exploits. How did I earn it? The biggest chunk came from flying to Beagle Point (on the far rim of the galaxy) and back, scanning stuff along the way. Yes, it took months, but I earned hundreds of millions of credits, when I sold my exploration data.
 
Last edited:
I only made half a billion credits last week.

Obviously, I'm a slacker. [sad]

I'm still not sure how anybody can complain about insufficient opportunities to make credits though.

Which exploit is this? 500 million in a week sounds way too much, imho, unless you are playing 24/7?
 
Which exploit is this? 500 million in a week sounds way too much, imho, unless you are playing 24/7?

Just hanging around Merope/Maia, taking on Palin's missions from Obsidian Orbital, along with a variety of other stuff in the area.

In a suitably equipped ship you can do 5 of Palin's missions per hour, each paying between Cr5m and Cr20m a pop.
Even in something like a Cobra you can do 4 in an hour.

I've been doing 2 or 3 of those missions at a time, and then I get bored and either take on a couple of assassination missions, massacre missions or spend some time in a HazRes training up my newbie SLF pilot.
Over the week I've probably spent, say, 8 hours doing Palins missions and my bank balance has gone up from Cr480m to Cr1bn. :cool:
 
Just hanging around Merope/Maia, taking on Palin's missions from Obsidian Orbital, along with a variety of other stuff in the area.

In a suitably equipped ship you can do 5 of Palin's missions per hour, each paying between Cr5m and Cr20m a pop.
Even in something like a Cobra you can do 4 in an hour.

I've been doing 2 or 3 of those missions at a time, and then I get bored and either take on a couple of assassination missions, massacre missions or spend some time in a HazRes training up my newbie SLF pilot.
Over the week I've probably spent, say, 8 hours doing Palins missions and my bank balance has gone up from Cr480m to Cr1bn. :cool:

what are palin's missions?
 
Not an exploit here, just bulk passenger missions, an activity they've already nerfed.

So they nerfed passenger missions? That was what I was about to do - get an Orca (or Beluga) and start earning real money with passenger missions now that cheesing Quince isn't an option.

What is there to do to earn good money now then? Considering I'd rather watch paint dry than haul cargo from station to station.
 
So they nerfed passenger missions? That was what I was about to do - get an Orca (or Beluga) and start earning real money with passenger missions now that cheesing Quince isn't an option.

What is there to do to earn good money now then? Considering I'd rather watch paint dry than haul cargo from station to station.

even nerfed they pay well. just find a route which involves a station a long way from the entry star. collect a group of missions. collect +++ credits
 
Does it depend on your exploration rank? I'm Scout.

I doubt it as these are the bulk passenger missions and not the sightseeing missions - so they are connected/ contribute to your trade rank not the exploration rank.

more important i think is that you ally up with the mission givers.

so - find a station far away from entry star. have a look around in nearby systems and see which ones send passengers there. rank up with the factions in that system.

watch the credits roll in.

and you will be watching. a while. as you will be in SC for a while carrying your collection of passengers
 
Last edited:
Just hanging around Merope/Maia, taking on Palin's missions from Obsidian Orbital, along with a variety of other stuff in the area.

In a suitably equipped ship you can do 5 of Palin's missions per hour, each paying between Cr5m and Cr20m a pop.
Even in something like a Cobra you can do 4 in an hour.

I've been doing 2 or 3 of those missions at a time, and then I get bored and either take on a couple of assassination missions, massacre missions or spend some time in a HazRes training up my newbie SLF pilot.
Over the week I've probably spent, say, 8 hours doing Palins missions and my bank balance has gone up from Cr480m to Cr1bn. :cool:

Ah... similar to Ceos/Sothis then, which I did not view as an exploit. :)
 
As I said in the "The Trail I Want to Blaze" thread which should have been titled "The trail I won't spend the time to blaze". It applies in this thread too:

For those who want to spend any time at all getting to know this game, it is easy to make the credits. I'll argue that it's much easier than it was and much easier than it should be, at this point to get, to the first large ship. As a result, the game is starting to attract gamers who are used to games that give them nearly everything up front and will still complain that its current pace of completion to be too slow. The only end result of this slide toward instant gratification would kill this game. I know that's not where Frontier will let the game go, so I'm not worried.
 
Last edited:
As of right now, it's not hard to make money. It's just boring.

1. Massacre Missions: go to a system in War/Civil War, get Allied with one of the warring minor factions, pick Massacre Missions for them. In a Vette, you can kill 70-100 enemies in a Combat Zone every hour, and there are massacre missions paying 20+ million credits for 90+ kills. That, plus 3 million credits from the combat bonds, can reach 25-30m Cr/h.

2. Assassination Missions can pay 1-3m Cr per target, when Allied to the minor faction. Knowing how to trigger the Waypoints for the targets is a must. Can make 10m+ Cr/h.

3. Settlement Assault Missions can also pay 1-3m Cr when Allied. Pick only the + or ++ Settlements as targets, the +++ can be a pain to locate the Powergrid/ take time to complete. The + and ++ Settlements have powergrids that are easy to take down from your ship with PAs or Railguns in one shot, can make 15m+ Cr/h.

