I'm a casual PS4 player. I have a full-time job and a family (one baby, one on the way). It took me roughly 125 hours of gameplay to get my first Anaconda - not A-rated but I didn't just buy it as soon as I had the bare min credits either.
That feels about right to me, so I think that all moneymaking activities ought to be able to generate credits at a rate which, on average, allows most players to get to an Anaconda somewhere between 100 - 150 hours for playing. I mostly got there through bounty hunting (early on) and passenger missions (later on). If I'd been focusing on other things (mining, piracy, scavenging, mission boards, etc) I don't feel like I would have gotten here as quickly, so I don't feel like those are balanced.
What would also feel right to me, personally, is to be able to get enough naval rank for one (not both) of the big ships in about double that amount of time - so 200 - 300 hours. However I have very little rank at the moment despite grinding data missions on the side while doing passengers so I think that really ought to be considerably faster.
I'm sure lots of people will disagree.
That feels about right to me, so I think that all moneymaking activities ought to be able to generate credits at a rate which, on average, allows most players to get to an Anaconda somewhere between 100 - 150 hours for playing. I mostly got there through bounty hunting (early on) and passenger missions (later on). If I'd been focusing on other things (mining, piracy, scavenging, mission boards, etc) I don't feel like I would have gotten here as quickly, so I don't feel like those are balanced.
What would also feel right to me, personally, is to be able to get enough naval rank for one (not both) of the big ships in about double that amount of time - so 200 - 300 hours. However I have very little rank at the moment despite grinding data missions on the side while doing passengers so I think that really ought to be considerably faster.
I'm sure lots of people will disagree.