I personally don't care weather they said it or not. There are lots of who want it.
Perhaps the following could work?
- Increase ammunition overall (say 50% of seekers, so X6 torpedoes +1 in magazine)
- Limit torpedo pylons to size class (small-large = 1-3)
combined with the fact that our larger ships still combat like a fighter with all weapons positioned to fire best 0 degrees ahead denotes that we will never have that in-depth a game and there will never be a need for cooperative or PvP fleet fights nuff said
Ps. Give us capitals already what's the hangup. And while wer at it forget the small minded balance argument a eagle should not be able to kill a cap ship on its own anyway so end of that pathetic argument!!!!!!!
WUTTT???Synthesis can no longer be done in combat so it would be quite reasonable to be able to do it.
My thoughts exactly. A two minute reload would mean a torpedoconda could clutch fire eight torps at a time or launch one every 15 seconds until supplies ran out.In theory that would work, but then the new meta would be torpedoboat Condas. Could work if there's a limit on the maximum number of torpedo pylons.
It is a bit odd. My preferred solution, however, would be to give the torpedo launcher vastly more ammo (like, 30 shots or so), but give them a very long reload. I'm talking like, two minutes thereabouts. This way you still only really get one or two launches in a given fight, but can get way more use out of them in a given outing. You still very much have to consider when you use them, but they'd no longer be one-shot-wonders.
My thoughts exactly. A two minute reload would mean a torpedoconda could clutch fire eight torps at a time or launch one every 15 seconds until supplies ran out.
My thoughts exactly. A two minute reload would mean a torpedoconda could clutch fire eight torps at a time or launch one every 15 seconds until supplies ran out.
Do you know why it hasn't been done in real life?
Logic and common sense.
My reasoning is to give newer players with limited credits a chance to deal with the op'ed, heavily modded "high school" bullies in the game.
Not, for some low forehead, uni-brow to mass stack on a 'Conda.
Limit on the size of ship that can use them. Nothing above small to medium classed craft. (Since gamers can't seem to use logic and common sense on their own, Dev's are often required to do it for them.)
Fun comes from having a challenge.
Torpedoes are balanced for PVP with their limited ammo. Otherwise you will have scrubs reloading reverb cascades and nuking shields with one button click like there is no tomorrow.
bigger ships
I rarely see any battles where an "experienced" player uses a smaller ship against other players.
It, is usually someone in an Imperial Cutter, or one of the Big 3, going after newer players in the lower tiered ships.
Yeah!
So?