4. The Road to Riches is a beginner-friendly list of EarthLike Worlds, High Metal Content Worlds and Water Worlds, all Terraformable, meaning each scan will pay 200-700k credits; the list features 295 bubble systems with more than 500 of those planets, full list pays more than 200m Cr and can take you from zero to almost Elite Explorer rank. Only doable once (each scan).

5. The Ancient Ruins mission is given by Ram Tah as you dock at Felice Dock in Meene System (don't need to unlock Ram Tah as an engineer) and will have you scan Obelisks with your SRV in a dozen different sites for a total of 101 scans, paying 201m Cr total, doable in 5 hours, repeatable. (heard they unnerfed the previous bonus nerf)

6. Hazardous RESes and Compromised Nav Beacons give lots of credits, specially if you're pledged to Arissa-Lavigny Duval or Zachary Hudson (up to 50% bonus). Can make 15m+ Cr/h (even more, according to some legends)

7. Infamous Passenger Missions can pay ???m Cr/h (I won't say here because bad people with start shouting "nerf the exploit!" and the Devs might actually listen to them). Fit a SardineConda, fill it with peasants and haul them to a station that's really really really really far from its system center. Some time after a 40 minutes SuperCruise, you'll be filthy spacerich.

The real problem is, you won't possibly stand doing the same of those things again, again and again.

Suggestion: mix them, like Stealthie said.

Or, mix them with pure fun activities such as wing roams, Corp objectives, social stuff etc.
 
Last edited:
Ah... similar to Ceos/Sothis then, which I did not view as an exploit. :)

TBH, I wouldn't even say it's as "bad" as Sothis/Ceos.
I mean, if you wanted to be critical, you could argue that supply & demand in Sothis/Ceos should have leveled out after a while and the missions should have dried up.
With Palin's missions, we have just been invaded by the Thargoids so it's fairly plausible that a "consultant" to Aegis would be willing to pay for Thargoid junk.

And, in gameplay terms, it doesn't involve the same kind of "grind" Sothis/Ceos did.
At Cr20m a pop you can just stop off at Obsidian Orbital, take a mission whenever you feel like it and you know you're making decent credits.

If there's a down-side, it's that Maia is in the middle of nowhere so you really need a ship with a decent FSD if you plan on "commuting" backwards and forwards to the bubble.
Fortunately, I'd decided to base myself there, anyway, just to collect all the AX stuff as it arrived.
 
Last edited:
5. The Ancient Ruins mission is given by Ram Tah as you dock at Felice Dock in Meene System (don't need to unlock Ram Tah as an engineer) and will have you scan Obelisks with your SRV in a dozen different sites for a total of 101 scans, paying 201m Cr total, doable in 5 hours, repeatable. (heard they unnerfed the previous bonus nerf)


Yes, the bonus for the "Ancient Ruins mission" has been nerfed to 10 million, iirc. It's still quite worthwhile at 111 mcr. These days, a lot of people don't bother finishing the mission. The fastest way to earn credits is to concentrate on the 60-70 monoliths at the sites with the most active monoliths and repeat the mission as many times as you can stand it. You can make 2 trips for ~70 mcr in the time it takes to do the full mission, gaining 140 mcr instead of 111.

To retrigger the mission invite, simply leave the station and redock.
 
Last edited:
Since 2.4, chained missions for a faction often get offered from doing either the cash or material donation missions. The chained missions then can continue with assassination missions and then more lucrative delivery missions pop up although I'm not entirely sure about that. The delivery missions can sometimes pay over 1 million for just hauling 3 to 5 tons of a commodity. Sometimes there are delivery missions paying up to 4.5 million for hauling 40-150 tons to a destination often with enemy ship resistance.
 
Since 2.4, chained missions for a faction often get offered from doing either the cash or material donation missions. The chained missions then can continue with assassination missions and then more lucrative delivery missions pop up although I'm not entirely sure about that. The delivery missions can sometimes pay over 1 million for just hauling 3 to 5 tons of a commodity. Sometimes there are delivery missions paying up to 4.5 million for hauling 40-150 tons to a destination often with enemy ship resistance.

Yup I forgot to mention that Trade missions got a nice payout buff.
 
Yup I forgot to mention that Trade missions got a nice payout buff.

Yes I noticed when doing my Sothis/Ceos fed grind that some trade missions paid very well, even for my AspX with only 84 cargo. There were a few missions to haul gold or palladium (I think palladium) that paid 3+ million.

That may not exactly be considered "good" pay to some, but when grinding fed rank between two nearby stations a few extra million here and there is fantastic. I can only imagine what I might find if I had a Type 9.
 
Last edited:
Horse Hockey....

Granted, Kill Stacking and Scan Stacking Were Exploits... Fixed!
You can no longer count a Kill or Scan, Across Multiple Missions... Done

Rhea was never an Exploit...
They Nerfed the Payouts and Available Mission Count with 2.4. (For Whine's Sake)
And Nerfed It some More with 2.4.2... (Reasons)

Now go find a new Dead System (Horse) to Beat if you please...

-gus
 
Back
Top Bottom